I also thought that, I thought rescope was the proper term.
Both things can be true.
They did a great job of winning people back but it’s still an appalling way to launch a game.
Halo MCC is the same way to me.
Those sorts of launches should never happen again under this current Xbox leadership.
Also makes me wonder how much Everwild was “rebooted” if that’s how people use the term?
I think with Everwild it’s more that they were still figuring out the nature of the game more than a reboot or rescope, both of which would imply development was already well underway. I think Everwild just got announced prematurely.
I mean, did it even leave the drawing board in the first place?
True. There should be higher expectations from 1st party studios but it doesn’t have to be about huge scopes, 1000 devs on the game, 6+ years in the making type of thing.
But there should be noticeable production, technical, and polish improvements as well, it should be clear that they took the next-step because 1st party can afford that.
If games like bioshock, prey, Skyrim, and mass effect can be made with small teams in todays standards. I’m pretty confident about the upcoming games.
That’s the thing. The expectations should be (and are) high for QUALITY, but not necessarily SIZE or being stuffed with features.
A 10/10 Obsidian game that’s 30-50 hours is far more valuable than a 8/10 game that’s 100 hours long and loses some of what Obsidian does best.
I’d be good with a 20hr game tbh. I know rpgs tend to be longer but I’d prefer games getting smaller again.
Action adventure games are more than okay at 20 hours, but RPGs need to be longer really. Otherwise you don’t have enough time to feel the impact of your decisions, what skills you invest in or your build choice. Somewhere between The Outer Worlds (30 hours for everything) and Skyrim (100-200 hours for everything) is the sweet spot for Avowed.
Action adventures could be 10 - 12hours if it was up to me lol I probably just don’t have a very long attention span.
That’s fair. I personally prefer 15-20 to give the story time to breath (obviously this is for non-open world stuff).
I agree. If a game is longer than 20 hours, it has to be something really special for me to think it’s worth it. I mean, I do fully support RPGs having enough content to last 100s of hours, but rarely do I want a main quest longer than 20.
That way if it’s something really special, I can choose to spend extra time in the world, doing side quests, building my house, whatever.
But for the majority of games, RPGs and otherwise, I’m generally quite satisfied after having spent 15-20 hours with them. And honestly, for many games the sweet spot is closer to 10 for me.
To be clear, when I’m saying 50 hours for Avowed, I mean doing everything. I expect that mainlining the story would be 10-20.
Yeah, that sounds great to me.
im expecting 15+ hours for main story. Although the length bothers me less than a mechanically and narratively rich game. Like TOW, which I consider very mechanically rich with weapon variety being the only real downside there.
TOW was a great lenth (again, doing everything) for the game that it was and the budget and scope. I would like to see Avowed and TOW 2 be slightly longer, though.
I could careless about the campaign length. The most important thing for me is a rich world where I can spend hours and hours walking around, travelling between locations and doing side quests.
I dont mind shorter games, especially since the GamePass era started and me just getting older but I do feel RPG’s are something that can’t get away with it as easy as other games
Avowed doesn’t need to be an Elder Scrolls where you can spend hundreds of hours in on one playthrough but if we are talking 20 hours then the game needs to be insanely replayable, dynamic with character interactions and decisions majorly affecting the story
20 hours for an RPG is very short imo so if that was the case it needs to give reasons to make you come back
For rpgs and rogue I prefer 60+ hours, for everything else I prefer 10-20.