It is possible that we won’t see Deathloop until the next year. But we will know in two weeks.
But it is always fascinating how strict are Sony’s contracts are. With Microsoft we basically know to a day when the game arrives if it is time exclusive.
I think “at least” was to leave room for some kind of extension on the contract like we seem to have seen with FF7 Remake - unless there was some clause in the contract that would allow Sony to force it I don’t think Microsoft would agree to anything that would extend exclusivity.
But a spin off really should be Xbox only, or at best also coming to PS5, for some reason. But who knows, maybe this was already agreed upon before the acquisition. Immensely frustrating, Sony and their deals. Any kind of clarity goes right out the window.
Really hope so. And yeah you’re right, there’s no way MS would willingly let that happen.
But as someone here said recently, just communicate. Even if it’s just “we can’t speak on other versions yet.”, but it’s just been dead silence. Let’s hope a end comes to that finally. Surely MS and Arkane realize Xbox customers look forward to playing this.
Yeah, true. I think it’s because Microsoft rarely goes past 6 months when it comes to timed exclusivity which I disagree with. In general, im not a fan of timed exclusivity but at the same time, if your first party has a gap or is lacking, they then can come in handy to fill out those gaps. I prefer they didn’t exist but I understand why they do and from Microsoft’s side, they should get timed exclusivity for at least a year in my opinion. The other main difference besides duration is that Sony goes after mostly the AAA titles while Microsoft goes after AA and Indies.
It is what it is Staffy. Any options that Sony has in their deals, im sure that they will exercise them because from their point of view, why wouldn’t they?
Microsoft already know the ins and outs of 3rd party exclusivity deals, if they don’t do them then it’s because they’re not worth it for them. And all the money they’re not spending on that they’re spending on getting content on Game Pass, which is an actual benefit to customers.
I agree in general but at the same time, full/timed exclusives are good for filling out gaps. For example, after Ratchet, I had Kena to play so instead of an 8 month gap until HFW, it was a 5 month gap which may not seem like much but any time that gets cut down between exclusives is a good thing in my opinion. I am one that heavily favors exclusives because it’s why I bought both consoles so having a smaller exclusive like Kena in between Sony’s major titles was huge because the wait simply didn’t feel as long due to the fact that it wasn’t.
Getting content on Game Pass is great but if it’s also on the other platform at the same time, it simply doesn’t have the same affect because those on the other side would just play it there.
With that all said, Microsoft does have third party full exclusives in development so hopefully, when there’s a break in Microsoft’s first party exclusives, we get one of them to fill out the gap.
I agree with this but for the games that aren’t on Game Pass day one, then a longer timed exclusivity period would be better because if it’s short like 3 months, why even bother in the first place? Of course, I don’t believe that there are many (if any) games that fall into this category but if there ever is then I prefer a longer period of exclusivity than a shorter period of exclusivity.
It’s not like they are able to see or predict that they would have gaps to when exactly, especially now still. They secured content for this year between exclusive and 1st party and Game Pass, most of it got unfortunately delayed. A replacement is not one click away, if there was a replacement then the deal for it would have had to be signed a long time ahead. Like, just imagine hypothetically they got Ubisoft’s Avatar or Hogwarts Legacy to fill their AAA gaps while waiting for 1st party, then those got delayed to 2023 anyway… not much difference.
Stalker was only 3 months based on some leak I think. Ultimately when you pay for a Game Pass deal you’re paying for a loss of sales on Xbox and PC. When you pay for exclusivity you’re paying for loss of sales on Playstation. It’s probably cost prohibitive to do both.
I am fine with deals like Wu Long though, I just want to play games. Xbox will have plenty of first party exclusives from internal studios (XGS, Activision, Bethesda) as well as published games. I think that’s the ideal way to go with Day 1 Game Pass releases, probably cheaper to fund the game than it is to do a Day 1/Exclusive third party deal.
Thinking about it and reading what you guys are saying, I agree. I definitely prefer a day one Game Pass deal for a multi-platform third party game like Requiem and others as it benefits me greatly.
It’s just that I have an itch for an Xbox exclusive that I want to play since the last was Halo Infinite campaign which is why im hoping Redfall is late February since as of right now, that release window is empty.
That’s why I really hope MS has done all they can to ensure Deathloop comes to Xbox (Game Pass) still this year. It’s at least one first party title this year. But it’s gonna depend on what additional things were in that contract by Sony whether it comes to GP or not right away.
Some people here said that in that case MS should offer the game for the price of one month GP, as great as that would be, doubt it.