Release the games you cowards!
Man i hope these people never watch The VVitch. But i feel like this is just yet another excuse to paint Sony as the âgood guyâ. Maybe i am cynical but if you look at posts from a lot of these people they suffer from some serious Stockholm syndrome shit. Also the overreaction " the devs can go to hell". Calm down buddy.
Itâs been a while since I watched that movie, but that bit from that game sounds a bit disturbing,damn, haha.
Social media? Unless they have a feedback section over their site. Well, weâll see what happens down the road but canât count it out nor expect it. You never know with Xbox these days. Nice to see more people asking about Xbox instead of letting unasked.
In all honesty though, do we really need Atelier? Koei Tecmo games are low effort, low budget, just meh kind of games. I donât think weâre missing anything
So âWaddle Dee Knowsâ (person who âleaked the Nintendo Directâ) was a fake âInsiderâ account. Check out this hilarious video on how he did it, and the issue with all these âinsidersâ
Dude put âprofessionalâ sites like VGC to shame with that.
I want Ninja Theory to create a character for Overwatch 2. That is all.
I saw that the other day and it is hilarious and shines a light on the whole âinsiderâ game and the sites who chase it to generate clicks.
It feels like thereâs different people giving green light or not at ID@Xbox, are developers required to deploy games with them or they could use the traditional sector instead?
I think every western release of Resident Evil except for Windows and maybe Deadly Silence were censored, this sounds more like the Xbox and Switch being the Japanese version while Playstation is the North America and Europe version.
From my perspective, it seems like itâs like Steam where itâs up to whoever is reviewing the game if it can release or not, so you see varying contents getting blocked or accepted.
Like this game was accepted and advertises âshattering the female opponents armor!â and itâs ID@Xbox and looks fanservicey
But then from the same publisher (eastasiasoft) we have another game (appears to be a fanservicey Mahjong game) getting denied (was allowed on PS and Switch)
https://twitter.com/JoshuaMFrench/status/1418322475063070721
Then we have Gamuzumi (VN publisher whoâs games are all accepted onto Switch and Playstation) saying âXboxâ (ID@Xbox?) is saying stuff like this
https://twitter.com/gamuzumi/status/1443959449002074113
https://twitter.com/gamuzumi/status/1443972631099842577
BUT THEN this ONE time, they were allowed to release a game on Xbox, and itâs M rated too (theyâve had a TEEN rated VN denied release before) AND the game was also censored on PS, but NOT on Xbox or Switch.
So again, to me, it looks like there are some reviewers at Xbox/ID@Xbox who have 0 tolerance on this stuff, and some who donât mind.
I do not know if they MUST use ID@Xbox (it would appear not according to above posters), or if it is even ID@Xbox behind this at all, but perhaps this is the cheapest and therefore only way for them to publish onto the platform.
Nah Iâm just being a bitch lol
I am curious how cultural differences may play into this as well if the review board is still in Japan. MS seems to be stricter on nudity/sexuality, Sony on violence. This is not uncommon for the US and Japan at least based on some reports.
IMO this is likely to continue to be stances taken by these platforms going forward, and they wonât be swayed by complaints from those who are upset about these policies.
Sonyâs? No, hasnât been since at least 2018. This is where that âhostile behaviorâ I mentioned Sony was doing comes from. You can read a bit about it here
light: â It seems like Sony is currently going towards a direction that wonât allow us to port anything rated 18 and up anywhere in the world. Since this game is also ages 18 and up, it is getting severely inspected, and weâre getting all kinds of questions. And theyâre also telling us to please write it all in English.
The bolded part really bothers me. This game was not even due for an English release. Why did it have to pass through SIEâs American office?
And we have this guy here who is in charge of translating it to English and sending it over to Sony, but it really makes me want to tell them âWhat the heck, you guys donât even speak Japanese?â At this rate, if it passes inspection at Sony now then I think weâll get to release it at the beginning of the year.
And theyâre right. Until 2018ish, they didnât have to do this nonsense of hiring translators just to communicate with Sonyâs California office.
If Sony isnât okay with it then weâll just release it elsewhere.â
The article is from 2018. The developer in this interview, Light, is now a Switch exclusive developer.
Another thuggish thing they did was prevent PQube from releasing âOmega Labyrinth Zâ at the very last second (2 weeks before release). This is kinda the title that started this whole Sony censorship thing. The big issue I take here is that PQube straight up said they lost money on this cancellation. Finished translation just sitting there, never to be released. 0 reimbursement from Sony. You get nothing, good day sir. The sequel was a Switch exclusive and the trailers were making fun of Sony.
Have you played the Ryza series or any other? Iâve heard theyâre quite good, certainly not âlow effortâ.
I havenât played Ryza, but Sophie is a pretty fun game and doesnât feel low effort or low budget at all. Would be a great look on GP.
Gust is also Blue Reflection, which is popular, and my personal favourite the EXA_PICO games (Ar Tonelico, Ar Nosurge, Ciel Nosurge etc)
They are pretty far down the totem pole of important Japanese franchise ports, compared to some of the stuff weâre missing, but all are great games and would absolutely be a boon for the service IMO
Ayo