Starfield |OT| You're Finally Awake... In Space!

Nice to see some big marketing push

9 Likes

i agree, BGS is not behind the curves in anything, their games are so unique that many failed in trying to reproduce what they can do.

7 Likes

I actually never wanted real time traversal and flight, to me the worst part of almost any open world game I ever play is actually the vehicle/horse etc. traversal. I think BGS’s direction was in the right place as it brings the focus to the actual important meat of things you’d do in a game.

There’s absolutely elements of Bethesda’s games where they are weaker on but I think straight focusing on those elements in unfair when on the flipside they are doing things no other devs on the market are doing

CDPR are the only devs making RPG’s of this kind of scale and even then they are entirely different beasts

The stuff people want sounds cool in your head but then you start to think about how you make it work and make it fun it’s a whole different game

Not to mention the sheer amount of resources it would take to do it

CDPR used the Piranha Bytes blueprint and took it to another level.

What I don’t get is why people pretend like it was ever advertised, Todd literally said there won’t be seamless flight almost two years ago lol, and they didn’t even imply it in the Direct.

3 Likes

Even though the flight stuff has been the most disappointing thing to me so far, it’s been pretty amusing seeing the people who laughed at Starfield for being like NMS complain about Starfield not being like NMS.

6 Likes

This is one good thing that’s come from this, no more dumb NMS talk

3 Likes

I’m having too much fun with the game to be arguing about it. I just think there are some obvious places where BGS has not kept up with other AAA WRPGs and hope that they get addressed with future iterations of their engine.

9 Likes

I definitely agree they are behind in some aspects and hopefully for ES6 they will figure it out, although some aspects I don’t think will be as big an issue as they won’t be dealing with the same stuff like the scale/1000 planets etc

What I don’t like is people will say this and then say “move to UE, look how good those games look” without considering everything else Bethesda/their engine is capable of

Things are way too black and white for some people

6 Likes

When the game was originally revealed, I was hoping you could take off seamlessly. When they made it known we can’t take off seamlessly, I was disappointed but accepted it for what it was given the fidelity level on display.

Nowhere did I indicate I thought a BGS game wasn’t going to be a BGS game. I knew, and hoped, we’d get a BGS game but with a mix of NMS or Elite Dangerous. For Starfield 2, I do hope they lean a bit more on the space sim side while keeping the depth and strength of BGS games.

Again none of this is a major issue for me but they are noticeable and at times, disruptive to the experience for me. Understanding what makes a BGS game a BGS game doesn’t mean all of us have to accept the flaws typically associated with their releases. I’m enjoying the game but that doesn’t mean there aren’t things I can’t wish for to make the experience even better.

1 Like

Ooooh boy do I hit buy???

10 Likes

3 Likes

I don’t even look in the stores for weapons, I always assume the stuff I pick up in the field is better. Am I missing out?

This is the first time I went to the store in Jemison, not sure if they sell much cool stuff but I did just see that and couldn’t help myself and bought it, also bought out their entire stock of resources as I’m about to go build a big base :smiley:

2 Likes

Did you limp back to your ship? Lol

You should see how fast my o2 goes down just walking :sweat_smile:

5 Likes

giphy (38)

3 Likes

Yeah, I don’t get it either. It would, like you say, take minutes to get on-off planets.

Sitting on 601/160 mass is painful lmao

5 Likes