Xbox Game Studios |OT4| This is for Studio talk. Studios. It's the Studios OT. Studio talk here (Part 1)

Josh Sawyer’s project?

Btw, @Cerysnetics has created a thread on the podcast for Women of Xbox UK.

Very underrated podcast.

Check out the interview with Louise O’Connor. Executive Producer on Everwild at Rare. The insight into Rare and how her team works is fantastic. Rare has one of the most scenic sites btw.

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Do you think Halo Infinite will use the additional year to try and implement as many of the new Series S/X features as possible (VRS etc) excluding those that need to be built in from the start?

Perfect in away it has no game breaking bugs, it has no missing features and it’s a complete package. So it can be perfect. Some people will complain on sprint and similar stuff, but that’s subjective. If the game after all these years and resources poured into it doesn’t have a complete package, starting with campaign, through multiplayer and to the forge, including high standards for video and audio production, then that’s not acceptable in my opinion. Not everyone will like it, that’s for sure, even if they get another four years, but that’s not on them.

OK… :cry:

I recall Phil saying that Mistwalker might not be interested. Not sure whether it was in the Gamespot interview or Game Lab interview.

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Xbox is like : “We don’t need him. We’ll make our own remasters of his games via BC !” :wink:

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these games need to reach the PC, Steam and Xbox Game Pass for Console, PC and Cloud Gaming. the situation of these games is very strange.

edit: i mean, games published by MS Studios: Blue Dragon and Lost Odyssey.

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Hmmm it’s possible

I certainly hope so, VRS and XVA without SFS can be implemented, they should implement it. People are expecting differences from between the gens, and this game will be a huge drive for the Series X/S sales.

I’m not expecting huge graphical leaps, but I’m expecting almost no pop-ins, huge draw distances, insane loading speeds, locked 60 and 120fps and native 4k and 2k.

Would be good if it there was no fomo with the 120hz on the game. During the last gen (back end of it, anyway) I was always annoyed about the performance vs quality situation, and hoped that the new machines would resolve that. Instead they’ve just made new choices

yeah that was in the Gamespot interview where Phil was asked about Elden Ring as well

Yea

This is addressed in the Halo waypoint blog posts that 343i releases. You should read those, otherwise this would just be only speculating.

Halo way points are incredibly detailed and address everything from codebase to areas that they are targeting.

I would recommend Xboxera’s Halo centric podcast - “You had me at Halo” to get up to date on what 343i is up to. Otherwise follow popular Halo sites like HiddenXperia for a walk through of the Way point posts.

it would be great if there was Ray Tracing at launch. it would be the first Microsoft game with DXR. but we still dont know if it will have… :pleading_face:

I read the blogposts, but I’ve never seen anything about VRS and XVA explicitly, do you know which one they talked about it?

Raytracing is cool, but it’s a feature that could be heavy for the game and subtract from the locked fps and native res, I’d prefer the game to run like a dream first.

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I have to imagine any game built on the new APIs will be using XVA. They won’t necessarily be using SFS though.

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Yeah I don’t think SFS will be implemented just yet in games, but XVA has enough features to be a game changer without it.

I would recommend moving Halo conversations to this forum:

Best place to get answers.

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Might be the first blog.

The best bet is to ask knottian and co over here. They are the experts.