I’m pretty sure Vasco will be the Dogmeat equivalent but who knows.
I was watching a really good channel I follow, ESO, he’s a good dude. But he still has one concern, I kinda get his point.
In TES and Fallout you have one big world, you see a castle and your mind is set on going there, on the way you go through forest, stumble upon a bandit camp and so on. It’s basically like a child in a sweets shop.
But in Starfield you hop from map to planet, map to planet. He just hopes the amazing typical Bethesda exploration is very much in tact here, despite you going from planet to planet.
I have a feeling they have nailed this, Todd and team is well aware of what makes their games stand out, and why.
I’m sure it will be. Todd even said that exploring is inherently different in a game like this, so they are clearly aware of the difference and will have designed around it.
Yes, you’re right. Good stuff!
I also really liked his answer about side quests. The bald guy asked a question about boring side quests in Diablo 4 and if this stuff has become normal now, but Todd quickly made it clear they got a lot of side quests with depth. He made clear that a radiant quest here and there is fine, but it can’t be what a side quest really is.
All the right answers! ![]()
I think here it will be more like: you discover a new star system, travel there and find some planets there. You want to go to Planet C but there is a Moon C1 where you get strange readings from. So instead of going to C1 you travel to its moon. There you get attacked by pirates because they have their hideout there. You defeat them, loot all their cheese wheels and find a treasure map to Planet D. Now you go to Planet D and find a mysterious zero gravity desolate space station. You embark to investigate. Its 4 hours later und you still have not put a foot on Planet C btw ![]()
That sounds good to me ![]()
Overall it was a great interview, always great to hear Todd talk about his games, always so humble too. And the part about overpromising, good stuff! Even though I often find the “Todd and the sweet little lies” overused and exeggerated anyway. People like to joke about “seee that mountain, you can go there.” but I never really got it. What is a lie about that? You CAN go there.
OK, the 16x the detail in 76 was a bit too much. And a older Oblivion shows him talking about NPCs and we never got it working that amazing, not by a long shot.
But he’s no Molyneux when it comes to overpromising and “lies”.
These “lies” by game designers and producers years before release are just the reality of the situation. There is a deadline and something has to give, either content/features or quality. Most of the time its both. There was probably cut content on Pong ![]()
Honestly, with the way that PC ports are going, I feel you have to wait and see when it hits the live environment.
There is no real way to know right now. I’ve got a beefy rig with a top tier GPU and I’m not sure what performance I’ll get in the end.
IIRC, you’ve got a 7900XTX?
I’ve got one too, it’s ripper card paired with a 7900X.
All new games are VRAM hungry these days and Starfield specially with it’s large universe will also be heavy on VRAM. So try to have a minimum of 12GB VRAM GPU. If you care about RT then go with Nvidia if not, save some bucks with AMD offerings
Try to have an 8core processor with fast supporting ram. Go with ddr5 motherboard but it will be very expensive. Ddr4 motherboards and cpus are cheaper and can get you through with easy. Try to get a 7 series processor on either Intel or AMD. AMD is more power efficient.
Gen4 ssds are not expensive these days… So definitely get those for starfield like games with large open worlds.
At budget, you may make something good from $800-1200
Found this pretty interesting, re: the size of Starfield’s planets:
And for the TLDR crowd:
IMO, planets being on the smaller side a) makes sense and isn’t really a surprise, and b) is potentially a reason for the lack of vehicles. Even at such a reduced scale you’ll have to walk a long time to circumnavigate the entire planet, but if you could jump into a ship and fly across it it might break the illusion.
When Todd announced last year that they would bring back features from their older games that we’ve missed out on such as deeper RPG elements and traditional dialogue systems, it sounded really good. I really hope thar hasn’t been cut out, since they barely spoke on it during the Direct, and during Xcast none of the questions was about this.
Perhaps it’s something they just want us, the players to find out for ourselves.
Pretty good news in my opinion as it shows that they had not lost sight that they are making a Bethesda RPG and not a space simulator.
Inon Zur interviewed by CBS
Have you guys not been convinced yet? I didn’t see the interview and I’m not gonna, anything beyond what we got in the direct just spoils the experience.
I’m imagining seeing the game boot up and then hearing the main theme. Just like Fallout 4, God I love the music there. That’s Inon Zur too, right?
I was like you last week when Todd was at Xcast. Tried my hardest to stay away, but in the end I failed. You are right though.
Is it too much to watch Starfield Direct
almost every day? Asking for friend ![]()

starfield