So what's up with the Series X underperforming on launch?

Hell no. I absolutely love my XSX and I’m glad they didn’t delay it. If I had to go back to Xbox One X now…well I’d rather not. The system is awesome.

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This! I have both set up in different rooms. Playing on the One X feels like syrup.

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Thank you! Between @OneBadMutha’s response, this, and what I’ve been trying to hit home the past week I’m not sure why there’s so much concern when we’ve been told several times that Game Core was running behind schedule because of COVID (the new tools didn’t even get a mention in the GDK release notes until June of this year). PS5 devs had a lot more time simply because of the fact that the system originally targeted last year, the SDK is an evolution of PS4’s (also missing several capabilities present in Game Core that supports both Series S and X), and much of that time was spent in a pre-COVID time period where dev time was comparatively faster (and communication/exchanges faster and easier as well).

I don’t want to start throwing around the concern troll accusations, so I’m just going to assume that there are simply quite a few folks who’ve never been through a new generation before, have forgotten how devs often take time to utilize new hardware and their subsequent feature sets, or some avoidance of accepting the previous paragraphs points as reality… to whatever ends.

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Nobody would ever release a console if they waited till their tools were ready. The console is performing absolutely fine and people are enjoying it. And it’s so hard to get one because of the demand. Nobody cares that it’s a few frames under its potential. Nobody.

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That’s certainly true. If it hadn’t been for DF and just the whole comparison thing nobody would have noticed. Don’t get me wrong, I appreciate DF and their findings and always greatly enjoy their findings but often the differences are neglible, as was with One X with a few exceptions like RDR2.

Sure, the more powerful system should be on par or better but the reason it isn’t is very valid. I saw one person on Reddit say he would hate if Cyberpunk performed better on PS5, that it wasn’t what he paid for. I get it, but at the same time the difference will be very close.

But of course it would be great if soon XSX can be used to its full potential and that it shows it off, I can’t deny that.

Right now, we have no hard evidence of anything other than the SX performing worse than the PS5. That’s all the factual info we have. We can all hope that some magical SDK update or some game pathces come along and save the day, but right now, the world’s most powerful console is the PS5.

Well Phil has mentioned it in interviews before and DF spoke about it as well. I would say it’s good enough. The hardware is there but underperforming compared to what it could and should do. So it definitely all makes sense.

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Yea, we’ve been hearing for months that GDK was going to be pushed to developers very close to launch. Luckily, the Series X/S have VRR to mostly disguise the inconsistencies in frame rate during 120FPS games. Personally, playing Cold War & Warzone at 120FPS has been an incredible experience on my monitor.

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Nope. Power is not the same as performance. The power of both is quantified and the series X is the most powerful. Whether that translates into performance we will see. But the reality is we all know it will.

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Sorry, but that makes no sense. We can measure TF, but that does not equate to power. The more power console should be performing better.

Yes it does it’s a measure of absolute compute power. The tools being late and API being less performant are the issues. It’s like for example two cars and one having a more powerful engine but being slower because it’s on winter tyres. You can and will change the tyres but you will always be stuck with the less powerful engine.

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It’s not a big deal, just enjoy your SX, from the games I’ve played there’s nothing wrong with it and you know small things like that will be exaggerated to hell and back because that’s the way it goes with Xbox, things will be much better soon enough but yes MS should’ve made sure everything was working well at launch but that’s just the way it goes sometimes, you don’t have to worry because the SX isn’t an underpowered console so these issues aren’t hardware related.

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I agree that Sony fanboys are running with this to try and make themselves feel better about the PS5 being less powerful. However, MS should have done a better job getting their revised tools out to devs.

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Tuning the API and producing more up to date dev kits takes time. You are looking at years of work to do this even under normal circumstances. Its an iterative thing - you don’t just do it in one go - because you tune and test and tweak…Xbox literally moved heaven and earth to have Ray Tracing in Watch Dogs day one. So I think its obvious they know this is a priority.

As I said pre-launch the likelihood is that Halo Infinite is held back by the API and performance etc…which was why Ray Tracing was post launch - be interesting to see where things stand there now because I’m sure 343i are wanting to have a more performant API and dev tools and surely will be prioritised here.

But yeah its not as simple as just ‘MS should have done a better job’. They waited for the hardware because they wanted to have a full RDNA2 integration and Machine Learning…because this console is for the next 7 years not the next few months. And whilst their tools are a bit behind they will catch up over the next 12 months.

In equal terms yeah. But see how much an api or drivers dictates performance even on the same hardware on Pc.

There was a leak for one of the GDK releases (July) that stated in a lot of areas (RT, decompression, the geometry shader “emulator”) that the performance wasn’t final, and many mentions for apis that are doing some ground work for easier debugging at the cost of performance.

So we don’t know when Ms were able to solve these issues or even if they were able to or it’s still an ongoing effort, and we also don’t know how long the developers even had those tools. SX updates dropping 1 or 2 days before the console launch shows the games came in extremely hot.

I believe the gap will widen as time goes on and the developers have more time with the new tools.

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Always a new crisis with this forum.

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I have no doubt they will catch up, and most likely surpass the PS5, however I think things such as missing RT in XSX versions shows something that is missing. Sony had to make their own RT extensions for the PS5, yet they managed. I think that MS has really put together some powerful extensions such as Direct ML, VRS, Mesh Shaders, XVA and SFS. These will all have a substantial impact moving forward.

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I’m glad MS waited for full RDNA 2 and did not settle for a half ass solution like Sony did.

Covid screwed up having full mature tool sets at the start but long term it’s going to be much better to have more advanced hardware.

You can fix the toolset with ease but you can’t make up missing hardware features.

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Not this forum just with Xbox in general. Always such concern being thrown around as some narrative while Sony could ship users a box of crap instead of a console and people would praise it.

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