Games Analysis |OT| Time To Argue About Pixels And Frames!

it’s not great news because because Crossgen will not fade anytime soon and second XSS will hold back some next gen games in few years

How will XSS hold back this generation?

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Cross gen always fades about a year in. No reason to think that changes this time around. In fact, there are more reasons specifically on Xbox to think the opposite (since they will be able to reach X1 gamers with next gen titles via xCloud).

It is a commonly held presumption? Sure. It is sensical? Not really. If he game engine is built with XSS in mind that doesn’t hold anything back. It just means you have to take advantage of the tech available so you can adequately scale res and texture sizes. Things like ML and SFS are in the box for a reason.

What Thomas said in the interview is that since XSS wasn’t in their minds when developing last gen engines you can’t ad hoc just shoehorn the engine onto that platform so easily, so sometimes ya have to cut corners. He also noted this isn’t the case for proper next gen engines going forward, which will comprise probably 90% of the engines that games run on this cycle. Seeing as thus far XSS has done rather well even on cross gen stuff, I don’t see this as anything but great news.

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Bruh

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Whoa…

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BTW I’m still expecting you to explain how the XSS will hold back next gen.

“Hold back next gen” is a very strong word

The actual truth is all about finance, budget and priority.

If studio has 2 bucks - they will design for one console

If studio has 3 bucks - they will design for two consoles without any sweat

If studio has 4 bucks - they will design for three consoles without any sweat

Any additional SKU will indeed increase production cost indirectly. If the additional cost is let’s say 1 buck, then Xbox or any other platform can help reduce it. Which in fact Xbox is doing as well but it can only reduce it upto a certain value, let’s say maybe 0.5 bucks but not completely.

The developer started with the word ‘parity’ same experience. He say series S hold back but still control on series X and PS5 have RT features when series S don’t have it. So how does it hold back?

Other thing by the same developer - they work on multiple projects and because of that many features they want but couldn’t add because of work on other projects. Doesn’t this simply means that there internal goals also hold back game development?

It’s simply about the investment a studio wants to make in developing a game for the platform. Giving a optimised title is always dependent on the priority.

As the generation passes, things will become more clear.

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This person gets it.

I get that and agree. I’m giving @Louay to elaborate and prove that it wasn’t just a troll comment though. We should be better than drive by hot takes here.

Edit: Quoted the wrong person but it still works lol

Apex Legends on Switch is another example how game design is held back by low spec machines.

Oh.

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Great to hear! Excited to see devs go all out in future projects. I can’t imagine what games like FH5, Fable, FM, Gears 6, Elder Scrolls 6, etc will look like graphically omg so many haha

Looool, my bad. I totally did not pay attention to the first numbers.

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What do you mean with “hold back XSX” exactly? Do you mean it will hold back game mechanics and design? Because I simply doubt that

It would be stupid to bound your game mechanics by GPU computations when the CPU is much more efficient (compared to last gen) at handling these non-visual stuff (AI, physics, etc).

This article explains split bandwidth.

Maybe we should discuss it here : PS5 + XSX die shots and discussion

:upside_down_face:

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Interesting that you can trick fps boost to run 4k and 60fps. I really wish DF would emphasize VRR more. They always just mention it on the side if at all. I think VRR is a game changer and should be promoted in every video. Guess they will wait for the ps5 update :roll_eyes:

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They do mention it once or twice, but would VRR really help at all in this case?

That being said, seeing these games struggle a little, unless the resolution is 1080p, makes me wonder what we can expect from future titles on this engine. Starfield for example. I guess these cases can’t be compared though because for these fps boost games they don’t really touch the code, do they? Whereas Starfield and TES VI are fully built for the new hardware.

Fallout 76 will get next gen version idk about the other two though

I think they mention VRR too much tbh. Very few ppl have TV’s where it’d be relevant. Same for commentary on 120fps modes. Granted, that will change as more new TV’s are sold but in the here and now any focus a all on those things seems weird.

DF sure is taking there time before releasing there analysis on Marvel Avengers PS5 VS XSX