PlayStation lost the majority of their high profile, passively exclusive Japanese titles to Xbox. Now Kojima, an icon of their brand, is making games for Xbox, too. I just don’t see how we’re losing in this scenario because the other side has fleeting bragging rights to Forspoken and Final Fantasy.
Having to wait for Deathloop and Ghostwire stinks. Knowing you’ll never play a new Bethesda game on your platform of choice going forward is even worse. What’s the problem for us exactly?
Oh no—KOTOR, a remake, is temporarily exclusive. I guess I’ll just have to settle with Starfield, Avowed or Fable. How will The Outer Worlds 2 even compete? I wish InXile were on the level of Aspyr… said no one.
You, like others, continue to mix up 1st party with 3rd party, it’s not like Sony has not its internal games. They are two different things, moreover I want to see the Kojima thing before judging or exulting, as of now it stands as a rumour like many others, so for now japanese Xbox exclusive relationships are zero.
Watching a video by GriffinGaming where he covers a video by MBG, good lord that has to be one of the biggest Sony white knights ever, it’s not even funny.
Anyway, Griffin argues that Sony didn’t “listen” to fans, they just realized they could risk being sued for these practices. Talking about Horizon FW. MBG condones literally everything Sony said and done, lol. I at least know which channel to avoid like the plague.
Why do people here consistently mix up the first party output to deflect missing out on third party deals recetly. Its as odd as using GP to deflect everything. Its not tbe same thing at all.
Xbox is strong in both first & third-party. They now have an incredible first-party studio lineup, which could be argued to be the best in the console space. They have & have had plenty of third-party deals, either for full exclusives or just day one on Game Pass.
What Xbox don’t have is a monopoly in gaming which stops anyone else (like PlayStation) from ever doing deals of their own.
It seems people cannot discern between ID@Xbox and multi billion dollar publishers exclusive deals, it’s obvious the resonance is vastly different. I’ll stop saying it because it’s useless.
they knew Halo Infinite would absolutely demolish their marketing and launch.
Smart move, sad but understandable. Of course it has to do with actual development needing time too lol, but it’s more of an incidental thing that they evaded that previous dangerous release date.
Jesse already told you why the 1st party and it’s success is a counterpoint and key to all of this moneyhat situation but let’s do this again…
The only way the publishers will stop getting those hot, risk free moneyhats is if Xbox will become succesful enough so the pubs come to a point where they can’t afford to avoid the platform, guess what? the path to success is the 1st party games and of course game pass. Xbox releases great games → game pass will become more and more enticing → bigger userbase → more and more difficult for publishers to avoid Xbox.
Until Xbox becomes successful enough there will be moneyhats on big games, we should deal with it and move one wishing that MS’s management and support of 1st party studios will bring to fruition excellent software. I guess that’s the plan and this is the reason that MS bought such high quality studios.