Xbox Series S OFFICIALLY CONFIRMED, $299, £249. 512 GB NVME SSD, 60% Smaller than XSX, 1440p up to 120 FPS, Ray-Tracing, All Digital and More

Xbox All Access at $35 a month would be $480 for Series X.

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ahem

am i the only one who made the connection

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Now that Series S is confirmed at 512GB, is Series X Actually 1024GB as 1TB and not only 1000GB?

Xbox Series Sega lives!

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Tricky question.

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Honestly didn’t think they could get the price down to $299. Didn’t think a lesser GPU etc… would be enough. But with half the storage I guess that would do it. Wonder if they will have different storage sizes at launch.

Precisely. I love the design!

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Hahaha! Amazing

Xbox Sega lol

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If SIE’s top executives don’t mind being fired I guess they can make an attempt.

I loved the Xbox official Twitter profile meme reaction. Xbox social media profiles are the best ones.

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Yes, and the hardware marketing team kills it everytime.

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Yes. :smile:

No! My first reaction was that it might be the disc bay that got axed, LOL.

With economy of scale in would expect the same dram dies just half the size. Sure sometimes you leave more unused space for error correction. That’s why we hage 500 or 512 GB SSDs

They always said 1TB. If they said 1000GB it would not be a question.

currently, SSD prices don’t scale linearly, so the higher you go, the cost racks up faster. So reducing storage would mean much decreased costs as well, I figure that’s where the aggression happened.

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They’re limited by their BC solution.

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Perfect console for kids and casual gamers who don’t care about 4K, I think it will be a very attractive console for parents looking to buy their kids a console in the holidays but not sure why there’s not a version with a disk drive for 329-349$, maybe there will be one eventually.

Nabbed from OtherEra:

“Graphics dev here, some notes about performance targeting that people might find useful.

It has been designed to match the graphical output in almost every way except output resolution, it still supports all the same GPU features, just targets a lower resolution and has lower memory bandwidth because its not needed.

You can take a game that is running at 4k on the series X and without any changes render at 1440p on a series S and be in the same ballpark of performance.

People here are correct that its not quite as simple as you have 33% of the flops, therefore, you can render 33% of the resolution. But as most games are very fillrate limited it is more like that than it used to be.

Also, they are correct that vram amounts and bandwidth matter, both of which are reduced for series S, however so are the texture sizes.

Assets for the series X package will be at the optimum resolution for a 4k native output, assets for the series S will be at the optimum resolution for a 1440p output, almost half the resolution!

This has 4 major effects,

  1. Lower memory usage at runtime which is needed due to it having less memory.
  2. Lower disk space consumed by a game (could be as much as 40% less) which is great because it has half the storage size.
  3. Lower SSD bandwidth required (which is good because the SSD is also slower as it uses fewer channels to keep the price down)
  4. Lower memory bandwidth required both for moving the textures and for simple fill operations.

So you can see that by scaling back the Ram size and speed, and SSD size and speed, and the GPU speed you end up with a console that can perfectly handle 1440p content as long as the content is mastered for a 1440p experience. This isn’t as hard as you think as final output sizes for builds is done automatically by most content processing pipelines anyway.”

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They could of done an 18cu version the same as the OG PS4.