Xbox Game Studios |OT9| How many games would a game studio make if a game studio could make games?

Todd Howard has said that Flight in their game holds up to logic but is being game-ified. I don’t think this game will resemble Flight Sim but isn’t going to be the Gummy Ship.

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I’d be okay (or even pretty happy) without having to deal with flight lol.

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It’ll be the same as all their games I believe, fast travel. If you want to fly there yourself you can though.

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I am not sure why I see so many people either hoping there isn’t flight or acting like it will be impossible to make it fun.

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I think it’s about time they add vehicles to their games. Fast travel won’t go away anyway.

They had horses so close enough.

Also

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Ahh, so you didn’t mean 100% manual flight everywhere. That I can get on board with

Have you manually approach and land on planets, take off, navigate the sky and exit the atmosphere (for the planets that have those). Maybe some short range exploration and space combat. Hell, Lego Stars: Skywalker Saga does that

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I hope there is an option to fly your own spaceship. It would be fun to explore space and it will give you a lot of freedom in the game.

For you advertising folks.

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No Man’s Sky has procedural generation where you can spend an indefinite amount of time in space doing whatever. They could easily add some quests and procedurally generate random events to make it interesting even when you’re just floating in space.

Todd has mentioned that this game uses procedural generation in interesting ways. I could easily see them just generating a bunch of space junk, random events, repeating quests to make space feel infinite while not empty and boring.

If I am not mistaken Elder Scrolls Arena was completely procedurally generated and had the same land mass as the UK. So, they have experience making large areas.

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In No Man’s Sky you could spend 10 hours slowly flying to the nearest planet or press a button and be there in 30 seconds. I can easily see the same thing happening here.

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Manual flight is at this point a maybe. It’s never been said that they would add it, nor have they ever denied it.

I’m pretty ambivalent towards manual flight in Starfield if done properly it could be really cool. Otherwise it would be hogging dev resources for a mechanic that isn’t well received and might even detract from the core experience (kinda like the ship in Pillars of Eternity 2).

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It’s a next gen game that takes place in space by one of the most ambitious RPG developers. How could you not want manual flight in it lol.

My thing is, I just don’t want people to get their hopes up for manual spaceflight and then be disappointed and angry at BGS if it doesn’t happen. BGS haven’t said anything about manual spaceflight and expecting it is an easy way to be disappointed.

If the game has it, great. If it doesn’t, I’m sure the rest of the game will justify it and still be great.

And this also makes me wonder if we can expect vehicles to drive around maybe, if we want, like the Mako maybe.

It would all fall under features /things they haven’t had before in their games.

Frontier had manual space flight, seamless landing on planets, launching and orbital physics for a whole galaxy on a single Amiga floppy in 1993. Come on, Todd. You can do it!

If we have space pirates we are bound to have space flights. Otherwise - what are they there for then? Give quests and then we do fast travel?

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Before last year’s Starfield trailer there were rumors that it was similar in some ways to The Outer Wilds. Does that game have space flight? I only played the first ten minutes or so.

I think people have a hard time believing the engine is suitable for it, something like that. But I think these are all things that Todd meant when he said in 2018 that the then current gen was just not able, he didn’t have the tech yet. But the example you gave is a good one.

As is their own space game project 30+ years ago. Maybe it’s not going to be exactly like NMS, maybe there’s brief loading after we take off and then fly to another planet in a big open space area like the most recent Star Wars flight game.

If we DO take off from a planet, fly in real time to any of the other planets that are full of NPCs, structures, enemies etc without any loading…that would be amazing. One of the devs said that once he saw all the systems come together he was blown away and so will the players be. Of course he wasn’t gonna down talk his game, but this does tell us that there will be special stuff.

And that is true, it hasn’t been confirmed but definitely strongly hinted at. Of course the new systems and new features could be something else entirely, but I doubt space flight will be like Destiny. A loading screen and you’re on the next planet. Good thing is we’ll find out quite soon.

Currently playing through Skyrim Anniversary. I’m not an expert in TES lore (it’s my first TES) but I think there is a huge potential for Bethesda if they were to make a TV show with high production value and good writers and composers.

Though I think we may see a Starfield TV show first considering what he answered in this interview last year

“It’s a great world to put a show in,” Howard said. “We took a good decade on ‘Fallout’, looking, listening to lots of takes and pitches. I think it’s about finding the right creative team. A lot of people want to do ‘The Elder Scrolls’ as well, but that’s not something we’re doing right now.”

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The Outer Worlds and Mass Effect have pirates and yet they don’t have manual space flight. The Crimson Fleet could just be a story element rather than a gameplay element.

I would love manual space flight to be in the game and be good, but I just don’t want to be disappointed and it’s not a make or break feature for me.

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