Specs for a hypothetical Xbox portable

Your estimates are exaggerated.

Major issue is lack of memory bandwidth and consistent performance. Blame AMD for not designing a product with high bandwidth capability. And with two more years, the consistency can also be achieved. And 6 years of IP improvements can result in better / unblocked performance.

Don’t expect it this year though. That’s not gonna happen.

Well, there was some hyperbole in how long the battery would last, but I didn’t say anywhere I expect hardware this year.

I will say, I’d be really excited if they did get the series S build of games running natively on a handheld device in the next 18 months that was to be sold at a market viable price, but I don’t see how it’s possible.

Bookmark this and throw it back in my face if I’m wrong when they do reveal their plans. :slight_smile:

Wonder how far the next node reduction will take us. It’ll be interesting to see what the next generation ROG Ally looks like.

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Na man. No need to throw back anything. I am just a casual hardware nerd here. Nothing personal here.

Pretty bad understanding of the Xbox ecosystem’s value.

This is gonna be a day one buy for me

Both Series S and Steam Deck use TSMC N7.

According to TSMC,

N7 → N5 = -30% power at same perf or +15% perf at same power

N5 → N3E = -38% power or +18% perf

N3E → N2 = -25 to 30% power or +10 to 15% perf

N2 is supposedly late 2025 but who knows how long it will be before the phones are satiated.

Holiday 26 was probably always the earliest we would have seen a release.

I think if they want a good portable they will go with ARM.

  • TSMC 3nm Fabrication
  • 8x A78 Arm Cortex CPU at 2.0Ghz
  • 16GB of RAM
  • 32 CU’s of whatever GPU company they are using (Switch 2 has 24CU’s)
  • 1100mhz GPU clock docked (4.5TF docked)
  • 650mhz GPU portable (2.6TF portable)
  • 5000mah battery
  • 8" OLED 1080p screen with VRR at 120hz and HDR (support for 40hz modes if they go with 120hz)
  • $599

This is also not accounting for OS, firmware and silicon optimizations for mobile. Steam Deck N7 and Series S N7 are not the same in terms of perf / watt.

Considering OEMS are selling devices around that perf level at a profit, such a device can be sold by MS in 2026 at $399 with a ~$100 loss per unit.

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https://x.com/JezCorden/status/1770883463760973855?s=20

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Dude a handheld console which can play Xbox games and all multiplatform AAA games (console versions, not PC) would be superhype and something PS is seemingly not willing to explore.

Imagine playing RE4 Remake or Alan Wake II on a Xbox handheld. If we got confirmation right now of this is indeed happening it would be reaffirm Xbox as my ecosystem for multiplatform games.

I guess Series S games profiles would be somehow adapted.

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Handheld would either run whitelisted Series S games (that can run with acceptable performance), have special version via Smart Delivery or be a BYOG xCloud version (like some games on Switch).

The best that PS can do is a handheld that runs PS4 games, and even then they’re unlikely to get one out a year ahead of a series s handheld.

Btw the time a PS4 handheld comes out, there would be a lot more PS5 games that can only be streamed via cloud that devs won’t revisit to port down to the ps handheld.

Whereas a series s handheld would have no gaps in compatibility.

Now that would still be worthwhile for PS since the brand name along can carry the PS handheld to outsell a far superior Xbox one. But it seems like Sony engineers have been focused on the PS5 pro, and any PS4 handheld would be 2027 earliest, which is too late.

They’ll have to wait for 2030+ to do a PS5 handheld.

Essentially MS would have the high end portable console market to themselves for at least 4 years.

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Well look what we have here…

If that processor can play pretty much all games on windows through emulation layers, native would be even better and they say they can build their game libraries using code that supports both arm and x64 from what I understand. This could be the type of processor MS needs for their handheld, or at least a variant of this one if it’s too expensive. Considering to closeness of Windows to Xbox I’m guessing this could be in the realm of possibility.

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It’s definitely what I’m keeping an eye out for in terms of performance/power. Really curious how it will compare to comparable Intel/AMD APU.

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So something like this would allow Xbox the benefits of both ARM and x64, they could emulate all their old games that currently run on x64 or in the future while also move to ARM where it suits?

If they really want to build one unified type sku in the future between pc/console/mobile this would eb the way to to go, no?

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Just gotta see what its like in reality.

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I think we still need to see this out in the wild, as we don’t really have a picture on what the quality of the games being emulated is.

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Oled 120hz vrr. Dream handheld

I think the ideal scenario would be Series S versions of games working right away in the handheld, with maybe a resolution downscaler at system level or something like that, to be applied if needed. I mean with no intervention from devs.