If the issue has been identified by devs (lack of familiarity and the dev kit being unfinished) what’s the point of this thread?
Show me where Ubisoft has said this?
To bitch and moan
You dont have to say it twice lol.
To be honest, both consoles are below a 5700xt in this game. You get higher framerates and higher settings at 1440p on it (though the pc version does not support dynamic res so you can’t match it 1:1 the experience on consoles)
It never had RT in it on Xbox. It’s about devs having access to the up to date dev kits and the tools being a bit behind on the Xbox side.
lol Ubisoft doesn’t need to say anything. It’s been reported by windows central that devkit won’t be in a complete state this year.
52 CUs>36CUs 3.8ghz>3.5 ghz (variable) 560gb/s >448gb/s
The Series X is clearly the more powerful console, but games are coming in EXTREMELY hot.
Horizon 4 optimized version was outsourced to a different dev because the devs are busy with next gen games.
Edit wrong thread
PS5 looks to be running better, then a 5700Xt. More comparison between the console and PC version is needed. However looking at the PC version it looks to be a mess, on a 2070super @1440p high setting the games framerate is all over the place, goes as low as 35fps at spme points.
High settings are much higher than the X settings Alex claimed both SX and Ps5 are using. It’s hard to compare 1:1 because the console settings are not really a match for the pc version but they are a mix of medium and low, and some stuff even below low.
Edit: Though I was looking at this benchmark where the 5700 seems to be performing better
TF is a literal measure of computing power (i.e. computational work done per unit time). It isn’t the only thing that matters wrt performance as bottlenecks and architecture can play huge roles too and can vary game to game. XSX has no clear bottlenecks though, and have more advanced architecture. It should be performing much better based on the hw angle alone. But during the launch period the hw alone isn’t the only thing to take into account.
Dev tools have to mature at the start of every new gen as platform holders make changes to their API’s to tap into new hw features. Sony reportedly planned to launch in 2019, but got held up with getting BC to work well so pushed to 2020. They didn’t want to wait on AMD to get RDNA2 features finalized and nailed down their hw features earlier than MS did. They also are only targeting PS4/PS5 with their releases, so their PS4 dev kit sw didn’t need drastic overhauls in adding in PS5-specific features.
MS, OTOH, had to wait on AMD since their API (DX12U) relies on understanding how AMD’s hw works both for Xbox and PC GPU’s. They wanted to wait for AMD to sort out all their next gen features, hence they got ‘full RDNA2’ feaure set. The wait delayed their finalizing of DX12U core features and thus dev kits relying on DX12U had lackluster dev tools.
We know this because there were rumors about it in August and DF had heard this and discussed it in a video from September, and John from DF told me as much on Twitter. It’s not a mystery.
“Every single developer I’ve spoken to developing for PlayStation 5 has been evangelizing how easy it is to work for. It’s essentially the same development environment as PlayStation 4 and you scale up from there for the new power, the features and whatnot.”
…
"There’s no doubt that on paper the Xbox Series X is more powerful. However, speaking to developers, the development environment they’re dealing with…some people seem to be extremely happy with it, other people are having problems with it. Microsoft has moved away from what was previously the XDK, which was specific for Xbox, to the GDK, which is a more general development environment for PC, Xbox Series S/X, and Xbox One.
The long-term win with the GDK is that you’re going to be able to develop for and deploy for all of these different systems. But in the short-term, I have heard some developers having some problems with it, and whether all that is going to manifest in final games is the big question."
-Richard Leadbetter
As dev tools mature more on the Xbox side you will see the results invert with XSX running multiplats better.
^Not sure how many times that needs to be repeated.
Devs and Digital Foundry have both spoken about the issues with the tools. If you’d like to wait for harder evidence, that’s great. It works both ways though. Repeatedly venting based on using less information than others is not leading to good discussion. Most people in this forum do trust DF’s sources and are discussing based on this information. If you don’t buy their credibility, feel free to wait for more information before jumping back in.
It is too early to say. It is possible that the PS5 stays ahead of the Series X. It’s also possible that as devs get their heads around the tools and hardware Series X performs better than the PS5. It has the grunt. I am not a dev so I can only go off what we know. Right now PS5 performs better on Valhalla and observer. It is early in the gen and I will wait to see who takes the power crown. On paper it should be the Series X. That’s just on paper. We will see.
None of this matters when the first party games start dropping. That’s really it. When you’re entire launch is backed by 3rd party it gets more heavily scrutinized.
When Psychonauts 2 drops, it doesn’t matter about how the Series X version performs because there is no native PS5 version. It’ll be PS4 vs Series S|X. When Medium releases it’ll be PC vs Series X and I imagine that they’re won’t be much surprises when both run fine.
We simply don’t have the games right now. We have 3rd party, enhancements and BC. It’s rough. We got new tools. It’s rough.
But we Starfield drops (let’s just assume it’s timed exclusive at this point) it’s going be to be all about Series X vs PC. When Halo drops, it’ll show X1/PC/X1X/XSeries. When Flight Sim drops it’ll be about Series X vs PC. When we have the games made by first party, using the tools between each other, then we’ll see. Gears 5 Series X looks great according to everyone. FH4 on Series X looks great despite the missing features that I’m sure will be patched back in.
None of this matters when the games drop. So until then, keep your head down and just ignore it. Yeah it may be a rough 2021 depending on how release tables line up, but after that it should be good.
I dont recall alex stating what the equivalent pc settings the consoles run at, what time does he say this? Thanks. But even if what you say is correct my point still stands, the ps5 is unoptimized and the seriesX is even nore unoptimized, the seriesX should be outperforming the 5700xt easily and the PS5 should at least match it in rasterized games.
Not sure the direct comparisons to GPUs hold eager because you have to take into account the whole architecture not just a Tflop number. But it’s clear there is plenty of room to go with these consoles.
Yes there is a chance PS5 tflops will be more performant then RDNA2/seriesX tflops, but thats basically secret sauce terrority, the evidence tells us the PS5 has a very similar performance profile of a 5700xt and a RTX2060 in Raytracing games, and this also shows us that the SeriesX is underperforming based on its on paper specs.
Right in the first minutes of the video, when he is comparing draw distance and settings. He says that both consoles are an exact match for X settings.
(Would love to see X thrown into the comparison too, in previous AC games it averaged in higher resolutions than both SX or Ps5 achieved in Valhalla. If this still holds true, it would show that both consoles are indeed underperforming because they would be delivering less than 2x the X performance)
You said pc high settings are much higher then what alex claimed, but he never said what pc equivalent settings the ps5 ans sx are using.