Starfield |OT| You're Finally Awake... In Space!

I think it’s just a limitation of the Creation Engine itself. The world spaces are made up of Cells and those cells aren’t usually connected in the same space. Basically when you go to the Constellation Lodge and you click on the door, the game throws you from one cell to another. That lodge doesn’t physically exist on the other side of that door, but in it’s own cell that doesn’t have to share any data or resources with the “world cell” that the city resides in. So, creating a seamless transition to that would probably require them to rework the entire engine and or to come up with an inelegant solution that would add a ton of dev time to the game. Plus, most fans would probably get annoyed at that too as it would probably take longer than a simple loading screen.

Taking the tram in the city would probably be doable since as far as I know, the City itself is one big Cell. But, then you’d be sitting on a monorail for a minute.

Doors opening an closing are simple object animations in that particular cell, so there’s nothing super special going on there. Everything else just feels like a dev nightmare. As always, take my comments with a grain of salt as I’m basing all of this off of my time modding Oblivion and Skyrim. By no means am I am expert on this stuff. :smile:

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Yep this is what I’m thinking too, it seems like it would be a load-hiding sequences but no it’s an in-game sequence + load screen.

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I think this whole loading screen thing is overblown. It’s between 4-6 seconds, it’s nothing. Man, some of these people would have died gaming a decade or two ago lol.

Not sure getting a rushed 4 second animation would do much.

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Hey guys, I have been away from this forum for a while. Regarding Starfield’s critics, I’m curious if most gamers in western markets actually love it.

The oc 88 average score seems pretty good for a new IP. However, you guys probably wouldn’t believe, this game has been seen as the worst game of the year publicly by most Chinese gamers…

I cannot understand why. Probably tens of thousands people from almost all kinds of China’s social/streaming media are mocking Starfield right now…Here’s some quotes in English.

“Worse than Gollum & Redfall”, “MS is paying Xbox affiliated media to boost scores” (they actually mentioned Xboxera…), “A disaster launch worse than Cyberpunk 2077”, “No Man Sky is better”, “Starfield is a dead proof for game pass model”, “Microsoft, once again, destroys a game studio”, blah blah

Maybe I’m just looking for some fresh air here. Most of those haters in China, they just cannot accept Bethesda to be Bethesda, and if Bethesda didn’t offer what they want (something like Space Citizen I guess), they will cry and bash things. Toxic.

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Stop caring what a few nobodies are saying online

You’ll get that kind of nonsense for every game out there

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“Back in my day, loading screens were called bathroom breaks.” :smile:

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Weirdest one for me was an alien creature and a guard were laying dead at the entrance of Akila City

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That’s not a bug, that’s a feature. :smile:

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https://x.com/thexboxmom/status/1697767837178450028?s=46&t=O_AGT9SEnlptKOF_2SxtqQ

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I’m not denying it’s to do with their engine, but they should look into it for TES6. They’ve already upgrades their tech a lot, it shouldn’t stop, and look into these criticisms and figure them out. With smoke and mirrors, everything is doable :sweat_smile:

I mean the bigggest selling feature of this gen has been next to non existent loading screens and load times so it feels like a step back in some ways, even though in the grand scheme of things doesn’t really matter.

I don’t think it’s really possible with their current engine and how their games work. I guess the reason people don’t notice it as much in their other games is because the main World is so open and accessible that you don’t encounter loading doors or zones as much.

Actually, there probably is a way, but it would be weird and now that I’m thinking about it, I hope they do it. :smile:

Edit: After thinking about it some more, I don’t think it would work. The same problems would exist. I would love to hear a developer on the game break it down. I think developers should do more of that to help idiots like us have a better understanding of how games work and the vast differences between engines., game features, scope, etc.

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That’s the only glitch I’ve encountered so far.

It can be nothing for you and that’s great but I found them to be pretty disruptive to the flow to the point that I no longer take off on my ship. Instead of going to your cockpit and taking off, which would generate multiple load screens to get to your cockpit from a distant location, I just now bring up the navigation map outside of my ship and fast travel to where I need to go. I have to actively avoid a part of the game the devs put in to avoid load screens.

And I’ve been gaming since the NES/Atari days, I’m well aware of how bad load screens were in the past. It’s not the length that I find disruptive, but the frequency of the load screens.

It’s not a major issue but still one thing I would like to see improved in a future update or at the very least, a future game running on the engine.

I’m curious what you actually want. Do you want to seamlessly take off into space? Wouldn’t that take minutes, not seconds? I’m not knocking you if that’s actually what you want, but I’m confused by what people seem to want with this game and how they seemed to think a Bethesda game wasn’t going to be a Bethesda game. :smile:

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None of the complaints I’ve had keep the game from being great, I do think they show how BGS might be behind the curve compared to companies like CDPR though.

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I’m taking 1 cool photo of each planet and moon I land on because of this.

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You can’t really compare Bethesda games to any other game on the market.

It’s not just an action RPG, but more a RPG simulator.

The things that makes a Bethesda game amazing are truly unique and not really comparable to games from CDPR.

Can we say CDPR is behind the curve because we can’t drop a weapon on a random place and can pick it up after 50h ? Or pick up almost every little thing on the screen ?

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Companies will excel at different things, not sure CDPR are the best example considering it’s launch and that they’ve had to abandon their entire engine going forward

That’s not to say Bethesda can’t improve things, there’s definitely things that are lacking even if they don’t bother me so much

Like the faces aren’t something I’m particularly bothered about but they are very bad compared to the excellent vista’s/lighting and material work they’ve done in this game

Iv seen so many people complain about things like not being able to fly seemlessly on/out of a planet or the space travel or the barriers on each planet and I know damn well if these things were actually in the game they’d be complaining non stop about how boring and repetitive it is

People will want something until they realise it’s actually horrible

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I had this happen 2x in Skyrim for me - which is why I never finished that game. Good advice. I also need to get used to making more than 1 save just in case as well.