I’m closing in on 200 hours with FO76 and subscribed to Fallout 1st. Count me as a big fan of the IP at this point. I am planning to play the other games in the series over time, but might wait for the rumored FO3 remaster and next-gen upgrade of FO4.
Started Jusant yesterday and it’s going to be one of my favorite games of the year. On chapter 4 now and I’m planning to finish it sometime this week. EDIT: Completed it today. Loved it!
Saints Row is not a good game. A friend and I got it on PS Plus. We liked SR4 quite a bit, so we were looking forward to it, but it’s been immensely disappointing. We finish every game we start so we’re trying to wrap it up ASAP and move on.
It’s a very simple game, in every way. There’s a few ridiculous cases to solve by talking to people and picking up some objects. It’s silly but a nice break between games, it’s short too.
Just gonna cross post this from the backlog thread:
Robocop: Rogue City (1000/1000 too)
My personal favorite game I’ve played this year. I wish more studios would recalibrate and focus on experiences like this. Just balls to the wall chaos for 10-15 hours. AAA feel on AA scale. Just a fantastic game.
When you get the PCB for the AUTO9 that allows unlimited ammo and full auto fire it is the most fun I’ve had playing a game in ages.
Completed Starfield yesterday. The game, including the main questline, does a lot of very unique things that I don’t think critics give enough credit for. I keep reading online that “oh I knew immediately what movie the developers watched before writing the story” as a knock against the game. Anyone know what movie(s) they could be talking about (you might want to spoiler tag your answer fyi).
It’s not one of my favorite games at all, but the shooting and ship building kept me engaged enough to complete most of the major content (i think i did it all at least). It’s a fun game which is the most important thing a game can accomplish imo. BGS really upped their combat game this time.
Tip for new players: Start the UC Vanguard questline asap. Being level 60 completely trivializes the combat encounters in this questline because the enemies don’t scale enough (they were around level 15 for me). This is a problem because the enemy difficulty is crucial to the story/lore. Also the questline gives you a lot of money which you need early game and not late game.
Immediately started the first Metro game after completing Starfield, and boy I am flying through this masterfully crafted game (I got to the part where you play the radio message on your way to Black Station all in one day). After playing Exodus, the focus of the first game being on the Black Ones completely caught me by surprise. I enjoyed Exodus and its dlc, but this game captures a creepy vibe not present in Exodus. Everything from the mutant rat-dog things that sometimes stand on their hind legs, to all the Black Ones stuff, and to the wind eerily blowing through the tunnels nails an incredible tone. All of this contrasts against a fairly positive view of humanity with all of the kind/helpful people you encounter on your journey (and small stuff like the day-to-day life shown by background npcs). I believe the game also has a morality system like Exodus which backs up this point.
The shooting is also very good. How the game uses light and sound for combat is impressive. My only criticisms are the turret sections and that you can get lost in this game easily in certain parts of it.
They do scale though, I remember most enemies being 5 levels above me usually and the boss at least 20 levels above me(I was between 50-60). There is a limit to how much they scale as they’re treated like human enemies, but in NG+2 the first encounter had me fighting a level 94(current 116, some animals can scale upto 120 which I think is the upper limit for them while humans is 98 with a rare exception for 1 human so far at 103).
It does make me wonder if the scaling is difficulty based, similar to how on higher difficulties we get more rare weapon drops.
I was playing on Hard, so idk why they didn’t scale for me. I mowed down all of the enemies in seconds. It was kind of hilarious. The music swelled, everyone went on and on about how terrifying the enemy was, and I just deleted everything immediately. I was level 60 on my first playthrough. Maybe it was bugged for me which is unfortunate because it undermined the story. Still my second favorite questline though after Crismon Fleet.
Definitely strange, I remember the boss being the highest level enemy I fought at that time and the reason it died was because I gave Sarah a fully upgrade Va’Ruun rifle and she was going to town on it(someone mentioned that apparently the main enemies are weak to energy weapons, but then again everything feels weak to particle weapons imo).
The next time I encountered a level 80 enemy, was in Charybdis system, Starseed quest, that thing rushed right up to me and one shottted.
Completed Like a Dragon Gaiden: The Man Who Erased His Name. Played on easy. Story only. 15 or so hours.
Visuals - 8.0/10 (great)
Audio - 8.5/10 (great)
Gameplay/Combat - 7.0/10 (good)
Story/Characters - 8.5/10 (great)
Overall - 8.0/10 (great)
Gaiden is a great game but for me, im simply tired of the formula and template. Like the story and characters the much more than the combat/gameplay. Not a fan of requiring me to do certain things in order to advance the story. Enjoyed it for the most part but pretty much done with these games unless they get changed up combat wise.
Currently playing Immortals of Aveum. 1/3rd through the game. Looks great and plays great. Story and characters is fine. Writing and dialogue is cringy at times and too jokey which takes away the seriousness of the story.
Really cool world and interesting combat. Some of the monsters (ogres and spirit foxes) look super goofy though. My only complaint so far is the morality system. You can tell that Bioware was trying to implement a more interesting spectrum than “Good” vs “Mustache Twirling Evil” with the Open Palm vs Closed Fist philosophies, but they didn’t pull it off. Little disappointed by this because Mass Effect nailed it perfectly, but hey I guess it took making Jade Empire for Bioware to figure that out. Renegade Shepard would do morally questionable things in order to achieve a vital objective, but a Closed Fist Jade Empire character just wants to kick puppies for some coin.
This game should get a remaster/remake in the vien of Demon Souls. Keep the base code untouched, but make everything else look cutting edge and redo the cutscenes.
Just finished the game myself today so I can start Mario RPG, so I kinda rushed it like you but on normal.
I played through 6 different Yakuza titles and this one is easily in my top 3, I thought they did an awesome job tying the story together and for some reason to me the titles keep looking better and better with each release. For what they said was supposed to be a DLC, they did one hell of a job!
Gaiden was my 4th Yakuza game and I also played Judgment and Lost Judgment.
Yakuza Zero is #1 for me followed by Kiwami 2. The other 4 including both Judgment games are tied for #3 with Kiwami and Gaiden.
Story and characters is excellent but for me, I need the combat and the gameplay to go through a change. I wish RGG would make it into a counter based combat martial arts system like Sleeping Dogs. Playing through Gaiden, im just burnt out with the setup of button mashing combat, no voice acting for side quests and while playing through the story, you always have to do a side quest or something in order to advance the main story and it’s so annoying.
Gaiden is a great game but unless it gets changed, I would prefer RGG to move on from it completely. Give me Binary Domain 2. I would easily take this over another Yakuza game with the same combat structure.
Yeah this sometimes gets tiring and it’s one big reason why I quit Ishin, I wouldn’t mind if they use AI voice acting for those side quests and non-voiced dialogue.
Oh hell yeah, that game was awesome. Still plays amazing especially with the fps boost
Definitely agree with you on 0, for sure it’s my #1 as well.
I thought there were enough changes in Gaiden’s combat to keep it fresh., same with the mini games. Needed more locations though but considering it was planned as a DLC I guess the size was to be expected.