Less platforms will always make it easier because it’s less work, that doesn’t however mean that the one or two platforms they support will now suddenly be perfect and people shouldn’t be expecting that.
For example there would be a bug that is causing mayhem on the PS5 version of the game that they are having trouble figuring it out but all other systems don’t have the same bug. Cutting out a platform like that would give less possibility of something like that happening but it’s not just going to make the two platforms they support suddenly bug free forever and I don’t expect that’s what people actually think.
I feel like Starfield is in the odd position as it’s going to be judged as “whether or not Bethesda still has it” after 76’s rough reception at launch - but it’s also innovating on the Bethesda format and doing some pretty experimental stuff for the studio. I could see a scenario where Starfield underwhelms because the space format and the procedurally generated planets don’t pay off but Elder Scrolls 6 turns out great as a more traditional open world game.
Just a thought anyway, I’m hugely excited for this game and pretty optimistic it will work out.
An experimental spin-off by the support team that is now actually in a good place. To me, that game doesn’t make me doubt Starfield, and BGS’s mainline track record remains top tier regardless.
I think my point is more to Bethesda’s public perception, I’m a big fan of 76. Plus I’m under the impression the main team of Bethesda DID work on 76? I could be mistaken, but it would make sense given the timeline.
Yes and I was addressing the public reception, even disregarding that the game is now in a good place, it wasn’t a reason for me to think BGS “lost it” it was a fumble launch for multiple reasons including to what I understand that it was a project thrown at Austin without proper planning.
I haven’t got a definitive account on things but it is at least accepted that the game was given to Austin.
In any case, I just essentially think that that project is not something to really judge BGS on or whether they still have it in them, which considering they made a comeback of it would suggest they do still have it even through the rubble of the horrible launch.
Sometimes I wonder if Fallout 76 had never been a thing, what else they could and probably would have made. Maybe no other game. If only they had made 76 a singleplayer game, proper VATS. The wait for a new one is going to suck.
Maybe we would have had Starfield this year or even last year since they would have had much more time for it.
I think the reason FO76 exists is because ESO proved itself to be a lucrative investment. But Bethesda should have given the game to someone else to develop from the start, as they don’t have any real experience in making MP games.
Hardware doesn’t matter anymore Microsoft’s Azure Cloud has a power of several hundred Petaflops (1 Pflops = 1000 Tflops) That’s more than any home hardware is capable of. And they can deport all this computing power in games for AI, Physics, Ray Tracing on a global scene. They can literally have infinite worlds with billions of things displayed on screen. The Cloud offers possibilities beyond hardware and Microsoft is working with Kojima and Kim Swift on games of this capacity there is also Pearl Abyss who use Azure Technologies in their games and are able to display as many elements on the screen. screen with independent physics on each confetti or sheet.
Doke V everything is rendered in real time in the engine and looking at the number of particles displayed on the screen is impressive
The world is great. But it was held back by bugs and glitches in both creation engine(something that wasn’t design for MP before 76), and connectivity. Last time I tried to play a moose slid by me and through a wall into a building and just kept going.
But overall, while the glitches drove me away the game was really fun and with a gorgeous world to explore.