Most played XGS / Bethesda games on Steam (ranked by playerbase):
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- Skyrim
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- Fallout 4
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- Age of Empires II: DE
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- Forza Horizon 4
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- Forza Horizon 5
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- Fallout 76
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- Grounded
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- The Elder Scrolls Online
On Xbox console (US, metric unknown, Grounded glitched):
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- Minecraft
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- Forza Horizon 5
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- Halo Infinite
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- Skyrim
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- Fallout 76
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- Fallout 4
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- The Elder Scrolls Online
(UK):
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- Minecraft
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- Forza Horizon 5
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- Forza Horizon 4
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- Skyrim
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- Halo Infinite
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- Sea of Thieves
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- Fallout 76
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- Fallout 4
(JP):
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- Skyrim
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- Forza Horizon 5
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- Fallout 76
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- Minecraft
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- Halo Infinite
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- Fallout 4
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- Forza Horizon 4
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- Gears 5
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- Minecraft Dungeons
Nice to see Fallout 76 doing so well. For some reason my twitter has started showing me a bunch of Japanese tweets of people playing the game, so I guess it’s no surprise it’s actually doing pretty well there - still, it’s great to see a wider audience enjoy the game. I’d guess with the popularity of Bethesda games (or at least, going by this chart it seems that they are popular there) that Starfield might give Xbox a push in Japan too.
Forza Horizon is in the big 3 for XGS.
Well, that’s the classic trifecta - Halo/Gears/Forza Holy Father, Holy Son and the Holy Spirit
Though Gears place might be vacant for a while.
Nice they are finding the help they need but kind of shocking that they can’t just use their own studios to get the work done.
Is this pretty standard around the industry or is this a worrying sign
All of Microsoft’s studios are working on their own projects so they can’t really pull from any of their other studios so it makes sense to partner with a third party developer/publisher. And also game development takes a long time especially for a huge open world RPG such as Fable so I don’t see it as a worrying sign and more that they are being used to help speed up the development cycle.
I think the biggest thing is this is two new teams working on new major projects in the midst of a pandemic, hiring in the gaming industry has been particularly tough with COVID so building out a new team is a pretty big challenge. It makes a lot of sense to rely on an external developmemt partner in that environment.
Pretty much standard. All big games get support from other third party studios like Sumo Digital, Certain Affinity etc.
Super worrying! Xbox can afford to hire AAA studios as support studios.
Halo and Gears ain’t in that top 3 anymore.
Good to know. You just don’t hear about it a lot. I mean I hear Activision doing it for CoD a bunch but just wild that they need to pull in a couple AA external studios for it.
Indeed. Usually you can only see it in the titles in the end. Or just by checking websites of the support studio companies like Iron Galaxy and so on. I for example don’t remember how many studios worked on The Last Of Us 2 because it was not only ND.
Halo can be there as evident with infinite launch . But gears status been revoked. It’s going to be interesting to see what are the top 5 Xbox franchises end of this gen if we exclude multiplats
To become a “franchise” there should a couple of entries. I don’t think this gen we will get the third one.
But Halo indeed had a chance to get back its crown. It will become more popular with the updates but the opportunity to get a crown is lost.
It’s extremely common
Virtually every big AAA nowadays has help from other studios
The reason why I don’t include it is because in this current day, you need your franchise to penetrate both markets.
PC and Console, Forza Horizon is doing that in a powerful way. Really proud of Playgrounds, I think their clout is going to go into the stratosphere if Fable is a hit.
Not exactly common knowledge.
I get major pushback every time I explain to the forum that gamers don’t know or care who makes their favorite game so long as the quality is there. I’ve said it several times and people have strongly disagreed every time.
They all do it, especially studios like Naughty Dog , Rockstar and SSM . Which is why it’s funny some clowns on Twitter trying to use it as a gotcha to Microsoft.