Like part of me wants to say yes without thinking, but I’m still unsure if in the end I would have done it. Maybe with a trade in or by selling my Series X but I tend to pass that stuff down to my kids now so I’d be 50/50 right now while a few years ago I was 100% on board, and all that due to the price which I’ll probably have to live with next gen.
I think the fact PS5 Pro is still so readily available speaks volumes about how people feel about those mid gen refreshes right now.
Right? Granted, Dragon Age 2 and Mass Effect 3 were rushed and probably would have been better games with an extra year of development time. But even with Dragon Age 2… A ton of characters and quests, great story, full voice acting. The only area they cut corners in was asset reuse. It’s an unbelievable accomplishment for 18 months of development. Nowadays they spend the first 18 months just deciding what engine to use.
I lost all hope of a traditional AAA immersive sim. Austin gone, Deus Ex cancelled, Lyon’s blade being 3rd person, and I’d even like to get excited for WolfEye’s project, it might be cool, but they’re describing it as RPG and I just don’t feel confident expecting Dishonored/Prey/Deus Ex immersive sim-ness from it. It saddens me deeply
It’ll be interesting how they integrate immersive sim elements into Blade.
I think while the dedicated immersive sim genre probably doesn’t have much of a future, we’ll see other genres pick up immersive sim characteristics as the world’s become more reactive.
In third person, it’s hard to think of the traditional immersive sim.
There can at last be adjacent to immersive sim, through systemic worlds like BotW or MGSV,.
In its smallest, most basic essence, immsim is about giving the player tools than can be used for multiple purposes to progress, unlike metroidvanias for example where tools and purpose are fixed. Do I see that applied to Blade? Honestly no, and I would love to be proven wrong.
"Colantonio says the new immersive sim from his team at WolfEye Studios sits between Prey and New Vegas on that spectrum—“We favour density over size.” That’s all you need to say to rocket to the top of my wishlist. Billed as a “First-person action RPG,” Colantonio and WolfEye CEO Julien Roby make the game sound like a return to their roots at Arkane: “We are even closer to that Fallout thing, [but] still with the values of previous games we’ve worked on like Prey and Dishonored. It’s mobility and that kind of physicality, the level design, the worldbuilding of those games, but served in a structure that is more open than ever.”
Sounds freakin’ awesome to me. Also I have total faith in Arkane Lyon to bring immersive sim elements in awesome ways into Blade, can’t wait to see this one too!
Is there a way for friend invites to just work? I invite a friend while I’m in a lobby and also sent a friend request. He is in my link party too but I don’t see him at all in the world.
Yeah that does sound freaking awesome, it looks like we might be in for a treat. Lyon always do a fantastic job, therefore I also have no concerns about Blade at all, it has a good chance of being my favourite comic book - game adaptation.
I’m very tempted to start another playthrough of Prey now, I might do that tonight .
I had this hope for Deathloop and Redfall and both disappointed me in different ways, but mainly because they simply weren’t the immersive sims we wanted. I will not hope again doesn’t mean I don’t expect Blade and WolfEye’s project to turn out good, just not what I would’ve wanted.