XboxEra Community Hangout |OT12| The Dirty Dozen

So assuming it’s true (it isn’t a fact until Sony confirms it) can we expect significant framerate improvements too? Possibly Rockstar coming with 60fps while PS5 and XSX run it at 30fps? Or hard to say at the moment?

No change to the CPU aspects.

Though they are possibly using FRAME GENERATION to boost, but the technology for that works better when you’re already at 50-60 fps and boosting higher, not so much when you’re down around 30.

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Not without more information. There is no mention of a CPU uplift. If they have to keep the CPU the same for compatibility, almost 0% chance it takes a 30fps GTA6 to 60. It is going to be a CPU limited game, not GPU.

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We might get Starfield at 60 fps!

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But…

Stranger things have happened. :neutral_face:

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I expect Starfield is CPU limited or they could have just dropped resolution to 1440p on XSX to run 60fps.

I know yall are just playing tho haha

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Yeah, don’t most Bethesda games launch at 30fps?

There’s no way Sony’s stuff even comes close to DLSS, and 2-4x RT performance is nothing compared to what you’d get on PC. From what I’m reading, this isn’t even touching g RTX 3080 levels of fidelity and will most likely still be held back by the CPU anyway. No as impressive as you are making it out to be imo. Not that MS could do any better, especially as I don’t think people want to spend 600-700$ US on an upgraded console. Although considering the investments MS has in AI maybe they actually could pull a better product but as far as we know, it’s not on their list for the time being.

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Thinking of starting with the DMC games (only DMC game I finished is the Ninja Theory one) but how hard is the very first one? These days I’m just not down with games that are overly challenging, have you stress about it, yell at the screen and maybe rage quit. Is it doable?

I’ve actually finished Sword and Fairy 7 and Xuan Yuan Sword 7 on easy recently too and had plenty of fun, I don’t care anymore about that.

The next Xbox is 2026, no way MS will allow PS5 to run only the remainder of the gen.

Not too hard but you will feel the Resident Evil roots. There’s sometimes fixed camera angles, exploring a castle and unlocking more areas and some slight puzzle solving, not exactly a “stage” based game even though it is divided into chapters. The combat is of course not that deep compared to later entries. I think some people get filtered out at the first boss (spider boss) but IIRC there is some trick to it.

It has a very unique and cool atmosphere which makes it one of my favorite DMCs.

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Will wait for the final specifications for PlayStation 5 Pro from Sony but I was hoping for a CPU/RAM upgrade more than I was the GPU. Playing Rebirth, Avatar, Horizon, God of War and others, the graphics look amazing for the most part this generation. Would have preferred a CPU/RAM upgrade to guarantee 60FPS locked with no drops or fluctuations.

I think this will get u 60fps on games that offer a 60fps performance mode (which means the CPU is good enough for 60)

That would be awesome to be honest. I’ll always sacrifice the resolution/ray tracing/graphics for 60FPS every time. Hoping that it includes an internal disc drive. If it does, then I will definitely be buying it and switching over to PlayStation 5 Pro for all my third party games especially since it’s the lead console platform for those games.

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i think one of the showcases of the pro will be black myth wo kong. im holding off on quite a few games now like that and dragons dogma

I actually have a feeling that the PS5 Pro will be an expensive console and it can justify that through its branding. Your stance is far more realistic so don’t take this as disagreement, rather, that I see a possibility where Sony will go down a different route.

One big reason why the PS4 Pro exists was that Sony saw the PC as competition (rightly so) and decided to go with a mid-gen refresh but they went with a very console-launch price instead of making it a premium priced product for premium gamers.

I think the branding works very well with the “Pro” moniker. Something like a $799 USD price point.

I’m sure they have their own internal market research demonstrating that people are paying this amount easily for PCs.

I can tell you that many of my friends had their kids ask for PCs when this next generation came up. I think there’s a lot of Twitch and YouTuber influence on this decision. These people built or bought PCs at around $999 Canadian to get something decently capable that wasn’t in the $1500+ CDN range that most actual serious gamers would spend.

So I truly think that there is a market for high-end consoles that attempt to compare, decently, to PCs.

Where and why I doubt these rumors is because it represents a notice leap to the point where developers will essentially be making the same game twice. If it’s supports things like ray tracing to the extent that it is rumored to, you’re going to have to make a game that supports it and then supports traditional lighting models. We have seen that plenty so that’s nothing new but the further they push the ray tracing the less likely they will want to make a version that doesn’t have it because it will involve way more work.

But Sony, as always, is really smart about this stuff. Even if it is those far out rumored specs, and is very capable in ray tracing, at the very least it’s going to run games incredibly well. The GPU looks really beefy but having the tensor core like equivalent to perform upscaling will allow developers to create 120 FPS games (this is where the CPU and GPU helps) running at 1080p or 1440p and then having the upscaler do its magic to make it 4K. There will be a ton of games that don’t have ray tracing or light ray tracing (whether it’s used for singular things like reflections or GI) and run extremely well on it.

Even if the numbers don’t match those numbers they have the right idea in creating something that is very capable. The PS4 had a ton of great optimizations that made it compare very well to the PC. The PS5 made some great choices that made it compare well to a more powerful Series X. Sony knows what they’re doing and these rumors just seem consistent with that, even though some of the numbers are sky high and unbelievable.

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I’m saying take it with a pinch of salt, but those levels of RT uplift would get AMD’s next generation nearer to DLSS.

For example, the XSX can do RT at 30fps targeting 4K on Watch Dogs Legion and others, so the uplift they’re talking about would be getting that to 120fps at the top end (but more likely 60fps on the Pro with a better resolution lock etc. likely due to CPU limitations).

That’s much closer to DLSS than AMD have ever been - although that’s slightly a moot point as the next version of it will likely be unveiled later this year for the Nvidia 50 series.

I’ve been looking at PC builds recently so that’s why I was staggered - there’d been rumours but nothing concrete that AMD was finally starting to up its ray tracing game.

If however the vast majority of upscaling is coming from Sony’s solution then we’d have to wait and see how good that is - they’re claiming near DLSS performance but in reality you can easily do that if you accept a low resolution, muddy image, and I’d be very surprised if Sony at their second go (after checkerboard upscaling on the PS4 Pro) have cracked it

The thing I’d consider is that anecdotally there are a few non Gamer friends who did upgrade from PS4 to PS4 Pro, for the 4k that was marketed, and they found the experience negligible.

They have said that they won’t be upgrading their PS5s.

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Saying something is 4x better at RT doesn’t mean a game with RT is going to run 4x better, it means it can perform the RT rendering portion of the pipeline up to 4x faster. It means we’ll see more games with RT and games that had to turn RT off in performance mode be able to turn it on.

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https://x.com/charlieintel/status/1768685702366003671?s=46&t=O_AGT9SEnlptKOF_2SxtqQ

Legit curious if this is all happening now due to new regime.

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