Starfield |OT| You're Finally Awake... In Space!

I think it’s on PC as well, but they usually make a mod that enables them.

That’s what I mean, PC players can do whatever they want with mods, cheats etc so making it so they can’t unlock them doesn’t really mean much

Not so much on console

They could always port an achievement mods, although I think I remember something about a requirement that mods on Bethesda servers don’t have because consoles don’t support it. The cheat terminal is also one of the best mods in Fallout 4, not because of the cheats we can activate, but because we use it fix somethings that bug out or even get out of Vault 111 whenever it breaks, and the doors won’t open.

Goddamn it I am getting rid of my Xbox and I’m going full on PC gaming, sheesh.

Nah, I won’t, but man pc gamers do have dem options!!!

I always play Todd Howard Bethesda games first on my console and then again afterwards on my PC with mods. The modding scene on console is too limited for me.

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Yeah, I hear you.

I hope for Starfield they have increased the file size limit for mods. I really hope we can expect to see some truly awesome mods, not just objects, a new area with a new quest. Skyrim has such amazing mods on PC, completely transforming it into something else. We’ll probably never see that on Xbox.

Hopefully the limitations will be much smaller considering the hardware. There will probably still be a ton of censorship though, which always sucks.

I saw this during a interview from 7 months ago. I never played Daggerfall myself, but it sounds like exploration will be more like that than Skyrim, hmmm.

https://www.reddit.com/r/Starfield/comments/14o2amd/what_todd_meant_when_he_said_we_love_exploration/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1

I mean, we just need to experience it for ourselves, but man I really do hope we get that amazing feeling when we stumble upon a cave or dungeon when we least expect it. Enter it and have no idea what we might find.

I do get that it’s harder to do with a game of this scale, but still. They will probably have a good amount of planets that have those awesome dungeons with secrets to uncover or weird creatures and what have you. I wonder if they have some kind of pointers for that or perhaps you find books or NPCs telling you about these spots.

I think Daggerfall was complete randomly generated like most of Starfield. But like Skyrim, whose map was randomly generated, Bethesda is doing a lot of handcrafted content.

Speaking of Daggerfall, oh how I wish it would be ported to consoles :cry:

You can run it from the Edge browser on Xbox.

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Wat

That would be the best yeah. It seems Reddit is a bit scared that it will mostly be the cities and settlements that have unique handcrafted content and maybe here and there on a planet some stuff, but mostly random enemy bases and that’s it. I doubt that very much.

I do however don’t think they will have randomly put many unique locations on a planet without any signs or pointers to it. 1000 planets, of course we can’t expect dungeons and caves and what not in all of them, but hopefully a good amount do. That’s after all the real magic of exploration in BGS titles.

You can play Daggerfall and many older games straight from the Edge Web Browser that is included with your Xbox.

Here is the link to Daggerfall, go to your browser on the Xbox and click the link to play.

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Now I wouldn’t be against a remake of Daggerfall.

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I think people keep forgetting that the game is set in space. Space is not Tokyo, it’s vast and should have a lot of “emptiness”. It would feel incrediby weird if every litte planet or rock was filled with life and encounters, dumb even.

I can’t take these people seriously. It would undermine the entire point of exploring space if it was anything else.

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I agreed. It does make sense.

But I do hope they will have a good amount of planets where you will be surprised to find interesting stuff. Like in Skyrim, you just walk around and you see a bandit camp, bit further on you stumble upon a cave and you can enter it and who knows what you’ll find.

I got sidetracked so many damn times in Oblivion and Skyrim because of that, hahaha. But I have no doubts exactly that kind of stuff will be in there. For both side quests and just general.

People need to accept that this is going to be a very different game exploration wise than FO or ES

With those games they are one world with every location set in a specific place, this is 1000 worlds with handcrafted content dropped randomly and I think people are struggling with the idea that they simply won’t be able to explore absolutely everything

The game will still have a ton of unique handcrafted content and stuff worth exploring but just not in the same “fixed” way it’s been before

I am curious just how it will differ for player to player though, should lead to a lot of unique playthroughs and situations for different players

Imagine a “Wild West” game where people complain about vast open fields with rocks and dirt. They would want the game set in New York City. :smile:

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“tHis pRaiRe iS sO eMptY”

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