Xbox Game Studios |OT9| How many games would a game studio make if a game studio could make games?

My take; I think the complex nature of space flight (ins some games) can be intimidating and is kinda yet to be seen in how it can be interesting other than space battles.

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Yeah, but in what capacity? I personally do not expect anything similar to Star Citizen for example.

No Mans Sky,/elite dangerous like maybe?

Space is kind of a broad setting, there’s a lot more to it than manually flying space ships. If it works very well, sure it could be a nice optional thing but it isn’t a necessity.

I think games like Mass Effect worked pretty well without manually piloting the Normandy?

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Not even like those. I don’t believe we’ll be flying from planet to planet or galaxy, that I think will be an in-game in-ship sequence that looks cool and all but there isn’t actual player control for the ship. While, say, in a single planet we’ll able to manually fly between the cities, and even within the cities but with smaller ships perhaps (well, flying cars).

Yeah, but Mass Effect is very focused on story and characters, while BGS games tend to have a layer of simulation in them

I was not comparing Starfield to Mass Effect, I was using Mass Effect as a “space game without manual flight” example. I doubt the entire Halo franchise hinges solely on that one mission (?) in Halo Reach either…

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Yep, this is what I’m hoping for.

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I’m not comparing either I’m just saying that because it’s BGS, and from the way they’re talking about it and showing some stuff, there’s an expectation that it has flying mechanics, I think that much is guaranteed, but it’s nothing indicative of in what capacity it will be, which is what they’re talking and trying to think about here.

I think we are talking past each other and about different things.

Probably

Halo 4 had a trench run close to the end, and a flight mission on requiem that I really enjoyed, and while not dependent for the series, being able to use vehicles is a staple of the Halo games.

Bruhs, even the first Kingdom Hearts had space flight. Catch me in my Gummi ship.

Todd and the team will figure it out.

image

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I still don’t think manual space flight is critical to Halo :wink: My point was that trying to make space games = manual piloting of ships in space is simply not true. Do i mind elements of it? Hell no. If it works well, why not, but it’s not critical.

Did the 15 minutes or so of manually piloting a ship in Guardians of the Galaxy define that game? Nah, but it was definitely a game set in space. Outriders, Mass Effect, Alien Isolation, Jedi: Fallen Order, Titanfall, Deadspace, The Outer Worlds… There are many examples.

Exploration is the main focus of BGS games, moreso than any examples of games set in space you can give. So naturally being able to explore in space makes sense.

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…Because space is massive. Even if the game limits you to our own galaxy, the next closest star system is over four thousand light years away

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There are pretty simple ways to account for this.

Like what, traveling at light speed, or folding space?

That helps my point a lot more than yours

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I believe the game will have space flight, it won’t be anything groundbreaking but it’ll be there.

Not really. They could easily have areas that are explorable with quests or random events, and if you need to travel great distances hop on a Mass Relay or something.

There are ways to game-ify space travel to make it logical but not boring.