We could do it on the 360, so don’t see why it would be different now.
Do you mean playing MP3s from the console itself?
Yeah. While playing a game, replacing whatever music the game came with.
That we can still do, and we can use Spotify, but when it’s officially in-game it is much better, feels like part of the game and you can pause/play and switch without interrupting the game. I remember MGSV Ground Zeros had a feature where you can import your own music, I just figured that publishers don’t want the trouble with that feature because it most likely would involve pirated MP3 files.
Huh. I’ve somehow missed that. I thought it had been removed. Good to know it’s still there.
That being the case, then I guess I don’t understand what you’re asking for. Sure, the best implementation would be in-game support for our own music, but as long as the OS supports it then you can functionally basically get the same thing, no?
Kind of yeah and it’s definitely better than nothing lol, it just would much cooler to make your own playlist and add it to the game and have it play whenever you choose in-game, like Star Lord hehe.
While it wasn’t removed, it got kind of more complicated lol
somebody is definitely gonna recreate the whole docking sequence completely in Starfield, while spinning like a beyblade, with “No Time for Caution” playing in the back and VASCO going “it’s not possible”, to which your character replies, “no, it’s necessary”.
I would roleplay as Marvel’s Starlord if there is a music player that you can have on you at all times.
Lol exactly my thoughts
I cannot wait for this game. Probably my most anticipated WRPG since Mass Effect 2 and that game delivered.
The graphics thing is kinda funny, in 2011 Arkham city released as well as Skyrim. Arguably Arkham city looks alot better graphically than Skyrim. Both got a meta score of 96 and Skyrim sold the most units between the two. People play Bethesda for that sweet sweet rpg goodness and I saw all of it and more in the presentation
Interesting thought on the 1000 planets thing and people saying “they’ll be empty”.
Yes, I do think vast majority will probably be empty on “content” that is story/quests, and maybe even buildings and lifeforms whatsoever, in most any gameplay experience from them would probably be exclusive to resoruce farming and building settlements. Not all space is gonna have life and civilization and that’s ok. Because not everyone is gonna want to to go to many planets, you won’t even have to go to them if you don’t want.
I think one of the main purposes and an answer to why there will be that many planets is… just because. Just because they can. Saying that and having it be a reality in a space travel game is important even if not essential to the game experience. It’s something like how in Skyrim you can enter any building and house in the game. There’s no real essential content in them, most people aren’t gonna enter vast majority of those houses, but being able to do that is important to the game and believability of the game world’s fantasy.
Well, yeah. If the vast majority of them aren’t empty, it’d be kinda silly. At least based on our current understanding of the universe, the vast majority of planets (indeed, all that we know of outside our own) are empty.
I’m willing to accept finding old rovers, some occasional frontier-type settlements, and that sort of thing. But if there’s an overabundance of life, be it animal or vegetation, I for one will think of it as a step in the wrong direction.
Not every studio can make interesting open world, but BGS sure can. Every Oblivion player (man I wish I had played Morrowind back then) knows how they were busy on a story quest and during their travels they stumbled upon a NPC and before you knew it you were busy with a quest for him and then when you thought it was story time again…you find a journal or something like that and yet another side quest. Love it.
Cannot wait to see what kind of handcrafted stuff they have created. What kind of wonders, mysteries, environmental storytelling that could set us on yet another quest. Ah yes, that’s the beauty.
I want to explore this area
Quests were lackluster in Morrowind. The world itself and the lore from Chinmer to Dunmer, Nerevar, Vivec and CHIM are the most interesting parts of Morrowind.
On the other hand people dislike the lore in Oblivion, but love questing.
Yep it makes sense from that way too.
And Morrowind had more hardcore RPG systems, correct? Or at least that’s what I always read on Reddit and sites that BGS will never go back to being that hardcore again, for better or worse I wonder.
You had more skills, major/minor/miscellaneous skills, more weapon skills, a better enchantment system, a much better magic system and broken alchemy.
More guilds and every guild has a disposition system. If you join guild x and rank up, guild y could start to dislike you and straight up refuse to talk with you. You can cast a spell to ignore this stuff, but still interesting.
Morrowind also had 3 different kinds of vampire clans. Which clan you passively join depends on the bite you got.
Oh damn, yeah that’s quite deeper and more hardcore. I can never seeing it go back to that, TES VI. But that’s OK, I adored Oblivion, loved Skyrim.