Completely agree. And even if most of those are just resource rich planets…well. Lets say there are 50-100 crafting elements. Well that means maybe there are a handful of planets rich in each. Maybe I can set up mining operations on them to gather those resources. Is that not a practical function of a vast number of planets.
Most planets are generally barren hunks of rock…so it kind of makes sense that planets in a space RPG would be mostly barren.
In this case it’s some of that and tangentially a lesser version of it . As it is a coping mechanism, for people who don’t have a Series Console, or good PC
A pre-emptive tear down of something they will not be able to play
And Ill say it right now, I would rather have four primary cities that are content rich and full of things to do than have a lifeless template city on 400 different planets.
It’s definitely part of it, and it’s hard to distinguish at this point, but the general concern about increasing scope and game/map sizes has been a recurring discourse in recent years for open-world games, and I didn’t always agree with it but it was sometimes interesting to entertain nonetheless. I think a lot of the time it boils down to misunderstanding the purpose of the scope, or personal desire for shorter more focused games (and that’s ok). And many seem to misunderand the nature and purpose for Starfield’s scope as evident in comparing it to NMS, and I’d say plenty of that is concern trolling because it’s very much preemptive, judgmental, and baseless.
IMO bringing a worry about scope or desire for a shorter game to an evaluation of a Bethesda Game Studio game is an intellectually dishonest tactic. If someone wants to have those hopes for Compulsion’s new game, or Perfect Dark or even Fable, it might pass the smell test as a potentially viable avenue of discussion, but not for BSG.
Also imagine what the modders are going to do with this game
At this point the thing im concerned the most about by far is the music, would have paid extra to see what Jeremy Soule could have done even if futuristic OST’s aren’t his style, Inon Zur has some nice themes but on a game you are going to play way more than 100h each piece of music has to be very good, i don’t have that much faith there, and for me music is what can elevate a game from very very good to a masterpiece you’ll want to remember years and years after just by putting one of the soundtracks on youtube.
Having the first song on a city makes me not want to leave it so soon, or the second one while im flying my ship will make me not want to use fast travel at all
It’s funny that I’m about to start the Noveria mission in Mass Effect right now in my current play through and it’s the one where I prefer to play with my headphones on because of the music, it’s just so wondrous.
I have never played a Bethesda game with mods lol, I always enjoy them without them but I should try some before Starfield comes out and as for the music I think what we’ve heard so far is great, especially the combat music in the trailer as well but I do think Bethesda is going for a much different feel than Mass Effect here so I don’t think we’re going to get similar soundtracks.
I have a little theory for Starfield’s story though, I was wondering if they’re going for a story that ends in a first contact scenario with more advanced civilizations, similar to humanity before they make first contact with the Turians in Mass Effect, maybe all those artifacts we encounter in our journey are leading to some sort of Mass Relay like technology that takes humanity even further, imagine that lol.
I also have never used mods in a Bethesda game, and they’re some of my most played games of all time.
Since Morrowind I’ve just never had a gaming PC, nor the inclination to get back into that whole scene, so I never thought it was an option. But it’s my understanding that Xbox allows for some mods now?
Could someone give a brief (or not, dealer’s choice) explanation of what the mod scene on Xbox looks like, and how it all works?
Is it something that’s supported within the game itself, à la player created paint jobs in Forza, or do I download files on my PC and transfer them via USB, like when I want a custom wallpaper for the home screen?
Mods are supported in the game. For instance, in Skyrim, on the main menu there is a tab that takes you to the mod store/page/section. Here you simply: search for a mod, click on said mod, then download it. That is it.
The hard part comes from positioning the mods in the proper order or Load Order (LO for short). Since quite a few mods do the same thing (better textures, lighting, etc.) You have to make sure that they ‘activate’ in the proper order as to not override each other or (possibly) crash the game. Luckily, you have manual control of the order mods activate in.
If you know what you’re doing, you can make some righteous stuff. I once turned the Xbox version of Skyrim into a Star Wars RPG . Nowadays, I just use a single mod: A Star Wars Main Menu Replacer.
It’s certainly the most beautiful next-gen game I’ve seen so far, and its scale has nothing to compare with what we know. As it remains a Bethesda game there is also physics on each object and the objects start to float if there is no more gravity.