XboxEra Community Hangout |OT7| Define "AAAA"

Im going to lose many hours of sleep to this game I can feel it.

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I want to see sea of Thieves ported to UE5

Man… Epic is really hitting it out of the park with diversity in its leadership :woozy_face:

???

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My honest experience with the first few hours of the game was that I just wasn’t having that much fun with it, even as someone who has played plenty of Soulsborne games. I was wandering blind without direction, I was hesitant to go too far in any direction for fear that I was going to miss something important since I couldn’t level up or even look at my map yet. I didn’t really start to enjoy the game until I found my way to the Weeping Peninsula. The Weeping Peninsula is a GREAT place to go early in the game, it’s not too tough when you’re just starting out and it’s small enough you can reasonably explore everything while including a nice variety of the sort of content you’ll be seeing in the game. There’s an NPC at the start guiding you in the direction of a storyline for this area and there’s a big castle to serve as the final dungeon for the region that both the game world and the storyline naturally pushes you towards. Beat that area and you feel like you’ve actually made some solid progression in the world. Elden Ring has a good open world, but I think the opening hours are pretty rough and I disagree with the idea that just because something doesn’t hold the players hand that it’s free from criticism in how well designed it is. Bethesda games don’t hold the players hand in how they experience the world, you’re free to run off in any direction you choose - but if you look at the opening of each game there’s a hundred little game design tricks and tactics to ensure that the player knows what they are supposed to be doing and where they are supposed to be going.

Elden Ring does a little of this, it introduces your major goal for the game and naturally guides you towards the first step of this - but also immediately punishes the player if they try and follow that path. Let’s look at how Dark Souls 1 handles exploration - once you reach Firelink Shrine there’s 3 main paths you can follow each taking you in the direction of something important. This works though, because even dipping your toe in these paths is enough for a first time player to know only one is actually a viable option and that is the path the main story wants you to follow. But with Elden Ring? You’re punished inconsistently whatever direction you go. You might run into the dragon that just swoops down from nowhere, or a teleporting chest that dumps you in a higher level zone, or a bear that just appears from thin air to kill you. And none of these serve to teach the player anything, the lake isn’t a difficult zone nor are the ruins around the bear or the ruins with the chest in them. None of these are to warn you off exploring these areas further, if you just run past the dragon you find a fairly manageable dungeon for a first time player. You’re not being rewarded by something cool to reward your curiosity, you’re not being taught any important lessons by the game - I don’t know how to better describe it than just saying the game is intentionally trolling you.

Now let’s talk more about that teleporting chest. Me? I’ve played enough Dark Souls - I loved the whole teleporting chest trick. I love getting a glimpse into a weird fucked up zone I’m gonna reach later. But it’s also a pretty bullshit zone to drop the player and for someone still finding their feet in the franchise? You’re surrounded by enemies that can one shot you with tracking ranged attacks and enemies that resist your normal attacks if you use the wrong weapon. If you die you’re still stuck there, you have no real chance of progressing or fighting your way out - the only real way to escape is to run and hope you can find the exit so you can make use of the fast travel system that also isn’t that well explained by the game. I’ve watched multiple people stream this section of the game, NONE of them have known yet that they couldn’t fast travel from the site of grace and had to go stand outside to do it.
Your only reward if you choose to explore further is upgrade materials you’re not going to be able to use for a long time, and crafting materials that you’re also not going to be able to use for a while. Again let’s look at a previous game, Dark Souls 2 - once you reach the hub area there’s two major paths you can follow. The game naturally guides you towards an easy path in the Forest of Fallen Giants but for someone who wants to push themselves they can go to Heide’s Tower of Flame. It’s tougher, but it’s not beyond what a new player could handle if they can grasp the mechanics and the game rewards you with plenty of EXP from the enemies here. Elden Ring is doing nothing of this, it’s not providing you with a fun challenge or something you can work through for ample rewards. It’s really just messing with you.

Crystal Dynamics announced new Tomb Raider game using Unreal Engine 5!

Don’t screw them over, Square!

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Oh boy that could be insanely good looking

Reminds me of Order 1886

It was also leaked a day or two earlier

Nice

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I guess UE5 from Rare is Everwild?

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To be fair the last TR game looks amazing. Might be an indication that the next one might move to more open world.

I seriously hope Square doesn’t get any hands on. Only check how they are HR wise.

Is there no Bethesda game studio using UE5 ?

Or a new project? :sunglasses:

Watch Tomb Raider release before Perfect Dark.

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It seems like the games are announced randomly right now…

But yeah, Microsft, save Crystal Dynamics!

:exploding_head:

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I don’t care if it’s Gears 6 or new title, just give me the next game!