Major issue is lack of memory bandwidth and consistent performance. Blame AMD for not designing a product with high bandwidth capability. And with two more years, the consistency can also be achieved.
And 6 years of IP improvements can result in better / unblocked performance.
Don’t expect it this year though. That’s not gonna happen.
Well, there was some hyperbole in how long the battery would last, but I didn’t say anywhere I expect hardware this year.
I will say, I’d be really excited if they did get the series S build of games running natively on a handheld device in the next 18 months that was to be sold at a market viable price, but I don’t see how it’s possible.
Bookmark this and throw it back in my face if I’m wrong when they do reveal their plans.
This is also not accounting for OS, firmware and silicon optimizations for mobile. Steam Deck N7 and Series S N7 are not the same in terms of perf / watt.
Considering OEMS are selling devices around that perf level at a profit, such a device can be sold by MS in 2026 at $399 with a ~$100 loss per unit.
Dude a handheld console which can play Xbox games and all multiplatform AAA games (console versions, not PC) would be superhype and something PS is seemingly not willing to explore.
Imagine playing RE4 Remake or Alan Wake II on a Xbox handheld. If we got confirmation right now of this is indeed happening it would be reaffirm Xbox as my ecosystem for multiplatform games.
I guess Series S games profiles would be somehow adapted.
Handheld would either run whitelisted Series S games (that can run with acceptable performance), have special version via Smart Delivery or be a BYOG xCloud version (like some games on Switch).
The best that PS can do is a handheld that runs PS4 games, and even then they’re unlikely to get one out a year ahead of a series s handheld.
Btw the time a PS4 handheld comes out, there would be a lot more PS5 games that can only be streamed via cloud that devs won’t revisit to port down to the ps handheld.
Whereas a series s handheld would have no gaps in compatibility.
Now that would still be worthwhile for PS since the brand name along can carry the PS handheld to outsell a far superior Xbox one. But it seems like Sony engineers have been focused on the PS5 pro, and any PS4 handheld would be 2027 earliest, which is too late.
They’ll have to wait for 2030+ to do a PS5 handheld.
Essentially MS would have the high end portable console market to themselves for at least 4 years.
If that processor can play pretty much all games on windows through emulation layers, native would be even better and they say they can build their game libraries using code that supports both arm and x64 from what I understand. This could be the type of processor MS needs for their handheld, or at least a variant of this one if it’s too expensive. Considering to closeness of Windows to Xbox I’m guessing this could be in the realm of possibility.
So something like this would allow Xbox the benefits of both ARM and x64, they could emulate all their old games that currently run on x64 or in the future while also move to ARM where it suits?
If they really want to build one unified type sku in the future between pc/console/mobile this would eb the way to to go, no?
I think the ideal scenario would be Series S versions of games working right away in the handheld, with maybe a resolution downscaler at system level or something like that, to be applied if needed. I mean with no intervention from devs.