Bioware really had a whole Mass Effect trilogy and three Dragon Age games in a span of 7 years on the 360. Holy shit.
I agree too, there was something special there. Yes they messed up with Redfall but their history shows their pedigree and future potential.
Everyone agrees, likely including the people at Xbox that had to make the decision.
We all do as we talked about how awful a decision it was with Arkane and Tango(luckily Tango got a second chance).
Of course PC Gamer was the one to interview and got their jackpot. That said yes it was a bad move let alone moment. No argument there.
Right? Granted, Dragon Age 2 and Mass Effect 3 were rushed and probably would have been better games with an extra year of development time. But even with Dragon Age 2⌠A ton of characters and quests, great story, full voice acting. The only area they cut corners in was asset reuse. Itâs an unbelievable accomplishment for 18 months of development. Nowadays they spend the first 18 months just deciding what engine to use.
I lost all hope of a traditional AAA immersive sim. Austin gone, Deus Ex cancelled, Lyonâs blade being 3rd person, and Iâd even like to get excited for WolfEyeâs project, it might be cool, but theyâre describing it as RPG and I just donât feel confident expecting Dishonored/Prey/Deus Ex immersive sim-ness from it. It saddens me deeply
Sony closes a few studios, so naturally IGN writes a story reiterating how terrible Xbox closing a studio was.
Deus Ex was another gut punch I agree, hopefully Lyon will work on Dishonored again after Blade.
Iâm still very interested in what WolfEye is cooking but as you say it does sound like another RPG.
Itâll be interesting how they integrate immersive sim elements into Blade.
I think while the dedicated immersive sim genre probably doesnât have much of a future, weâll see other genres pick up immersive sim characteristics as the worldâs become more reactive.
In third person, itâs hard to think of the traditional immersive sim.
There can at last be adjacent to immersive sim, through systemic worlds like BotW or MGSV,.
In its smallest, most basic essence, immsim is about giving the player tools than can be used for multiple purposes to progress, unlike metroidvanias for example where tools and purpose are fixed. Do I see that applied to Blade? Honestly no, and I would love to be proven wrong.
Literally what I called out on the socials. The timing is just so predictable at this point.
From the man himself:
"Colantonio says the new immersive sim from his team at WolfEye Studios sits between Prey and New Vegas on that spectrumââWe favour density over size.â Thatâs all you need to say to rocket to the top of my wishlist. Billed as a âFirst-person action RPG,â Colantonio and WolfEye CEO Julien Roby make the game sound like a return to their roots at Arkane: âWe are even closer to that Fallout thing, [but] still with the values of previous games weâve worked on like Prey and Dishonored. Itâs mobility and that kind of physicality, the level design, the worldbuilding of those games, but served in a structure that is more open than ever.â
Sounds freakinâ awesome to me. Also I have total faith in Arkane Lyon to bring immersive sim elements in awesome ways into Blade, canât wait to see this one too!
Monster Hunter Wilds betaâŚ
Is there a way for friend invites to just work? I invite a friend while Iâm in a lobby and also sent a friend request. He is in my link party too but I donât see him at all in the world.
Yeah that does sound freaking awesome, it looks like we might be in for a treat. Lyon always do a fantastic job, therefore I also have no concerns about Blade at all, it has a good chance of being my favourite comic book - game adaptation.
Iâm very tempted to start another playthrough of Prey now, I might do that tonight .
I had this hope for Deathloop and Redfall and both disappointed me in different ways, but mainly because they simply werenât the immersive sims we wanted. I will not hope again doesnât mean I donât expect Blade and WolfEyeâs project to turn out good, just not what I wouldâve wanted.
I remember Sony with the âdowngraded CoD will cause irreparable damage.â nonsense. WellâŚ
Why is it miraculous that it runs on last-gen? Isnât the technical makeup based on last-genâs MW19?