PlayStation Studios |OT| New Logo, Same Studios

Welcome to the PlayStation Studios OT. Feel free to discuss upcoming projects, possible acquisitions and anything else that comes to mind relating to Sony’s internal studios.

Established: 1999
Studio Size: 250+
Upcoming Project(s): God of War Ragnarok (2018)


Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.

Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other’s greatest skills, while working towards a common vision.

Games developed

|Game title|U.S. release date|Platform| | — | — | — | — | |Kinetica|October 14, 2001|PlayStation 2, PlayStation 4| |God of War|March 22, 2005|PlayStation 2, PlayStation 3, PlayStation Vita| |God of War II|March 13, 2007|PlayStation 2, PlayStation 3, PlayStation Vita| |God of War III|March 16, 2010|PlayStation 3, PlayStation 4| |God of War: Ascension|March 12, 2013|PlayStation 3 |God of War|April 20, 2018|PlayStation 4|

Established: 1994 (as Xtreme Software)
Studio Size: 275+
Upcoming Project(s): Marvel’s Spider-Man 2, Marvel’s Wolverine


To create games that have a positive and lasting influence on people’s lives.

Our games promote positive messages. We tell stories about good overcoming evil. We focus on positive themes like friendship, self-sacrifice and fighting for the greater good. And we walk the walk ourselves through our inclusive workplace culture and industry leadership.


To inspire players with stories of underdogs overcoming colossal challenges

These are the types of stories we love to tell. It’s how we view ourselves too. Even after 25 years, we see ourselves as the scrappy underdog fighting against giants in this industry — and succeeding in the face of what often seem like impossible odds.

To create unforgettable worlds that gamers cherish

We are world builders. We challenge ourselves to create unforgettable settings, characters and gameplay. We also aspire to deliver the highest quality audio and visuals possible.

To set the industry bar with our craftsmanship

We take great pride in our work. And we set out to achieve best-in-class results across all of our disciplines, investing heavily in training and development.

To challenge and inspire each other within our collaborative culture

We consistently work together across departments and our two studio locations. We are open, honest and respectful in all our interactions.

To calibrate our work for broad appeal and commercial success

We create accessible, fine-tuned games that can succeed commercially with a global audience.

To help the less fortunate by supporting worthwhile causes

We actively support charitable initiatives with a particular focus on helping children. And we step up in times of need to assist local, national and international causes.

To be leaders in the game development community

We share our knowledge with our peers and lead by example with how we treat fans and friends. Furthermore, we’re not afraid to speak out on topics of fairness and diversity.

Games developed

Year Title Platform(s)
1996 Disruptor PlayStation
1998 Spyro the Dragon
1999 Spyro 2: Ripto’s Rage!
2000 Spyro: Year of the Dragon
2002 Ratchet & Clank PlayStation 2
2003 Ratchet & Clank: Going Commando
2004 Ratchet & Clank: Up Your Arsenal
2005 Ratchet: Deadlocked
2006 Resistance: Fall of Man PlayStation 3
2007 Ratchet & Clank Future: Tools of Destruction
2008 Ratchet & Clank Future: Quest for Booty
2008 Resistance 2
2009 Ratchet & Clank Future: A Crack in Time
2011 Resistance 3
2011 Ratchet & Clank: All 4 One
2012 Ratchet & Clank: Full Frontal Assault PlayStation 3/PlayStation Vita
2012 Outernauts iOS
2013 Fuse PlayStation 3/Xbox 360
2013 Ratchet & Clank: Into the Nexus PlayStation 3
2014 Sunset Overdrive Xbox One/Microsoft Windows
2015 Slow Down, Bull Microsoft Windows
2015 Fruit Fusion Android/iOS
2015 Bad Dinos
2015 Digit & Dash iOS
2016 Ratchet & Clank PlayStation 4
2016 Song of the Deep Microsoft Windows/PlayStation 4/Xbox One
2016 Edge of Nowhere Microsoft Windows
2016 The Unspoken
2016 Feral Rites
2018 Marvel’s Spider-Man PlayStation 4
2018 Seedling Magic Leap One
2019 Stormland Microsoft Windows
2019 Strangelets Magic Leap One
2020 Marvel’s Spider-Man: Miles Morales PlayStation 5
2021 Ratchet & Clank: Rift Apart PlayStation 5

Established: 1984 (as Jam Software)
Studio Size: 450-500
Upcoming Project(s):

Established in 1984, Naughty Dog is one of the most successful and prolific game development studios in the world and a flagship first-party studio within PlayStation’s Worldwide Studios group. From creating the iconic Crash Bandicoot and Jak and Daxter series to modern franchises like Uncharted and The Last of Us , Naughty Dog is responsible for some of the most critically acclaimed and commercially successful games on Sony’s PlayStation platforms. Through its use of cutting-edge technology and evocative, character-driven storytelling, Naughty Dog has received hundreds of industry and media awards, while developing a passionate fan base of millions of players around the globe.

Naughty Dog’s recent releases include 2016’s Uncharted 4: A Thief’s End , winner of numerous Game of the Year awards, and 2017’s Uncharted: The Lost Legacy —a new standalone adventure in the Uncharted series. By December 2017, total global sales for the Uncharted franchise surpassed 41.7 million copies sold.

Naughty Dog’s latest title is The Last of Us Part II , the much-anticipated sequel to 2013’s The Last of Us , which is available now for PlayStation 4.

Games developed

Year Title Platform(s)
1985 Math Jam Apple II
1986 Ski Crazed Apple II
1987 Dream Zone Amiga Apple IIGS Atari ST DOS
1989 Keef The Thief Amiga Apple IIGS DOS
1991 Rings Of Power Sega Mega Drive/Genesis
1994 Way of the Warrior 3DO
1996 Crash Bandicoot PlayStation
1997 Crash Bandicoot 2: Cortex Strikes Back PlayStation
1998 Crash Bandicoot: Warped PlayStation
1999 Crash Team Racing PlayStation
2001 Jak & Daxter: The Precursor Legacy PlayStation 2
2003 Jak II PlayStation 2
2004 Jak 3 PlayStation 2
2005 Jax X: Combat Racing PlayStation 2
2007 Uncharted: Drake’s Fortune PlayStation 3
2009 Uncharted 2: Among Thieves PlayStation 3
2011 Uncharted 3: Drake’s Deception PlayStation 3
2013 The Last of Us PlayStation 3
2014 The Last of Us: Left Behind PlayStation 3 PlayStation 4
2014 The Last of Us Remastered PlayStation 4
2016 Uncharted 4: A Thief’s End PlayStation 4
2017 Uncharted: Lost Legacy PlayStation 4
2020 The Last of Us Part II PlayStation 4

Established: 1997
Studio Size: ~200
Upcoming Project(s): Ghost of Ikishima (Expandalone Game)


Sucker Punch Productions was born in 1997 with a mission to make great games, and we’ve spent the past 22 years doing just that. We produced three award-winning PlayStation 2 games starring the wily raccoon thief Sly Cooper, all of which were met with critical acclaim, commercial success, and a few cabinets’ worth of fan mail - some of it written in crayon. In 2009, we released inFAMOUS, an open-world superhero game on PlayStation 3 starring Cole MacGrath, a bike messenger with electricity-based superpowers who could become a hero or villain depending on your choices. After great reviews and a successful launch for inFAMOUS, we released inFAMOUS 2 in 2011, and continued the franchise in 2014 on PS4 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail ‘Fetch’ Walker. Our studio is currently working on Ghost of Tsushima, a new IP for PS4 set in Feudal Japan. Ghost of Tsushima focuses on one of the last-surviving Samurai, Jin Sakai, as he takes on fearsome invaders from the Mongol Empire. It’s an ambitious project, and one we couldn’t be more excited about. Sucker Punch takes up a full floor of a beautiful building in downtown Bellevue. We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around. We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games.

Games developed

Year Title Platform(s)
1999 Rocket: Robot On Wheels Nintendo 64
2002 Sly Cooper and the Thievius Racoonus PlayStation 2
2004 Sly 2: Band of Thieves PlayStation 2
2005 Sly 3: Honor Among Thieves PlayStation 2
2009 Infamous PlayStation 3
2011 Infamous 2 PlayStation 3
2011 Infamous: Festival of Blood PlayStation 3
2014 Infamous Second Son PlayStation 4
2014 Infamous First Light PlayStation 4
2020 Ghost of Tsushima PlayStation 4

Established: 2000 (as Lost Boys Games)
Studio Size: ~400
Upcoming Project(s): Horizon Forbidden West

Overview Guerrilla is one of Europe’s leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.

Guerrilla was founded in 2000 as the result of a merger between three smaller Dutch studios, and acquired by Sony Interactive Entertainment after the release of KILLZONE in 2004. In the decade that followed, Guerrilla expanded KILLZONE into a full-fledged franchise with three sequels (KILLZONE 2, KILLZONE 3 and KILLZONE SHADOW FALL) and two handheld spin-offs (KILLZONE: LIBERATION and KILLZONE: MERCENARY). In 2016, the company launched RIGS MECHANIZED COMBAT LEAGUE, a competitive arena-based sports shooter developed from the ground up for VR. Its most recent title, released in 2017, is the critically and popularly acclaimed open world action-RPG HORIZON ZERO DAWN & its expansion; THE FROZEN WILDS.

Games developed

Year Title Platform(s)
2001 Dizzy’s Candy Quest Game Boy Color
2002 Rhino Rumble Game Boy Color
2002 Black Belt Challenge Game Boy Advance
2002 Invader Game Boy Advance
2004 Shellshock: Nam '67 PlayStation 2, Xbox, Windows
2006 Killzone PlayStation 2
2009 Killzone 2 PlayStation 3
2011 Killzone 3 PlayStation 3
2013 Killzone Shadow Fall PlayStation 4
2017 Horizon Zero Dawn PlayStation 4

Established: 1993
Studio Size: 100+
Upcoming Project(s): Men In Black (Rumoured)


Bend Studio is a team of over 100 creative people, working together to create AAA games that are fun. We are engineers, artists, writers, designers, animators, character artists, video editors, recruiters, IT specialists, producers, directors and office managers. It takes every one of us, working together, to create not just great games, but the great environment we share. Bend Studio is located in Bend Oregon, in the heart of the Central Oregon high desert, a premiere resort and vacation destination for adventure seekers from around the world. Within a 10 minute drive of the studio you can enjoy world-class skiing, mountain biking, rock climbing, golf, hiking, rafting, white water, paddle boarding. Located in the Old Mill District, our brand new, state-of-the-art facility is within walking distance of great breweries, restaurants, shopping and more. Bend also boasts great schools, medical facilities and a four-year college. Our people come here to make great games and they stay because it’s a great place to live. Founded in 1993, Bend Studio is famous for making fun games. From the original Syphon Filter series across three platforms, Resistance Retribution on the PlayStation Portable and the award-winning launch title for the PlayStation Vita: Uncharted Golden Abyss, our games are known for their great gameplay, compelling narratives and awesome visuals and audio. Our focus has always been on 3rd person action / adventure games, and this focus continues with the massive, open-world game, Days Gone. We love creating and exploring new technology. We love making AAA games. But at Bend Studio, the most important thing to us is our team. Everyone contributes, everyone helps us grow, and together, everyone is Bend Studio.

Games developed

Year Title Platform(s)
1996 Bubsy 3D PlayStation
1999 Syphon Filter PlayStation
2000 Syphon Filter 2 PlayStation
2001 Syphon Filter 3 PlayStation
2004 Syphon Filter: The Omega Strain PlayStation 2, PlayStation Portable
2006 Syphon Filter: Dark Mirror PlayStation 2, PlayStation Portable
2007 Syphon Filter: Logan’s Shadow PlayStation 3
2009 Resistance Retribution PlayStation Portable
2011 Uncharted: Golden Abyss PlayStation Vita
2012 Uncharted: Fight for Fortune PlayStation Vita
2019 Days Gone PlayStation 4

Established: 1994 (as Polys Games)
Studio Size: ~170
Upcoming Project(s): Gran Turismo 7


Polyphony Digital Inc., a subsidiary of Sony Interactive Entertainment Inc., is a software developer entity. Originally a development group within Sony Interactive Entertainment, the creators of Gran Turismo established Polyphony Digital Inc. in 1998.

Games developed

Year Title Platform(s)
1994 Motor Toon Grand Prix PlayStation
1996 Motor Toon Grand Prix 2 PlayStation
1997 Gran Turismo PlayStation
1999 Omega Boost PlayStation
1999 Gran Turismo 2 PlayStation
2001 Gran Turismo 3: A-Spec PlayStation 2
2002 Gran Turismo Concept PlayStation 2
2003 Gran Turismo 4 Prologue PlayStation 2
2006 Tourist Trophy PlayStation 2
2007 Gran Turismo 5 Prologue PlayStation 3
2009 Gran Turismo PlayStation Portable
2010 Gran Turismo 5 PlayStation 3
2013 Gran Turismo 6 PlayStation 3
2017 Gran Turismo Sport PlayStation 4

Established: 2001
Studio Size: 90
Upcoming Project(s): MLB The Show 22

Untucked Excellence

Nestled in Sorrento Valley, CA, ground zero for some of the most successful tech-companies to call San Diego home, Sony Interactive Entertainment’s San Diego Studio has been a major contributor to the PlayStation line-up since the studio’s inception in 2001.

Known primarily for the development and annual release of our hit series MLB: THE SHOW, SDS is also responsible for a number of other releases including The Mark of Kri, PAIN, High Velocity Bowling, ModNation Racers, Sports Champions 1 & 2, Little Big Planet Karting and GUNS UP! just to name a few.

So whether we’re hitting homers, cruising karts, or just enjoying a bit of fun in the San Diego sun, we’re always doing so with our own brand of style and an approach known to us simply as “Untucked Excellence.”

Games developed

Year Title Platform(s)
2002 The Mark of Kri PlayStation 2
2005 NBA 2005 PlayStation Portable
2005 NBA 06 PlayStation 2, PlayStation Portable
2006 MLB 06: The Show PlayStation 2, PlayStation Portable
2006 NBA 07 PlayStation 3, PlayStation 2, PlayStation Portable
2007 MLB 07: The Show PlayStation 3, PlayStation 2, PlayStation Portable
2007 NBA 08 PlayStation 3, PlayStation 2, PlayStation Portable
2007 PAIN PlayStation 3
2008 MLB 08: The Show PlayStation 3, PlayStation 2, PlayStation Portable
2008 NBA 09: The Inside PlayStation 3, PlayStation 2, PlayStation Portable
2009 MLB 09: The Show PlayStation 3, PlayStation 2, PlayStation Portable
2009 NBA 10: The Inside PlayStation 3, PlayStation 2, PlayStation Portable
2009 Pinball Heroes PlayStation Portable
2010 MLB 10: The Show PlayStation 3, PlayStation 2, PlayStation Portable
2010 Mod Nation Racers PlayStation Portable
2010 Sports Champions PlayStation 3
2011 MLB 11: The Show PlayStation 3, PlayStation 2, PlayStation Portable
2011 Medievil Moves: Deadmund’s Quest PlayStation 3
2012 Mod Nation Racers: Road Trip PlayStation Vita
2012 MLB 12: The Show PlayStation 3, PlayStation 2, PlayStation Portable
2012 Sports Champions 2 PlayStation 3
2012 Little Big Planet Karting PlayStation 3
2013 MLB 13: The Show PlayStation 3, PlayStation Vita
2014 MLB 14: The Show PlayStation 4, PlayStation 3, PlayStation Vita
2015 MLB 15: The Show PlayStation 4, PlayStation 3, PlayStation Vita
2015 Guns Up! PlayStation 4
2016 MLB 16: The Show PlayStation 4, PlayStation 3
2016 Kill Strain PlayStation 4
2017 MLB 17: The Show PlayStation 4
2018 MLB 18: The Show PlayStation 4
2019 MLB 19: The Show PlayStation 4
2020 MLB 20: The Show PlayStation 4
2021 MLB 21: The Show PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S

Established: 2012
Studio Size: Unknown
Upcoming Project(s):

And in case you are not familiar with Team Asobi, let us tell you more about our origins.

The team was first assembled in 2012, a bit more than a year before the launch of PS4. Back then, a handful of us were working away on tech demos showcasing what the new hardware could do. We sat down one day and decided we needed a name for our team; something that would work as a reminder to us of what we believed to be the most important part in any video game: great gameplay and that second-to-second enjoyment it can provide!

In Japanese language, the word “Asobu” literally means “To Play” and so we settled on “Asobi “. Those simple five letters were a surprisingly fitting name with a good sound to it and it stuck!

Fast-forward a few years, the team is still expanding, we launched Astro Bot: Rescue Mission in 2018 and Astro’s Playroom for PS5 in 2020. And now, Team Asobi has become the newest internal studio within the PlayStation Studios family. At the heart, our philosophy revolves around that quintessential joy in play, be it through pixel-precise character controls, exploiting a cool new controller in surprising ways or packing humorous animations in every nook and cranny, this is the stuff that excites us :slight_smile:

Year Title Platform(s)
2013 The Playroom PlayStation 4
2016 The Playroom VR PlayStation 4
2018 Astro Bot Resuce Mission PlayStation 4
2020 Astro’s PlayRoom PlayStation 5

Established: 2006
Studio Size: ~50
Upcoming Project(s):


Hello! We are Media Molecule, and we make games!

We’re a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Worldwide Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we’re currently building the next generation of Play, Create and Share for PlayStation 4: Dreams.

Games developed

Year Title Platform(s)
2008 LittleBigPlanet PlayStation 3
2011 LittleBigPlanet 2 PlayStation 3
2013 Tearaway PlayStation Vita
2015 Tearaway Unfolded PlayStation 4
2020 Dreams PlayStation 4

Established: 2014
Studio Size: ~15
Upcoming Project(s):

A small Sony team striving to make beautiful, imaginative games with heart. Creators of the award winning & BAFTA nominated Concrete Genie and Entwined.

Games developed

Year Title Platform(s)
2014 Entwined PlayStation 4, PlayStation 3, PlayStation Vita
2019 Concrete Genie PlayStation 4

Established: 2002
Studio Size: ~90
Upcoming Project(s):


London Studio is a game developer based in Soho; the creative heart of the city. As an important part of Sony’s Worldwide Studios, we are pioneering emerging technologies and pushing the boundaries of what is possible on PlayStation. All our games have a rich heritage of innovation, and each of them share our mission to immerse players at the centre of a new experience. Our studio has two streams of development. One is reinventing the action games genre from the ground up for PlayStation VR, and the other is leading live action technologies to create interactive and cinematic stories that capture the imagination. Recently our team has amassed critical acclaim for their work on the PlayStation VR launch title, PlayStation VR WORLDS, having gone on to be one of the top-selling titles with PS VR owners.

Games developed

Established: 1995
Studio Size: ~80
Upcoming Project(s):

Headquartered in Helsinki, Finland, Housemarque is a game developer working on console and PC. True to our core gamer audience, we prioritize stratified gameplay mechanics and impeccable audiovisual execution to create euphoric gaming experiences.

Housemarque was co-founded in 1995 by Harri Tikkanen and Ilari Kuittinen. Prior to joining forces, Harri and Ilari founded two of Finland’s first game development studios – Bloodhouse and Terramarque.

Today, Housemarque is one of the most experienced and well-known developers of downloadable games for console platforms, with a successful track record spanning 20+ years.

‘Game is King’ is our motto.

Games developed

Year Title Platform(s)
1996 Super Stardust MS-DOS
1996 Alien Incident MS DOS
1997 The Reap Microsoft Windows
1999 Supreme Snowboarding Infogrames
2002 Transworld Snowboarding Xbox
2005 Gizmondo Motocross 2005 Gizmondo
2007 Super Stardust HD PlayStation 3
2008 Golf: Tee It Up! Xbox 360
2008 Super Stardust Portable PlayStation Portable
2010 Dead Nation PlayStation 3, PlayStation 4, PlayStation Vita
2011 Outland Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360
2012 Furmins iOS, PlayStation Vita
2012 Super Stardust Delta* PlayStation Vita
2012 Angry Birds Trilogy* PlayStation 3, Xbox 360
2013 Resogun PlayStation 3, PlayStation 4, PlayStation Vita
2016 Alienation PlayStation 4
2016 Super Stardust Ultra VR* PlayStation 4
2017 Nex Machina Microsoft Windows, PlayStation 4
2017 Matterfall PlayStation 4
2021 Returnal PlayStation 5

Established: 2012
Studio Size: ~250
Upcoming Project(s): Wipeout (Rumoured)

We’re a professional, friendly bunch of developers from all experience levels and diverse backgrounds. We were founded by industry veterans that wanted to build a world class studio staffed with excited, passionate creators who love to collaborate across varied, inspiring and challenging games.

We build games from concept to completion, whether creating our own IP, working closely with strategic partners to deliver new games in existing universes or even creating exciting new content for live operations teams. Our talented developers across Design, Engineering, Art, Production and QA utilise the latest technologies and tools to create incredible experiences.

Our studio is situated right in the vibrant heart of Liverpool city centre, close to all major transport links in the North West. It’s a city with a rich history and heritage in video games, surrounded by beautiful countryside. Whether you prefer city living, small villages or sleepy seaside towns the region has it all.

Games developed

Year Title Platform(s)
2013 The Playroom PlayStation 4
2014 Run Sackboy Run! PlayStation Vita, Mobile
2016 The Playroom VR PlayStation 4 VR
2017 Airforce Special Ops: Nightfall PlayStation 4 VR
2018 The Persistence VR PlayStation 4 VR
2020 The Persistence PlayStation 4, Xbox One, Switch, PC

Established: 2006
Studio Size: ~90
Upcoming Project(s):

Established in 2006, with a team now over 90 people, Bluepoint has developed a history of delivering the highest quality remasters and remakes in the industry. But that’s not enough for us. Our latest project is the largest in our history, and aims to define the visual benchmark for the next generation of gaming hardware.

Our founders were part of the Metroid Prime engineering team, and have been in the industry for over 20 years, while the majority of the team has been in the industry for at least 10 years.

With each game, we set out to achieve industry-defining visuals and gameplay, while fostering the growth and success of our team.

Games developed

Year Title Platform(s)
2006 Blast Factor PlayStation 3
2009 God of War Collection PlayStation 3
2011 The Ico & Shadow of the Colossus Collection PlayStation 3
2011 Metal Gear Solid HD Collection Xbox 360
2012 PlayStation All-Stars Battle Royale PlayStation Vita
2013 Flower PlayStation 4, PlayStation Vita
2014 Titanfall Xbox 360
2015 Uncharted: The Nathan Drake Collection PlayStation 4
2015 Gravity Rush Remastered PlayStation 4
2018 Shadow of the Colossus PlayStation 4
2020 Demon’s Souls PlayStation 5

Established: 1991
Studio Size: ~900
Upcoming Project(s): Matter


Bungie is an independent, employee-owned game development studio (welp) dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For nearly thirty years that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the next highly-anticipated release in the Destiny universe and new worlds to come.

Games developed

Year Title Platform(s)
1990 Gnop Mac
1991 Operation: Desert Storm Mac
1992 Minotaur: Labyrinths of Crete Mac
1993 Pathways Into Darkness PlayStation
1994 Marathon Pippin, Mac
1995 Marathon 2 Pippin, Mac, PC, Xbox 360
1996 Marathon Infinity Mac
1997 Myth: The Fallen Lords Mac, PC
1998 Myth II: Soulblighter Mac, PC
2001 Oni Mac, PC, PlayStation 2
2001 Halo Xbox, PC, Mac
2004 Halo 2 Xbox, PC
2007 Halo 3 Xbox 360
2009 Halo 3: ODST Xbox 360
2010 Halo Reach Xbox 360
2014 Destiny Xbox One, Xbox 360, PlayStation 4, PlayStation 3
2017 Destiny 2 Xbox One, Xbox Series, PlayStation 4, PlayStation 5, Stadia

Established: 2021
Studio Size: ~71
Upcoming Project(s): Multiplayer Project

At Haven, we are building our studio on the foundation of our passion for making (and playing) fantastic games, and on four core values that guide how we work together every day.

  • Kindness that unlocks creativity and success
  • Adaptability to grow with our communities and lead what’s next
  • Fearless optimism with the courage to think big
  • Excellence in our people, process and product

Now, who doesn’t love a good acronym? We’re not ones to stand in the way of destiny so we’re definitely rolling with it, introducing: The Haven Kafé - a biweekly spotlight on one of our wonderful Haven team members. Every second week you will discover fun facts about the Haven team, and they will share deep dives into different areas of game development expertise, and perspectives on their journey at Haven. We may even throw in a pet photo or two!

Games developed

None currently. Brand new Studio yet to make it’s first game

Established: 2020
Studio Size: 11-50 (LinkedIn)
Upcoming Project(s): Unknown

We make action games with epic stories to foster lasting connections with players around the world.

Our mission is to amass a stellar list of action games over the next decade by focusing on building a core that teams can fork and build from.

Through clever hiring, smart live services, and effective publishing, our engine will allow internal, external, and mixed teams to focus on game design and vision without having to resolve core problems in shipping and operating games.

Games developed

None currently. Brand new Studio yet to make it’s first game

Recently Closed

Established: 2012
Studio Size: 90
Upcoming Project(s):

About the studio

Within Sony Interactive Entertainment Worldwide Studios’, JAPAN Studio is SIE’s oldest first-party studio, dating back to the very birth of PlayStation® itself. Established in 1993, the studio’s internal development teams, along with a number of external collaborators, have been behind some of PlayStation’s most ground-breaking titles.

Priding itself on creating games which defy industry conventions, JAPAN Studio has consistently sought new styles of gameplay in the titles it produces, putting innovation, experience and quality at the heart of what they do. This core philosophy has driven two decades of industry-leading game development and inspired numerous critically-lauded titles.

Spanning four hardware generations and six consoles, JAPAN Studio has delivered some of PlayStation’s most iconic handheld and home console titles, including ICO™, Shadow of the Colossus™, Bloodborne™, Hot Shots Golf (Everybody’s Golf) ™, Gravity Rush™, KNACK™, Freedom Wars™, Puppeteer™, Soul Sacrifice™, LocoRoco™, Ape Escape™ and THE PLAYROOM™.

Games developed

This list is ridiculously long, so here are the notable titles:

Year Title Platform(s)
1996 Eigo no Tetsujin: Center Shiken Trial PlayStation
1999 Ape Escape PlayStation
1999 Panekit PlayStation
1999 Legend of Dragoon PlayStation
2000 Fantavision PlayStation 2
2002 Ape Escape 2 PlayStation 2
2004 Ape Escape: Pumped and Primed PlayStation 2
2005 Ape Escape: On The Loose PlayStation Portable
2005 Ape Escape 3 PlayStation 2
2006 LocoRoco PlayStation Portable
2007 LocoRoco Cocoreccho! PlayStation 3
2007 The Eye of Judgment PlayStation 3
2008 The Last Guy PlayStation 3
2008 LocoRoco 2 PlayStation Portable
2010 PlayStation Move Ape Escape PlayStation 3
2010 Echochrome II PlayStation 3
2013 Pupeteer PlayStation 3
2013 Knack PlayStation 4
2017 LocoRoco Remastered PlayStation 4
2017 Knack 2 PlayStation 4


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Now that’s an OT.

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So September 9 for the show ? Finally this drip news cycle will be over

Good OT @Shpeshal_Nick

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I wonder if we will get a release date on Horizon and GT7.

I don’t think we will see GOW Part 2 they will save that for 2021 shows

hmmm they will probably reveal the rest of timed exclusives games

The XGS OT needs to up its game…


After they announce their new Studios

The Xbox OT has no games. :smile:

So, I know we’re expecting HZD in 2021, but could God of War possibly make it in 2021 as well, or is that generally perceived as being a 2022 title? It would make sense if it was 2022 especially if HZD ends up being a fall release.

You can all but bank on God of War being 2022. You can assume they started work on it basically late 2017/early 2018.

Which would mean a decent 4 years if it releases March-May 2022.

I can’t wait to play their games on PC!

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Wow…amazing and spectacular OT Shpeshal Ed. Only thing needed is that “jump to” option on the right side to get to the studio you want instantly. Other than that, perfectly done.

My release date predictions -

  • Spider Man: Miles Morales - launch
  • Ratchet & Clank: Rift Apart - March/April 2021
  • Demon’s Souls Remake - Summer 2021
  • Gran Turismo 7 - Fall 2021
  • Horizon II: Forbidden West - February 2022
  • Returnal - Spring 2022

For unannounced but expected sequels -

  • Spider Man 2 - September 2022
  • God of War - Spring 2023
  • Days Gone - Spring 2024
  • Ghost of Tsushima 2 - Spring 2025

Those are my predictions. I’m not expecting Sony to release those unannounced but expected sequels before 2022 because they will want the user install base to increase before releasing them.

Wow impressive work. Props to you and thanks for such thread!

I legit hope Sony goes back to the variety and experimentation of the PS3 era. I’d prefer they don’t further lean into the “third person narrative driven slow walk and talk and shoot/attack (enemy type)” thing.


I see Sony having their smaller games be about variety and experimentation. I don’t see that happening from Guerrilla Games, Naughty Dog, Sucker Punch, Bend Studio or Santa Monica. Insomniac is the closest that you would get to what you’re looking for them to do and even then, I think their smaller titles would be for PSVR 2.

I think there’s a chance a Naughty Dog does something different next. I’ll be disappointed if it’s Last of Us 3 or (God forbid) Uncharted 6. And if they’re doing a new IP, it’s a chance to try a new game style like they did from Crash to Jak and Jak to Uncharted.

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Pretty sure Naughty Dog is finished with Uncharted series and while I do see TLOUP3 happening, I believe that it will be at the end of the generation. A lot of people are thinking that their next game will be a new IP based onthat Savage Starlight comic that’s in TLOU. But we’ll see what they do.

I can’t see GOW in 2021. That would be an insanely short development time of only 3 years. 2022-2023 is most likely