The 2030’s will be great!
Exactly, Unity is one of the most widely used engine out there and used by a lot of indie developers which one of the main reasons why I think it is less likely for Microsoft to acquire Unity over CryEngine since it’s already accessible to basically every developer.
While CryEngine may not be as popular as Unity it is still one of the most powerful engines out there and if Microsoft were to acquire Crytek Microsoft could help improve the engine and make the CryEngine be more accessible to developers and modders. Crytek has also been more of a PC oriented studio anyways with Crysis being the best PC games ever made so if Microsoft were to get Crytek and the CryEngine that would help Microsoft create more PC games for PC Gamepass.
If almost nobody uses it then it shouldn’t be an issue for Microsoft to acquire them or be a concern for the FTC.
The problem with CryEngine has always been documentation. It had a lot of potential (and even used in industrial rendering for houses and so on). Anyway I don’t expect Crytek. I expect Microsoft do more publisher crusades (and also I don’t like the concerns coming from Xbox community recently that Microsfot should stop acquiring publishers).
Why should Microsoft spend money and time on stuff nobody uses and is interested in? They have better stuff to do ![]()
For the IP’s to Ryse, Crysis, and Hunt Showdown. Getting the CryEngine would be a bonus and could be something Microsoft could transform to be huge for the community making it more accessible. Like what we are seeing with Halo Infinite Forge and the SlipSpace engine or what modders have been doing with Bethesda games.
People sleep on InXile way way too much. Brian Fargo is video game royalty and I have no doubt their next game is going to be bonkers amazing
Precisely why it makes far more sense to have, they’d have an engine everyone and their mother uses, just like Epic does with Unreal
If Microsoft were to acquire an engine it would make more sense for them to go after Unreal Engine 5 when they have 8 studios using UE5.
https://www.aroged.com/2022/04/05/at-least-8-xbox-studios-use-unreal-engine-5-in-their-games/
The whole Unity thing is more of a partnership for Azure and creating 3D experiences for the cloud I don’t think it will lead to anything else.
That Quakecon schedule looks a bit…ok, I guess? There is something about Redfall, so there’s that. Zero mention of Todd Howard with Starfield. A bit unfortunate, since Quakecon has been the place for new updates in the form of trailers/gameplay for Skyrim and Fallout 4 was shown behind closed doors. I’m guessing they are just too busy working on the game.
Marketing at some point will have to begin, it’s a brand new IP, not like a well known IP such as TES or Fallout. There’s always Gamescom but I don’t think we’re going to see it at all there, not when QC is a much better moment for it.
It will begin when they are ready for it. No point in rushing things.
Epic aren’t selling Unreal and my point isn’t that they should go for any of them, just that if they were to go for one, Unity makes far more sense than CE, in virtually every way possible
I’m not expecting MS to purchase it or quite frankly any of them
If you are talking about game engines exclusively then I agree Unity would be better to partner with than with CryEngine. But for acquisitions in general I believe Microsoft would go after Crytek if it were to go up for sale because Microsoft and Crytek did have first party talks at one point and it would also be a way to get great IP’s such as Ryse and Crysis.
It’s not close enough to release. If it released as planned it would have been at Quakecon for sure, now though it’s too early. There are probably no events before it releases so my guess is they will have either a Redfall+Starfield event in the spring or one for each game depending on release dates and how far between they are, if there are more delays etc.
Yeah, I don’t expect them showing the game until the game is fixed
Folks want more information, but the way that we disseminate and consume that info now means that no game, not even a new IP. needs to be hyped up 9 or 10 months away from release.
It depends on what state the game is. Like GoW gameplay was revealed almost year before the release.
It is important to show the game in a good state to create the good first impression. Unfortunately Microsoft fell into the trap twice - with Halo showing and with Starfield showing where both showing kinda deflated the hype for the games. And in both cases - funnily - Microsoft had to delay the games.