Senua's Saga: Hellblade II - Gameplay reveal

I thankfully haven’t checked this toxic cesspool in the last few days but I am pretty sure there are going to be a lot of “concerned” posters/armchair developers in there. :stuck_out_tongue:

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HULK SMASH

This trailer has fans of other consoles shook. Nothing that has been shown for the PS5 from 1st party has even come close to this.

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Where’s Colin Moriarty now with his “why did MS bother buying Ninja Theory?” takes.

The fact that Rahni Tucker is involved gives me a lot of hope for the combat. I enjoyed the combat in Bleeding Edge and though I loathe DmC , combat wise its still the best thing Ninja Theory has done.

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Who’s Rahni? Which games under this person’s name?

very misguided if that’s what people think “Sony game” should mean and aspire towards, instead of pursuing the balance between that characteristic cinematic style but also strong gameplay/combat like say how God of War does. We shouldn’t want The Order 1886 or Uncharted, for example. That is why I don’t like the whole “slow walk and talk” thing that people constantly attribute to Sony, cuz that’s largely a reductive thing, so if you pursue that reductive thing, you’ll end up not getting similar results but also ruining the very product in pursuit of a faulty, incomplete model. It’ll neither emulate the success of those games well, but in the process, not have any strong identity for themselves.

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DmC combat director I think. Was game director of Bleeding Edge

Hellblade 2 should have that balance, I don’t doubt it will. Hopefully it does a few new things too compared to the first game. Combat has the potential to be special, and visceral. Would’ve been so great to have seen it here, but I guess they just weren’t ready.

Kudos to the team and Xbox for actually showing a game that’s very far out and is actually in-game too, that’s something they don’t do often. Hopefully an indication of more games in future shows.

Nice. Very much enjoyed the combat in DmC.

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I feel like that balance took a long time to take effect, with GoW and TLoU2. Although in TLOU2 I think the story and cinematic presentation did interfere with the gameplay and combat a bit more than I would have liked, the mechanics and gameplay were still brilliant.

So it might take Ninja Theory a long time to reach that balance too, who knows. That’s why I don’t like prioritizing story, visuals, cinematics and all that stuff over gameplay, structure, and flow of the game.

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Only played the first one for a hour or maybe even less, but isn’t that game in terms of gameplay already a lot deeper than The Order? I can’t see NT sacrificing a deeper gameplay experience solely to achieve these graphics. If anything it’s going to be a lot like the first game, it should be at the least and ideally it has new gameplay elements too.

Downgraded? Did you watch the trailer on a 1962 Zenith tube TV? :rofl:

Oh in some ways I think so too. It has been a common criticism of GoW 2018 that the super close camera hinders the ability to gage the environment better and hence several instances where you can’t tell where an attack is coming from, and that decision was certainly for that more cinematic “rule of thirds” composition. It could have been more flexible when in combat, like how the Arkham games do it.

People who are talking about downgrade… downgrade from what? An in-engine cinematic? Please.

This looks fucking bonkers good. This will be The Game for Xbox when it launches.

So good.

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wait wait I didn’t even see that you were referring to TLOU2 there. lmao.

@DARK-PARADISE

EDIT: ahh you edited that in, yeah I was confused for a second there.

Not just graphics, but presentation, realism, storytelling and immersion and all that stuff.

I understand that criticism for GoW but it didn’t affect my enjoyment much, unlike TLoU where there were so many moments where story, walking dialogue, and cinematic sequences dragged for so long and I just wanted to play the damn game. I think that game could have been trimmed 30% and would have made a better experience.

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Nah, I’m not gonna worry about that.

I know what you’re referring to. The classic forced walking sections just so you can seep in and admire the setpieces more but comes at a cost.

And game length has been a contention as well. I heard it could go up to 25-30 hours lmao, wild for a linear game.

Ellie also did not deserve all that play and screentime, her presence was just oppressive and grumpy, I feel like TLoU2 could have been more Abby’s game and it would have been better for it.

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wow that’s definitely a rare opinion in the community I think lol

Anyway I wanna play that game myself once it comes to PC sometime maybe next year hopefully (perhaps comes with Factions)