We have had the first batch of games come through now, and comparisons with PS5 have been done. We have ACV, DMC5, COD etc.
Not one of those games has shown an advantage to XSX.
It’s interesting to see why this may be the case.
Firstly as nearly every dev has said, the PS5 development tools are well ahead on XSX. They are an improvement of the PS4 ones, just made better, while the XSX ones came in late with a revolution in the tools rather than an evolution.
This may account for some of it. Capcom initially saying no RT on DMC at launch tells you all you need to hear on that.
However, from the hardware point of view that shouldn’t be the case tho.
Both consoles use the exact same tech, in RFNA 2 GPU and Zen 2 CPU. There is no reason the XSX CPU should fall behind the PS5 as it has a higher frequency, unless they arnt identical CPUs and the PS5 has unified L3 as is rumoured.
The XSX has a more powerful GPU, so I would expect that the extra 2 tflops should allow the XSX to brute force at least parity even accounting for dev tools that are immature.
The XSX also has faster bandwidth, and so that shouldn’t create any issues.
Do people think the sole reason the XSX has had a poor showing with comparisons is only due to dev tools and that the XSX will soon go past PS5, or do you think PS5 may have some customizations that will allow it to close the gap in specs?
Yeah, I know I’m jumping the gun, but it’s fun to try and tech the answer.