For me stuff aligns now even more with the Initiative and PD and iam looking forward to it.
With the announcement trailer and interview, i immediately thought about the concept Rare did for a sequal to PD, Perfect Dark core.
The first mission was to supposed to be played in… cairo
The artwork shows physical combat
From Rare’s PD prototype:
Words from TI, at the game awards interview:
We reallly wanted to play up the physicality and being in the world. Getting some of that camera movement that we see watching body cameras, GroPros and trying to get that excitment of moving in places and in ways that you and i don’t
sounds to me like Mirrors Edge/Dying Light like movement. Also here the Prototype from Rare
the world also looks pretty … parcour friendly?!
Exchange with other studios like… the coalition
https://twitter.com/DrewMaru29/status/1208182320911437824
what engine are the coalition master at…
and didnt the coaltion back as “black tusk Studios” had a trailer in 2013 with… some kind of future spy agent prototype, that got scrapped with Xbox aquiring gears?! surely some cool ideas somewhere in the office there for this genre…
So i feel like i got a general idea what PD may be… but i was always curious how they want to accomplish a ambitious project as a < 100 studio.
With the Crystal Dynamics announcment they maybe solve things with lots of positive side effects. Darrell and Dan had over 10 years worked there, knows the team, the workflow and culture. They also for sure have kept a lot of that while forming TI. It’s much easier and efficent to merge with a well known studio/team as co developer, as of bringing a new one on board.
And i don’t believe the whole CD team joins, it’s just a portion so i don’t think it will be a loss to Square, even less with Xbox payment is a save bet for them.
Not to mention that expierience is worth so much in development and CD has experience with something possibly important for PD:
Sauce for the Rare PD stuff #1 #2