A handheld is digital only anyway. No need for a x64->ARM translation layer at runtime on the users machine, MS should translate it ahead on their servers and publish the best optimized binary to the client.
Oh yeah, I just mean in theory
Yeah, so far all we can do is take whatever Qualcomm say as gospel and hope they are not BSing us. Really want to see how a surface pro wit those processors can perform game wise. I had a MacBook Air M1 for a short while and that thing was quite impressive playing Shadow of the Tomb Raider in 1440p at around 30fps. If Qualcomm can get in that ballpark, weâll be eating good!
Yeah they need to make it so the transition is as easy and smooth as possible for both players and devs
At least we shouldnât have long to wait before we find out if thereâs potential here
The Verge says theyâve heard a surface pro with that processor is coming out this year. Canât wait to see how well it runs!
1600p So videos look great on it but games can run at 800p with perfect scaling
Yup, believe itâll be announced in May.
Pricing will be interesting too, looks like Samsungâs will be priced in line with high end Intel of Apple laptops.
Sourcing 16:9 1600p screens gonna be expensive. Since games output a variety of resolutions, not sure why you would want to supersample that to 800p and then get upscaled by the display.
Arenât most current PC handhelds using basically the same screen since getting special one for thing like VRR is not viable at current market size?
The Rog Ally has a 1080p 120hz 7inch screen with VRR.
Thatâs the minimum screen for a Xbox handheld.
ROG was always a bit extra. But yeah, VRR would be great.
The far more successful Steam Deck with its 800p 60Hz non-VRR screen begs to differ. Even the OLED version is only 800p 90Hz non-VRR.
Sure, 1080p 120Hz + VRR would be nice. But thatâs closer to the maximum than the minimum.
So it seems Jez Corden said in The Xbox Two podcast that Xbox is currently testing some handheld devices prototypes, native ones not cloud-based.
Steam Deck will be obsolete in 2026.
7nm to 3nm power savings will be 51%.
I have seen most optimised games running on Series at 80watts max measured on AC power source.
The actual used power will be around 90%. So 72 watts.
Hence 72 watts is the total board power. Setting aside 12 watts for the non-gaming components. Series SoC /board will be using only 60 watts.
With 50% reduction in power⌠A 30 watt chip/board system is easily possible by 2026.
We can easily have a Series handheld at around 45watts total system power draw with a 45 hr battery for one hour game play. Thatâs pretty much what existing pc handhelds offers.
I think PC portable owners will be much more forgiving when it comes to battery life than someone buying a portable âconsoleâ. Probably unrealistic, but Iâd be aiming for 3 hours.
Flexibility will be the key. Mine is proof that it can exsists. To make it acceptable, xbox will have to work on other fronts as well. Such as power saving modes etc. And i am not just talking about series S handheld with RDNA 2 and zen 2 architecture on smaller 3nm node. It will be better to have the new architecture as well (probably zen 5 and RDNA 4).
Itâs 51% and 31% faster. So if you stay at about the same clock speeds on newer and more efficient AMD architecture, plus optimize the silicon, voltages, firmware, OS for portable, you can bring that 40+watt total system power to below 30.
Aso there is no way that components outside of the mobo takes up 15 watts lol. So I can total see total system power be in the low 20s Watts tdp for the 3nm handheld in 2026.
Can you link the timestamp, I listened to most of the show and couldnât find the part.