Welcome to the new OT! I decided the old banner, as clean and nice as it was had probably been there long enough. Decided on something louder, messier and newer. Hope it’s not too gross.
Who We Are
We’re more than a studio, we’re a family of talented developers who are committed to making awesome experiences for our fans. To achieve that, it certainly takes a diverse team, which is why we’re home to everything from artists, engineers, designers, administrators, and inventors – but more than that, these same people are parents, pilots, painters – they’re activists, cyclists and collectors – their personal and domestic passions are as much a part of what makes this studio tick, as any detail on a resume. So those passions are woven into our social tapestry too, in our softball team, in our cook-offs, in our board game marathons, in our hiking and biking adventures – and much, much more.
Website Founded: 2007 Studio Size: ~750 employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2013 | Halo: Spartan Assault | Xbox One, PC, Mobile | 53/70/86 |
2012 | Halo 4 | Xbox 360 | 87 |
2014 | Halo: The Master Chief Collection | Xbox One | 85 |
2015 | Halo 5: Guardians | Xbox One | 84 |
2015 | Halo: Spartan Strike | PC, Mobile | 86 |
2016 | Halo 5: Forge | PC | N/A |
2017 | Halo Wars Definitive Edition | Xbox One, PC | 81 |
2017 | Halo Wars 2 | Xbox One, PC | 79 |
2020 | Halo: The Master Chief Collection | PC |
Upcoming Projects and Rumors:
- Halo Infinite
ABOUT US
The Coalition is a growing team of talented, creative, fun-loving professionals, united in their passion for Gears of War. As a Microsoft first-party studio, we focus on pushing the limits of interactive entertainment and taking Gears to new heights.
We believe that if you want to go far, go together. It takes a diverse team of people sharing a common vision to make a groundbreaking game. Mutual trust, a shared purpose, and the determination to overcome any obstacles together defines what it means to have a great team. We also believe that fun games can only come from teams that have fun! We take our work seriously, but not ourselves.
And when it comes to having fun, it helps that The Coalition calls beautiful Vancouver, Canada home. With a mild climate, vibrant nightlife, abundant arts and culture, diverse culinary scene, and no end of outdoor adventures, the area has something for everyone.
Website Founded: 2010 Studio Size: 350+ employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2015 | Gears of War: Ultimate Edition | Xbox One, PC | 82/73 |
2016 | Gears of War 4 | Xbox One, PC | 84/86 |
2019 | Gears Pop! | Mobile | N/A |
2019 | Gears 5 | Xbox One, PC | 85/82 |
2020 | Gears Tactics | PC, Xbox One, Xbox Series X | 81 |
2020 | Gears 5 Hivebusters | PC, Xbox One, Xbox Series X | 81 |
Upcoming Projects and Rumors:
- Gears 6
- 2nd Team working on smaller Unreal Engine 5 project
Where the most talented people create great games, develop rewarding careers, and shape the future of automotive entertainment together.
Located in Redmond, Washington, Turn 10 Studios is the creator of the Forza franchise and the developer of the Forza Motorsport series of games.
Turn 10 is a division of Microsoft Games Studios and was established in 2001 as a first-party game developer. The studio’s first game – the original Forza Motorsport – launched in May 2005. With an emphasis on cutting edge simulation and showcasing both Xbox Live as well as the Xbox hardware, the game launched to critical acclaim. It quickly gathered a passionate automotive community, known equally for its driving skill and artistic creativity. Since then, the series has become a favorite for gamers and automotive enthusiasts around the world. As a first-party studio, Turn 10 is on the leading edge of technology innovation and has created amazing experiences built to show off the best of first-party hardware and services, including Xbox Live, Kinect, and the Xbox One X.
In 2012, the universe of Forza expanded with the introduction of the open-world Forza Horizon series of games. Developed by Playground Games, the Forza Horizon series has enjoyed tremendous worldwide success, and represents an entirely new expression of the Forza franchise vision.
Forza’s official Esports series, the Forza Racing Championship, launched in 2016, featuring the best drivers in the world competing in Forza Motorsport games to become the ForzaRC champion. ForzaRC drivers have competed all around the world, with winners standing atop the podium at the 2017 24 Hours of Le Mans after competing in ForzaRC Season 3: The Porsche Cup.
At Turn 10 our goal is to make great racing games that represent the passion & diversity of our studio and our community, all over the world.
Website Founded: 2001 Studio Size: 150+ employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2005 | Forza Motorsport | Xbox | 92 |
2007 | Forza Motorsport 2 | Xbox 360 | 90 |
2009 | Forza Motorsport 3 | Xbox 360 | 92 |
2011 | Forza Motorsport 4 | Xbox 360 | 91 |
2013 | Forza Motorsport 5 | Xbox One | 79 |
2015 | Forza Motorsport 6 | Xbox One | 87 |
2016 | Forza Motorsport 6: Apex | PC | N/A |
2017 | Forza Motorsport 7 | Xbox One, PC | 86/82 |
Upcoming Projects and Rumors:
- Forza Motorsport
RARE: A 35-YEAR RECAP
Established in 1985 to focus on the expanding console market, we partnered with Nintendo and quickly sealed a reputation for quality with titles including Battletoads , Donkey Kong Country and GoldenEye .
The acquisition of Rare by Microsoft Game Studios came about in 2002 after a colossally successful run of titles throughout the 1990s. We went on to support the Xbox 360 debut with two of the three launch games, Kameo: Elements of Power and Perfect Dark Zero . Subsequent years saw us innovate with Banjo-Kazooie: Nuts & Bolts , the addictive Viva Piñata franchise and our pioneering work on Xbox 360 Avatars.
In more recent years our investigations into cutting-edge motion control resulted in the multi-million-selling, double BAFTA-winning Kinect Sports series. With development now firmly established for Xbox One and Windows 10, we’re still hard at work here in our custom-built English countryside HQ. Galvanised by the opportunity to celebrate our heritage with the Rare Replay anniversary collection, we followed it up with our most ambitious undertaking to date: creating a world of legendary pirate adventures for players to tackle together in Sea of Thieves. Then came X019 in London and the unveiling of Rare’s very latest world of wonder, Everwild.
With Everwild underway, Sea of Thieves receiving regular post-launch content updates and much more still to come from Rare, here’s to another productive few decades!
Website Founded: 1985 Studio Size: 250+ employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
1988 | R.C Pro-Am | NES | N/A |
1989 | Marble Madness | NES | N/A |
1990 | Snake, Rattle ‘n’ Roll | NES | N/A |
1991 | Battletoads | NES | N/A |
1994 | Donkey Kong Country | SNES | 78 |
1994 | Killer Instinct | Arcade | N/A |
1995 | Donkey Kong Country 2: Diddy’s Kong Quest | SNES | 80 |
1995 | Killer Instinct 2 | Arcade | N/A |
1996 | Donkey Kong Country 3: Dixie Kong’s Double Trouble | SNES | N/A |
1997 | Goldeneye 007 | Nintendo 64 | 96 |
1997 | Diddy Kong Racing | Nintendo 64 | 88 |
1998 | Banjo-Kazooie | Nintendo 64 | 92 |
1999 | Jet Force Gemini | Nintendo 64 | 80 |
1999 | Donkey Kong 64 | Nintendo 64 | 90 |
1998 | Banjo-Tooie | Nintendo 64 | 90 |
2000 | Perfect Dark | Nintendo 64 | 97 |
2001 | Conker’s Bad Fur Day | Nintendo 64 | 92 |
2002 | Star Fox Adventures | Nintendo GameCube | 82 |
2003 | Grabbed by the Ghoulies | Xbox | 82 |
2005 | Conker Live & Reloaded | Xbox | 78 |
2005 | Kameo: Elements of Power | Xbox 360 | 79 |
2005 | Perfect Dark Zero | Xbox 360 | 81 |
2006 | Viva Piñata | Xbox 360, PC | 84 |
2007 | Jetpac Refuelled | Xbox 360 | 73 |
2008 | Viva Piñata: Trouble in Paradise | Xbox 360 | 82 |
2008 | Banjo Kazooie: Nuts & Bolts | Xbox 360 | 79 |
2010 | Kinect Sports | Xbox 360 | 73 |
2011 | Kinect Sports: Season 2 | Xbox 360 | 66 |
2014 | Kinect Sports Rivals | Xbox One | 60 |
2015 | Rare Replay | Xbox One | 84 |
2018 | Sea of Thieves | Xbox One, PC | 69/67 |
2020 | Battletoads (in collab. with Dlala Studios) | Xbox One, PC | 72 |
Upcoming Projects and Rumors:
- Rare working on two “extra IPs” other than Sea of Thieves
- Rare has turned into a “New IP factory”
- Everwild
MEET MOJANG STUDIOS
We have a new name, a new logo, and a new trailer!
TOOOT! Sound the annoyingly loud birthday alarm, because it’s Minecraft’s 11th birthday! To celebrate, we thought about eating a lot of block-shaped cake, like last year.
Then we figured, why not unveil a new name, a new logo, and the secret sauce that makes the entire machine run instead? While also eating a lot of cake? Much better! Let’s do that.
But why would we need a new name and logo in the first place? Well, why not? Humans like to reinvent themselves from time to time, so it’s only right that we extend the same courtesy to a company that’s been around for over a decade. I mean, would you still wear the outfit that perfectly defined your style in 2009?
Also, so much has happened since then! From our humble beginnings in Stockholm, we are entering the 20’s as a multi-title, multi-location company. Following Minecraft Earth and Minecraft Dungeons, we’re planning a feature film, preparing an epic live show, and playing with ideas for brand new games.
There are also several studios around the world, all part of Mojang . Which, in a stroke of genius, inspired our new name… drumroll and birthday alarm blare … Mojang Studios .
Website Founded: 2009 Studio Size: 600+ employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2011 | Minecraft | PC | 93 |
2012-Present | Minecraft | Every platform on earth | 80-89 |
2016 | Cobalt | Xbox One, PC | 66/69 |
2019 | Minecraft Earth | Mobile | N/A |
2020 | Minecraft Dungeons | Xbox One, Switch, PS4 PC | 74/72/78/70 |
Upcoming Projects and Rumors:
- Minecraft Dungeons DLC
About Playground
Playground Games was established in 2010, bringing together some of the most experienced and talented developers from the UK industry, with the vision to create genre-defining titles for a global audience. Since then, we’ve created four critically-acclaimed, award-winning hits; our Horizon games have garnered more than one hundred awards and have been played by many millions of fans.
Today, Playground has two world-class studios in Leamington Spa. In our original HQ, we continue to support and grow the huge, vibrant Horizon community. In our new studio on the other side of town, we are excited to be developing Fable, a new beginning for the legendary franchise.
Website Founded: 2009 Studio Size: 300+ employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2012 | Forza Horizon | Xbox 360 | 85 |
2014 | Forza Horizon 2 | Xbox 360, Xbox One | 86 |
2016 | Forza Horizon 3 | Xbox One, PC | 91/86 |
2018 | Forza Horizon 4 | Xbox One, PC | 92/88 |
Upcoming Projects and Rumors:
- Fable
- Forza Horizon 5
ABOUT
Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.
Ninja Theory are proud to have worked with a long list of collaborators from creative industries outside of video games, including Andy Serkis (Lord of the Rings, King Kong, The Hobbit), Alex Garland (The Beach, 28 Days Later), Nitin Sawhney (BBC’s Human Planet), Noisia (Split The Atom) and Combichrist (Making Monsters). As well as partnering with talent from the world of music, literature and film, Ninja Theory pioneered the use of Performance Capture in video games.
Website Founded: 2004 Studio Size: ~120 employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2003 | Kung Fu Chaos | Xbox | 68 |
2007 | Heavenly Sword | PlayStation 3 | 79 |
2010 | Enslaved: Odyssey to the West | Xbox 360, PlayStation 3, PC | 82/80/70 |
2013 | DmC: Devil May Cry | Xbox 360, PlayStation 3, PC | 86/85/85 |
2015 | DmC: Devil May Cry Special Edition | Xbox One, PlayStation 4, PC | 86/83 |
2017 | Dexed | PlayStation 4, PC (2016) | 65 |
2017 | Hellblade: Senua’s Sacrifice | PlayStation 4, PC, Xbox One (2018), Switch (2019) | 81/83/88/80 |
2018 | Hellblade: Senua’s Sacrifice VR | PC | 87 |
2019 | A Star Wars VR Series: Vader Immortal | PC | 78 |
2020 | Bleeding Edge | Xbox One, PC | 66/62 |
Upcoming Projects and Rumors:
- Hellblade II: Senua’s Saga
- Project Mara
- Project Insight
STUDIO
The Initiative is a new game development studio located blocks from the beach in sunny Santa Monica, CA. Our Mission is to create ambitious and innovative game experiences that our audience will love. We are passionate about craft, creating stories, and building the next big thing in gaming.
We are a tight knit team of experienced creators bound by the desire to push the art of video games forward. We work in an inspirational space in Santa Monica where we can immerse ourselves in the creative process. We operate as an independent studio under the banner and financial backing of Xbox Game Studios and Microsoft.
Everything we do comes from a passion for innovation and the ambition to create something groundbreaking. We believe that teamwork, diversity of thought, and a personal drive to build something great are the keys to our success.
Website Founded: 2018 Studio Size: ~70 employees
Notable Releases:
- Will update as more info is made known.
Upcoming Projects and Rumors:
- Perfect Dark for Xbox Series X|S
The Lab
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take gaming in bold new directions. Jeff Strain, an MMO industry veteran, formed the lab in 2009 with the goal of building a creative studio around the most talented developers in the industry. You can read all the details in the Undead Labs formation announcement.
Our talented developers set out first to create the definitive zombie-survival game for gamers. In 2011 the lab partnered with Microsoft Game Studios to publish State of Decay, an open world zombie survival game for PC and Xbox360. By 2015, State of Decay allowed over two million gamers to test their survivalist wits to the ultimate test and fight alongside friends to reclaim the world from the undead hordes.
Undead Labs is an elite team of programmers, artists, designers, musicians, and producers. We are excited about bringing fresh new takes on gaming to the gaming community. If you are interested in joining us at the Lab check out the job postings on our Jobs Page.
Website Founded: 2009 Studio Size: 100+ employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2013 | State of Decay | Xbox 360, PC | 78 |
2018 | State of Decay 2 | Xbox One, PC | 68 |
Upcoming Projects and Rumors:
- State of Decay 3
A small studio in a big industry
Compulsion is 40 people squatting in an old gramophone factory in Saint Henri, Montréal. Founded in 2009, we want to create interesting, fun games that are out of the ordinary. We like to think of ourselves as craftsmen, who create games that we love and are proud of. We make games because we’re excited about them, and about the concepts and ideas they contain (like shadow shifting, or a talking mask).
We make games about real people in sometimes ridiculous worlds, and want to tell stories that aren’t just “I am a prince, look! a monster, I must hit it with a stick (a big one) so it dies”.
Website Founded: 2009 Studio Size: 70+ employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2013 | Contrast | Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PC | 65/59/62 |
2018 | We Happy Few | Xbox One, PlayStation 4, PC | 65/68/62 |
Upcoming Projects and Rumors:
- Unannounced third-person game
Overview
Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world’s leading developers of role-playing games. Obsidian’s past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works
Website Founded: 2003 Studio Size: 230+ Employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2004 | Star Wars Knights of the Old Republic II: The Sith Lords | Xbox, PC (2005) | 86/85 |
2006 | Neverwinter Nights 2 | PC | 82 |
2010 | Alpha Protocol | Xbox 360, PlayStation 3, PC | 63/64/72 |
2010 | Fallout: New Vegas | Xbox 360, PlayStation 3, PC | 84/82/84 |
2011 | Dungeon Siege III | Xbox 360, PlayStation 3, PC | 72/71/72 |
2014 | South Park: The Stick of Truth | Xbox 360, PlayStation 3, PC, Xbox One/PlayStation 4/Nintendo Switch (2018) | 82/85/85 |
2015 | Pillars of Eternity | PC, Xbox One/PlayStation 4 (2017), Nintendo Switch (2019) | 89 |
2015 | Skyforge | PC, Xbox One/PlayStation 4 (2017) | N/A |
2016 | Pathfinder Adventures | Mobile, PC (2017) | 85 |
2016 | Tyranny | PC | 80 |
2018 | Pillars of Eternity II: Deadfire | PC, Xbox One/PlayStation 4/Nintendo Switch (2020) | 88/77 |
2019 | The Outer Worlds | PC, Xbox One, PlayStation 4, Nintendo Switch (2020) | 82/67 |
2020 | Grounded | Xbox One, PC | N/A |
Upcoming Projects and Rumors:
- Grounded
- Josh Sawyer’s Project Missouri
- Avowed
- The Outer Worlds 2
Overview
inXile entertainment is an Xbox Game Studio developing console and PC titles, with locations in Southern California and New Orleans. Established and headed by Brian Fargo since 2003, inXile has continually delivered innovative and high-quality experiences to our passionate and dedicated fan base. We bring our love for RPGs, deep and engaging stories, and tactical thinking to each of our titles.
Our history of successful crowdfunded releases include Wasteland 2, Torment: Tides of Numenera, and The Bard’s Tale IV. We’re currently working on Wasteland 3 and other unannounced projects.
Website Founded: 2002 Studio Size: 100+ Employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2004 | The Bard’s Tale | PC, Ouya, Xbox, PlayStation 2, Mobile | 70/76 |
2008 | Line Rider 2: Unbound | Mobile, PC, Nintendo DS, Nintendo Wii | 73/59/62 |
2010 | Super Stacker Party | PlayStation 3 | N/A |
2011 | Hunted: The Demon’s Forge | Xbox 360, PlayStation 3, PC | 61/57/61 |
2012 | Choplifter HD | Xbox 360, PlayStation 3, PC, Ouya | 65/71/65 |
2014 | Wasteland 2 | PC, Xbox One/PlayStation 4 (2015), Nintendo Switch (2018) | 81/77/80/76 |
2017 | Torment: Tides of Numenera | Xbox One, PlayStation 4, PC | 79/76/81 |
2017 | The Mage’s Tale | PC, PlayStation 4 (2019) | 72/69 |
2018 | The Bard’s Tale IV: Barrow’s Deep | Xbox One, PlayStation 4, PC | 71 |
2020 | Wasteland Remastered | Xbox One, PC | 62 |
2020 | Wasteland 3 | Xbox One, PlayStation 4, PC | 81/86 |
Upcoming Projects and Rumors:
- Unannounced 3rd Person Action AAA RPG
Founded in 2002 by former LucasArts developers led by Tim Schafer, Double Fine Productions is a studio functioning as a masterclass in unique, interesting games focusing on fun above all else, even though they’re really freaking good at the other stuff, too. Among their repertoire are such titles as Psychonauts , Massive Chalice , and the much-beloved Grim Fandango Remastered— itself a modern rendition of a project Tim Schafer created back in the LucasArts days.
Website Founded: 2000 Studio Size: 70+ Employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2005 | Psychonauts | Xbox, PlayStation 2, PC | 88/86/87 |
2009 | Brütal Legend | Xbox 360, PlayStation 3, PC (2013) | 82/83/80 |
2010 | Costume Quest | Xbox 360, PlayStation 3, PC, Mobile | 74/77 |
2011 | Stacking | Xbox 360, PlayStation 3, PC (2012) | 84/83/80 |
2011 | Iron Brigade | Xbox 360, PC | 82/75 |
2011 | Sesame Street: Once Upon A Monster | Xbox 360 | 79 |
2012 | Double Fine Happy Action Theater | Xbox 360 | 80 |
2012 | Kinect Party | Xbox 360 | 81 |
2013 | The Cave | Xbox 360, PlayStation 3, WiiU, PC, Mobile | 70/72/72/68/65 |
2014 | Broken Age | PC, Xbox One (2017), PlayStation 4/Vita (2015), Nintendo Switch (2018), Mobile | 76/78/81/90 |
2014 | Costume Quest 2 | PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One | 68/74/68/65 |
2015 | Grim Fandango Remastered | PC, Nintendo Switch (2018), PlayStation 4, PlayStation Vita, Mobile | 84/84/80/84/78 |
2015 | Massive Chalice | Xbox One, PC | 72/73 |
2016 | Day of the Tentacle Remastered | PC, PlayStation 4, PlayStation Vita, Mobile | 86/84/82 |
2017 | Full Throttle Remastered | PC, PlayStation 4, PlayStation Vita, Mobile | 77/76 |
2019 | RAD | Xbox One, PlayStation 4, Nintendo Switch, PC | 74 |
Upcoming Projects and Rumors:
- Psychonauts 2
- Untitled online multiplayer game
Created by Microsoft in 2019, World’s Edge is headed up by Shannon Loftis and is responsible for managing the Age of Empires franchise in a similar fashion to 343 Industries with Halo and The Coalition with Gears of War. Not much is yet known about the studio, but we’ll surely find out in the months and years to come.
Website Founded: 2019 Studio Size: 50+
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2019 | Age of Empires II: Definitive Edition | PC | 84 |
|2020| Age of Empires III: Definitive Edition | PC | 75
Upcoming Projects and Rumors:
- Age of Empires IV (2021) in conjunction with Relic Entertainment
Bethesda Game Studios is the award-winning development team known around the world for their groundbreaking work on The Elder Scrolls and Fallout series. Creators of the 2006 ‘Game of the Year’, The Elder Scrolls IV: Oblivion, the 2008 ‘Game of the Year’, Fallout 3, the 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim, and most recently, the 2015 ‘Game of the Year’, the record-breaking Fallout 4, the winner of more than 200 ‘Best Of’ awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year, Fallout Shelter, the award-winning mobile game with more than 120 million users, and most recently the highly-anticipated Fallout 76 and The Elder Scrolls: Blades. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios.
Website Founded: 2001 Studio Size: 420+ Employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2002 | Elder Scrolls III: Morrowind | Xbox, PC | 87/89 |
2004 | IHRA Professional Drag Racing 2005 | Xbox, PlayStation 2 | 36 |
2006 | The Elder Scrolls IV: Oblivion | Xbox 360, PlayStation 3, PC | 94/93/94 |
2008 | Fallout 3 | Xbox 360, PlayStation 3, PC | 93/90/91 |
2011 | The Elder Scrolls V: Skyrim | Xbox 360, PlayStation 3, PC, lol everything | 96/92/94 |
2015 | Fallout Shelter | Xbox One, PlayStation 4, Nintendo Switch, PC, Mobile | 61/63/71 |
2015 | Fallout 4 | Xbox One, PlayStation 4, PC | 88/87/84 |
2018 | Fallout 76 | Xbox One, PlayStation 4, PC | 49/53/52 |
2019 | The Elder Scrolls: Blades | Nintendo Switch, Mobile | 42 |
Upcoming Projects and Rumors:
- Starfield
- The Elder Scrolls VI
Founded in 2007, ZENIMAX ONLINE STUDIOS was established to take the legendary Elder Scrolls franchise online. Since then, we’ve attracted and developed internally some of the most talented individuals in the industry, and we work to foster a collaborative, encouraging, and open working environment while developing our current and future projects.
Website Founded: 2007 Studio Size: 383 Employees (LinkedIn)
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2014 | Elder Scrolls Online | Xbox One, PlayStation 4, PC, Mac | 71 |
Upcoming Projects and Rumors:
- Commander Keen for Mobile
- Unknown New IP
id Software, part of the ZeniMax Media Inc. family of companies, has provided technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1991. id Software’s iconic brands such as Wolfenstein®, DOOM®, QUAKE® and RAGE® have become staples of popular culture for generations of gamers. At id Software, everything revolves around the people; we believe in hiring the best and brightest and giving them the tools and the environment to be successful. These principles have guided us successfully for over twenty years and will continue to guide us into the future.
Website Founded: 1991 Studio Size: 300+ Employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
1990 | Commander Keen in the Invasion of the Vorticons | PC | N/A |
1992 | Wolfenstein 3D | PC | N/A |
1993 | Doom | PC, Everything else later | N/A |
1994 | Doom II | PC, Everything else later | 83 |
1996 | Quake | PC, Sega Saturn (1997), Nintendo 64 (1998) | 94/74 |
1997 | Quake II | PC, Nintendo 64 (1999), PlayStation (1999) | N/A |
1999 | Quake III Arena | PC, Dreamcast (2000), PlayStation 2 (2000) | 93 |
2004 | Doom 3 | PC, Xbox (2005) | 87/88 |
2010 | Quake Live | PC | NA |
2011 | Rage | Xbox 360, PlayStation 3, PC | 81/81/79 |
2016 | Doom | Xbox One, PlayStation 4, PC, Nintendo Switch (2017) | 87/85/85/79 |
2018 | Quake Champions | PC | N/A |
2020 | Doom Eternal | Xbox One, PlayStation 4, PC, Google Stadia | 88/87/88 |
Upcoming Projects and Rumors:
- Doom Eternal Series X|S update
ABOUT MACHINE GAMES
MachineGames was established in 2009 by former founding members of Starbreeze Studios and acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide.
Website Founded: 2009 Studio Size: 150+ Employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2014 | Wolfenstein: The New Order | Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC | 79/79/81 |
2015 | Wolfenstein: The Old Blood | Xbox One, PlayStation 4, PC | 75/76/76 |
2017 | Wolfenstein II: The New Colossus | Xbox One, PlayStation 4, Nintendo Switch, PC | 88/87/86/79 |
2019 | Wolfenstein: Youngblood | Xbox One, PlayStation 4, Nintendo Switch, PC | 68/63/69/66 |
Upcoming Projects and Rumors:
- Wolfenstein 3
- Indiana Jones (Xbox Exclusive?)
Arkane® Studios – with offices in Lyon, France and Austin, Texas – was founded in 1999 and has earned an enviable reputation for creating distinctive games with detailed, immersive worlds. The award-winning development team is known for the innovative first-person action series, Dishonored® , which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2® . Following its release in November 2016, Dishonored 2® earned over 100 ‘Best of 2016 Awards’ including ‘Best Action-Adventure Game’ at The Game Awards 2016. Arkane Studios released Prey® , the highly-anticipated first-person sci-fi action game, on May 5, 2017.
Arkane Studios was founded in 1999 by Raphael Colantonio.
Website Founded: 1999 Studio Size: 300+ Employees
Notable Releases
Year | Title | Platform(s) | Metascore |
---|---|---|---|
2002 | Arx Fatalis | PC, Xbox (2003) | 77/71 |
2006 | Dark Messiah of Might and Magic | PC, Xbox 360 (2008) | 72/52 |
2009 | KarmaStar | Mobile | N/A |
2012 | Dishonored | Xbox 360, PlayStation 3, PC | 88/89/91 |
2016 | Dishonored 2 | Xbox One, PlayStation 4, PC | 88/88/86 |
2017 | Prey | Xbox One, PlayStation 4, PC | 84/79/82 |
2017 | Dishonored: Death of the Outsider | Xbox One, PlayStation 4, PC | 84/82/81 |
Upcoming Projects and Rumors:
- Deathloop - Timed exclusive for PlayStation 5 and PC
- Project Omen - A Vampire Themed RPG
Thread content: Shpeshal Ed Artwork: Shpeshal Ed