Xbox Game Studios |OT9| How many games would a game studio make if a game studio could make games?

I don’t think Microsoft would pull away any of their core studios/teams to work on a remake,remaster, or a reboot but I do think Xbox could use a studio that revives a lot of Xbox’s classic franchises or games. Since it would be nice to see a lot of classic IP’s on a new engine or have an upgraded look to it such as Blinx, Banjo, Crimson Skies, Conker, etc.

And if Sony were to raise the price to 100$ for remakes in 2030 they would be out if their minds.

But who is going to make all these remakes in Klobrille’s list if not the original devs?

The gaming industry is already short on staff. No wonder ND had to put lots of inhouse ressources on the Tlou1 Remake project. You can’t just will these big AAA games into existence. This needs hundreds of devs for years. Where are they?!

Lost Odyssey, Fallout New Vegas, Morrowind or Blue Dragon are very long and very big games. A remake would take hundreds of devs, 5 years and hundred+ millions of dollars.

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I’d agree with this. I don’t think the Last of Us remake is necessary, and I think £70 for is pretty absurd - but it looks great and I will still get it eventually and happily play through one of my favourite games with prettier graphics. Y’know, when it’s not £70. It’s like with Skyrim - people can make jokes about how well it has been supported with upgraded versions and endless ports but I WISH more games got the level of support to keep them accessible and updated as Skyrim or Last of Us have had. I mean there’s some games from that era that are just lost to old hardware like Metal Gear Solid 4 and until soon Persona 3 and now we’ve got a version of The Last of Us for the latest consoles made prettier with a massive suite of accessibility options for a whole audience who could never play it till now. That’s only a good thing in my view.
Don’t get me wrong, I don’t want to see dev teams taking time out of their schedules to make them (this one in particular seems to be a specific situation that lead to Naughty Dog working on it) - but I’d be more than happy to see more remakes and remasters from Microsoft, whether outsourced or if they acquired/set up a remake team akin to Bluepoint. Hell, give me Fable Anniversary Anniversary Edition - I’d get that.

It’s hard to HIRE staff, but there’s plenty of external studios who can handle remakes. Plenty of remakes are handled this way.

Whether or not people like the existence of the remake - it is a remake. There really isn’t a threshold of visual difference that needs to be crossed here, they took the game and they remade it therefore it’s a remake.

Microsoft will gain a ton of employees(9,800) and studios once the ABK acquisition goes through. Sure it would be great to see a lot of those teams and studios work on new IP’s but I’m sure there will be some extra developers or teams that aren’t really doing much and could work on reviving some of Xbox’s classic IP’s.There’s also the Initiative that will probably continue to work on reviving classic IP’s once Perfect Dark is done.

And sure the gaming industry is short on staff at the moment but I’m sure it will get better within the the next few years.

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Which external studio is remaking Fallout New Vegas or Lost Odyssey?

Who at Activision Blizzard King ‘isnT doing much’ or has nothing better to do than a remake of Viva Pinata or Blue Dragon?

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Basically every studio across Activision working on Call of Duty. And if not then there’s Xbox Game Studios Publishing or partnerships Microsoft could do.

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But we can justify every remaster/remake that way. The remake did not require the same amount of work as a new game release from scratch for example. Demon Souls for example was basically a new game.

But Sony won’t be able to protect their revenue and market place that way /s

I’m not sure what your point is? I’m talking broadly that Microsoft should have more remakes and remasters in the works and that they have plenty of options if they want to go that route. But hey, if you want to be oddly specific and talk about a studio to work on a Fallout New Vegas remake then there’s always Double 11 or Sperasoft - both external support studios with experience working with the Creation Engine in the Fallout franchise - the former of which I’d say is a prime example of a studio for acquisition if Microsoft were ever looking for a studio to better support Bethesda or more broadly since they have also worked with Microsoft on a few previous projects. The latter is already part of Keyword studios - a support company with more than 10,000 employees that work across the industry on a wide range of projects including a number of teams Microsoft has already outsourced work to (such as a couple of the studios who have worked on the recent Age of Empires remasters for Microsoft). The point is - there is a TON of external studios who could handle these things - there is nothing from a practical perspective that would stop Microsoft from focusing more on remakes while maintaining their current output.

Maybe it didn’t start from scratch but Naughty Dog did put it a ton of effort into the remake since the game does look stunning. I just wouldn’t pay 70$ for it. And seeing all the gameplay clips of it online actually draw my interest to want to play TLOU again.

Problem with a fallout remake is anything like would most likely be multiplat because it’s legacy and the last thing xbox needs is its studios makeing less exclusives

Again, I’m not sure why we’re going so specifically into one or two examples. I’d just love to see Microsoft remake or remaster more games in general especially with the entire back catalogue of Bethesda and Activision at their disposal. Hell, given that they can be handled by smaller teams and take less time it’d be a pretty easy win for game pass to get more regular releases.
As per Fallout New Vegas though, I’m not sure why it would need to be multiplatform but even if it was - I’d take a multi-platform remake/remaster over nothing at all. I mean if it’s handled externally it wouldn’t even impact Xbox’s internal development, I’m not sure what the loss here is?

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They are all working on stuff. You can see with Halo what happens if a GaaS is understaffed.

My point is Klobrille’s list is a wishlist without any base in reality. All these external studios are working on stuff already, even Microsofts own IPs. Like Double Eleven, they are already tasked with supporting Fallout 76. Nobody is there to remake Fallout New Vegas.

Xbox Fans should not waste their time creating these wishlists without any sense of reality. You will only be upset of these magic things don’t come true. There is no remake of Fallout New Vegas, there is no remake of Blue Dragon, there is no remake of Lost Odyssey. Just accept it :woman_shrugging:

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Full blown Fallout remake is essentially a new game at this point. And won’t be multiplat.

If it is a multiplat, I see no point for Xbox to waste resources on that. I would rather make a new game instead. And multiplat I can only see for some kind of remaster, but not a full blown remake.

It is annoying though that with Xbox we have to entertain the idea of multiplat releases in the first place, but alas :frowning_face:

Have you never been to the acquisition thread? We are the freaking kings of making wishlists without any basis in reality. That’s like half the conversations on this forum. But joking aside - the games industry is huge, the idea that there is no route at all that Microsoft could follow to get some remakes made is just being silly. I mean did I not mention the 10,000 person support studio that Microsoft has literally done remasters with before? Even Double 11 is a 300 person studio working on multiple projects including Fallout 76 - they absolutely have more staff than just working on supporting Fallout. The only thing with no sense of reality is suggesting that Microsoft couldn’t pursue remakes if they wanted to.

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This. Would like to see this for a few older games but im not expecting much if any remakes.

Maybe not all of the developers/studios want to be a COD support studio and want to work on other things.

https://twitter.com/kingcurrythundr/status/1083474729862746112?s=21&t=TrBxkZjl7csHji4XqytCxQ

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For Fallout 3 and New Vegas? I don’t think it’s quite to that scale - you’d realistically “only” need to take the existing game and rebuild it in the existing framework for Fallout 4/76 (hopefully being able to utilise creation engine 2 to improve the visuals beyond those games - you might get some synergy between 76 from whatever they are doing for the current gen port). There’d be plenty of assets they could still utilise from 4/76 and if they remade both there’d be remake assets they could utilise between the two too. It’s probably not a small project but it’s not huge - I mean fans successfully remade one of the DLCs from Fallout 3 fairly recently as proof of concept for a fan built Fallout 3 remake.

I’ll be honest I just really want a Fallout 3 remake, I’d take a multi-platform one any day :sweat_smile:

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I think if they do them, it makes sense to do remakes/remaster for active IP that didn’t always exist on both PC and Console. For example if there are Gears games not available on PC, or Fable they should consider remastering/remaking those to make them available to new users and get exposure to the IP for the newer games.

I don’t want to get into a Console War but it doesn’t impress me compared to Gears 5 which runs in 4K / 120 FPS on Series X and is played in COOP and with Splitscreen up to 3

I even want to say that Starfield impresses me much more

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Hard no from me on the remake/remaster front, new IP, sequels, existing IP in new genres, or reboots only. Don’t make a prettier, with possibly some changed mechanics, version of the same game that was already made before.

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