Frankly speaking this is how console games will forever remain. I’m sure you know that this is how it’s always been in the past, with the best looking games running at lower framerates. I’m just saying that don’t expect that to change in the future.
Nothing will ever change that because devs are going to push the hardware as hard as it can for cinematic visuals in these story-heavy narrative games.
Part of the problem are gamers. People like you and me. You did call it “the best looking game ever” just as I’ve called 30fps games like TLOU & GoW in the past. Just a few days ago I said that Harold Halibut was the best looking game ever, on Twitter. And I think that’s running at 30. So when we often look at all the other aspects, apart from framerate, and factor that in the most when we consider the most impressive looking games, we’re sort of feeding into the machine that we’re opposing.
In fact I have to wonder if Gears 6 will run at 60fps. Knowing The Coalition, they’ll make it happen because gameplay is the primary focus, but I just don’t see many UE5 titles running at 60fps on the console because the developers will prioritize sexy visuals over framerate.
So if I were to guess there would be a variable resolution 60fps mode and a 4K quality mode at 30fps as options.
But I do think your sentiment is a good argument for mid-gen refresh machines that need to have decently performing games on the lower end platform that can help guarantee high performance on the mid-gen refresh. As much as Naughty Dog would like to push the PS5 Pro to its limits and have a mind-blowingly great looking game running at 30 FPS, they couldn’t have the PS5 version running at 15-20fps framerates. The mid-gen model forces all of the developers to ensure that the base version runs well.
I think it’s all too new to have been used anywhere but I think scale is where you’d benefit most from stuff like that.
I don’t know the processing requirements though, are they purely development tools or would you just be shipping a huge load onto an NPU that might not be able to keep up. If it’s all real time then it probably doesn’t scale well.
But youre not someone who will moan and bitch about a game having low res performance mode either.
Starfield was probably cpu intensive thats why it wasnt worth it. Noone csn convince me hellblade 2 being a complete linear narrative action game it couldnt run 60 on X. The problem is they dont want the game to look blurry so they didnt put it in. Thats fine if its their decision. But they better not dare to put in a 60fps patch later. I feel like gamers should be given the choice though for the X. Seems like MS are adament to throw the X in the bin.
It’s ironic the people that are worried about others complaining about something be the ones complaining themselves. Anyway hellblade looking good. If you don’t like 30 FPS go buy a damn PC
I’ll admit that I don’t see why they couldn’t just run the XSS settings on the XSX and hit 60fps. If they think it’d compromise the visuals too much I don’t know what that says about the XSS version lol
I don’t think that’s necessarily the linear scaling that we think it is. A well optimized 30fps mode on the XSS should look better than a 60fps mode on the XSX, at least on average and depending on where the game is intensive.
I am assuming it’s completely GPU limited. Maybe not linear but there should be plenty of headroom. I think the likely scenario is they wanted parity in modes across XSS and XSX.
The 30fps was a messy discourse for Dragon’s Dogma 2 tbh, also I’m pretty sure Rebirth does have 60fps mode but I think it wasn’t that good or something.
I really don’t have a problem at all people asking for 60fps and making it their standard (get a PC bro ) but it’s gotta be related to what the game does, what the engine does, and what the developer ultimately intends with their game, not some claims that every game should have it regardless of everything happening in the background.
I’m glad that going into this gen I wasn’t led with blind hype and listened to developers saying just because the consoles can run 60 doesn’t mean we all have to support it, no matter what hardware the consoles have it’s always gonna be limited hardware and some developers have different priorities on how they aim to use the hardware and engines they have.