No, in fact, 250 million single player games are in fact just as risky and have less potential for bringing in cash.
I know you gamers have your biases but Sony made this shift for a reason.
No, in fact, 250 million single player games are in fact just as risky and have less potential for bringing in cash.
I know you gamers have your biases but Sony made this shift for a reason.
Nope.
Forcing your single player studios to make GAASâs is way riskier.
Cool. My post has nothing to do with h that.
Your post is a response to what Spar and I posted so yes it is.
shrugs
was reminiscing and a thread on Resetera about wild ps ads reminded me of xbox ads when they were just entering the market
Dunno if Iâm one of these gamers but I agree lol
Theyâve dug themselves into a bit of a hole because theyâve basically trained their audience to expect nothing but these insane 200m+ budget single player games
Itâs either a massive budget single player game that take 5+ years or a GaaS thatâs going to be hard getting off the ground for numerous reasons that they havnât prepared themselves for
As I see it Sonyâs single player strat works for them, but itâs expensive and doesnât get the same return/sales as Nintendo does, which is compounded by the fact they are losing more subs for their services every year.
Currently theyâre raising their prices to compensate for this and inflation, but if it ever gets to the point that the sales of PS5 slows down too much Sony will take another hit, and they will need a way to make that money back. Which their likely first act if they canât get a GaaS going on their platform, is to release them all on Xbox/PC/PS, before they start releasing all their SP games day one on PC.
That rumor look false, and they lost me when they said Sega will be developing wipeout? Why would Sega waste their time to develop a wipeout game? Plus, Sega hasnât made a racing game in over a decade. All of their Sonic racing games were outsourced to sumo digital. If t the wanted to make this rumor look believable they wouldâve attached some other studio that.
But is there much difference between the 2? So far from the very little I have seen, pretty much nothing because I donât care about Alan Wake and visuals will never be enough to get me interested, performance wise it doesnât make a difference at all. So, I doubt it will do much visually either.
I know the loading is faster, but the whole SSD talk is outdated.
The biggest QOL feature for me on either platform has been Quick Resume this generation.
Probably different implementations of similar things
Pretty much itâs about efficiencies, but cross-platform devs usually try to keep image quality parity across the different implementations.
RIP
Damn. RIP
RIP. My sheer condolences to family and loved ones.
This 100%.
First, these live service games have been in development for years from multiple studios so cancelling them would be a waste of money, time and resources. Second, these studios would basically go through the entire generation without releasing a single game. Third, Sony isnât changing their direction because they need at least 2 live service games to hit in order to gain more revenue and more importantly, increase their profits which are pathetic in my opinion.
Between all this Gaas vs Single player I believe something gotta a give.
We are going to see more 15-25 hours single player games and expandalones. Rip 50+ hours campaigns. The few games that will release with 50+ hours campaign will be a rare sight and take 5-7 years of development.
Best Gaas strategy is to make a game with a short story line and upsell price like Forza, Grounded, sea of thieves etc. The Fortnite, pubg like success stories are not going to happen again in free to play space.
If free to play can get some success then it will be for an entirely new consumers. Target audience will be different.