Specs for a hypothetical Xbox portable

The economics and monetization models are different now vs PSP and DS days and even against the switch. PSP DS, and Switch all had to be the main platform, meaning that the revenue drivers such as the digital and physical sales are all tied to the sales of the console, which meant that third party would only make games for the device only if money-hatted or there is enough install base. It’s a lot of investment not just on the R&D , HW side, but also the software library side on the part of the device maker. Software investment is the most expensive side.

For Xbox and Valve, the portable is an addition to their devices ecosystem. They don’t have to invest on the software side, since they already did so, as long as the devices run the existing games.

But that does not address the sales numbers though. 3m of Steam Deck is not much. It is like Oculus VR sales basically. Even less. And that despite having revenue from Steam Store. And while selling at loss.

Personally I would love to have Series S handheld with 350$ price and it would have decimated almost every other handheld, but I don’t see that happening.

Not before 2025. :wink:

There is no question that an Xbox portable would very likely be a big for Xbox if released now. The motivation and market sense to make one most likely exists within Xbox, but it is logistically a very hard case.

The simple fact is, NO, they cannot shrink down the Xbox Series S down to a portable form, that’s ridiculous to expect with the physical properties of the electrical engineering that we have right now, so unless they have some incredible automatic downscaling solutions that could run anything on the Series S on weaker portable hardware without any developer intervention, I think that’s not gonna happen, and when physically they could do it, it wouldn’t be timely.

That’s my issue with waiting until 3nm enhanced for a Series S portable. The window for a native portable launch might be within this year. 2025-2026 perhaps the landscape will have changed where the thirst for portables might be lower.

That’s why i proposed the MVP version of a Super Xbox One level portable in my OP. Plays cross gen games, Xbox One games with FPS boost, and is really easy to port to from Series S.

Series S portable, despite any optimistic advancement this generation will have some concessions at the end

  1. Price: It will easily be $500 or upwards and still lose money. Although that $500 price is justified for me

  2. Performance: we need to go from 90w to 30w, can’t see it happening with current advancement of silicon. Need to go Switch route, lower performance in portable mode and full performance in docked mode.

  3. Battery: well point 1 and 2 dictates battery life.

The best possible scenario I can guess is, ‘first party’ focused handheld device. First party can easily optimise for a third SKU. It could be invite only for other third party studios. And offcourse, xbox one and backwards game will run just fine on it.

In portable mode, only the optimised games will run. Other games in docked mode only.

At this point, I think Xbox should make it a PC like xbox portable and windows Store on it.

Device could run both Xbox games and windows games side by side. Xbox games would be well optimised and legacy stuff. Windows games will give choice to play any PC game present on windows Store and third party games can be accessed from there

Gamepass ultimate can bring this together

Gamepass OS is the solution

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There are some caveats though, RDNA3 could help with getting the S more power efficient, as can newer Zen Cores. One needs to “match performance” for lower power use. Add to that a smaller node , and you might actually be able to get it to 30w. HOWEVER, that price man… it’s not going to be cheap lol.

People keep forgetting that the Series S is no slouch, it outdoes most Laptops easily. All this crap certain game devs are giving it for “being underpowered” is just silly if they ever made a PC game :stuck_out_tongue: .

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I think many underestimate how many non PC gamers bought a steamdeck. I had a bunch of friend who haven’t played on PC in a decade, but ended up buying a steam deck because they were looking for a switch alternative since Switch is struggling with performance these days. I believe there’s a market for high end portable and xbox could have advantage by allowing you to play gamepass natively and giving you access to your xbox library.

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Deck dads unite!

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So RDNA3 is about 50% more performance per watt then RDNA2

In theory it would imply that we can get the same performance for about 67% of the power

This puts potential enhanced series S chip to perform the same at just 60 watt to what it is doing now at 90 watt

Offcourse, it is about GPU only and series power package includes CPU as well

I think AMD can release RDNA4 at the end of 2024 and we may have a series S portable at 30 Watt package in 2025

Doesn’t look good to be honest

That’s why I say strike while the iron is hot.

1080p device with freesync 2.
Plays all Xbox one games natively, some with fps boost. Consider that were still very much in cross gen, that’s like 99% of Gamepass / the Xbox digital store. Easy to port to from the Series S. Available play everything else via Xcloud.

Guaranteed 20 million devices sold before the successor comes out.

I really (and I am sure the developers as well) don’t like the idea of having another even lower end SKU to account for.

IMO, it plays XSS games as it is or it doesn’t exist. If it takes 2025 to get there then at least it’s got a good 5 years (3 years through the rest of the generation, 2 years cross gen) in it.

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Developers have complaints against the S because they’re forced to support it alongside the X.

I mean if MS just released a retro handheld that only plays Xbox games up till last gen with better frame rates, I dont see how that’s unappealing.

Plenty of companies releasing retro and gimmick handhelds currently.

It’s unappealing because people want to play new games.

The retro and gimmick handhelds are cheap. People want a device that they can use to play their future Game Pass games on, not a retro device.

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The device I proposed will play new indie, new cross-gen and new cloud games.

Plus whatever next-gen games devs are willing to downport from the S, which I suspect will be a majority of first party titles.

It’s going to be easily equivalent if not more powerful than Switch 2. I don’t think you’re suggesting that Switch 2 won’t get new games because it’s not powerful enough?

I don’t think Xbox is going to get away with forcing every developer to support another even lower end SKU. I also don’t think there’s a point to a portable that doesn’t play the whole library, because that’s what people want and expect nowadays.

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I just stated that supporting this handheld is optional.

As for playing the whole library, how many current gen only games have we had so far? Medium, Plague Tale, and Gotham Knights? Medium and Plague Tale are available on Xcloud streaming.

So the number of games you currently can’t play on such a handheld is likely single digits.

As cross-gen ends, more games will be available on Xcloud, so I don’t think the number of unavailable games on the device will drastically increase.

Steam deck users can’t play a majority of their library and yet the device is selling like hotcakes lol.

I would disagree that it needs to exist if it can’t play the whole library. I think that’s the expectation that customers have and it’d be a failure otherwise.

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Idk, neither Xbox Series nor PS5 could play the whole library. In the case of PS5 it’s like dozens of games that don’t work.

Steam deck doesn’t play a vast majority of the Steam library.

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I think dozens is much different than a ton and not knowing whether future games will support it.

To me, an Xbox Series handheld needs to extend the Xbox Series platform and there is an expectation that it plays everything my XSS and XSX does.

I believe this is the expectation of a console portable in a post-Switch world.