Just discovered a tip for those reaching NG+, make sure you collect all the skill magazines before you complete it.
The buffs which these magazines give you are stackable for each NG+ so if you collect the same magazine on 10 different playthroughs that buff will be multiplied 10x.
Someone recommended me, play Interstellar soundtrack in the background, go to a cool planet and literally just walk and stargaze. This was way too emotional to me
Hereâs a tip for anyone looking to make some easy credits:
For any planet you canât land on, a scan conducted from orbit counts as a complete scan, resulting in the above-mentioned slate that you can sell.
So, whenever youâre in a new planetary system, have a look at all the planets orbiting the star, and if you see a massive one odds are itâs a gas or ice giant that you canât land on. Fly over, scan, profit.
Granted, these kinds of slates arenât worth as much as those generated by manually running around on the surface with your hand scanner, but it literally takes less than a minute, so itâs still quick and easy cash. Especially worthwhile when youâre just starting out and is a bit strapped.
Not currently doing stealth Iâll let people figure it out and then attempt another stealth build, in Skyrim and Fallout 4 I also couldnât figure it out myself and had to look up the specific builds that make it work in another playthrough
I often say that Skyrim is the greatest stealth game ever made. No matter how many times I play that game, I always end up reverting to a stealth build. Clearing out a dark cave with my bow from the shadows just feels so, so good.
I donât want to click on that link because I want to find the book locations myself but Iâm assuming all books are in pre-determined locations then?
So for example, say I find a +5kg carry book in a mineral factory POI, that same book will be in that same POI type and in the exact same location on each NG+?
Man, as someone whoâs spent an embarrassingly high percentage of my 120 Starfield hours messing around with the ship building, this is pretty friggin cool and impressive:
I just had a pretty cool experience that I wanted to share.
I was checking out a resource rich planet with an eye to setting up an outpost when an Ecliptic ship landed. Well, I canât have those guys come around my new outpost, so I decided to leave no witnesses.
First I killed a couple of the ground crew, then I went inside and got rid of the shipâs crew before theyâd have a chance to take off. Once that was done I went back outside to mop up the stragglers.
But as soon as I had dropped the last guy, the ship took off anyway! Iâve seen that happen before (the ship taking off when the last man outside dies) which was why I went inside first, to prevent that.
I just kinda shrugged and assumed it must be a bug. Went about my business for a little bit before taking off into orbit. And wouldnât you know it, that same Ecliptic ship was there waiting for me. Except⌠no, itâs just drifting there.
So I board it, only to be shot at by a turret thatâs dropped down from the ceiling! Once I had destroyed it, I explored the ship, and itâs definitely the same ship I encountered on the ground. The dead bodies are where I left them, and the cargo hold and captainâs locker contain the same stuff I didnât take the first time around.
So, I figure (in my head canon at least) the ship had some kind of autodefense system that was monitoring the crewâs vitals, and when the last one flatlined it was set to activate the turret and escape into space.
For all I know it also sent a distress call and if I had waited around in orbit for a while another Ecliptic ship wouldâve shown up to investigate.
I fixed my glitch! I had to wait for all the ships that followed me to land, run at them so they leave, go to space then go BACK to the planet they followed me from. Wait a minute or two for them to come back and then voila, blow up some shippy ship. Cool gun is mine!
Iâve spent obscene amounts of time in the ship builder as someone who is only level 20 with zero skills to improve ship construction (e.g., the âdesignâ skills and class B/C reactor skills in the tech tree). I havenât even started any of the faction questlines or visited Neon yet.
By the sounds of Shadow and Sheep this can pop up anywbere⌠but on Jemison for me it was one of the closest discoverable locations once u leave that farm u spoke of earlier. I think it was north east of it, very close. But it all sounds random so u may find nothing but Spacers, or nadaâŚ
I havent delved like this since RD2, really got me good this one.
Has anyone come across the random ship who seems friendly, and just has a quick chat to you about liking what they see in you, and that it will be further down the line if/when we talk more⌠the name of the ship /person is âmysteryâ something⌠its a very odd encounter.