The Witcher 3 was on another level. The only games I have played that’s close in terms of side quests are AC Odyssey, Ghost of Tsushima character side quest story lines and Starfield’s faction quests and a few side quests that I was able to play. In other words, it’s very few that can get close to The Witcher 3.
As for Rebirth, im enjoying the side content for the most part. It’s not amazing by any stretch but it’s decent and I look at it this way - if you played through the side content in Redfall or Halo Infinite like I did then you should have no problem playing through the side content in Rebirth because while not amazing, it is better than those two games and many others this generation.
Through 6+ chapters and 40+ hours of gameplay, I would classify the side content in Rebirth as being in the middle tier. It’s not at the top tier level of The Witcher 3 or those few other games I mentioned along side it but it’s not bottom tier like Redfall and others either. It’s basically in the middle where 95% of open world games sit in this regard.
Where the story/characters/writing made the side content in The Witcher 3 great, it’s the combat system that makes the vast majority of the side content in Rebirth at the very least good and enjoyable because of the combat.
If you ever get a PlayStation 5, Rebirth is still worth buying for the combat/gameplay, main story line, set pieces, soundtrack, voice acting performances, the visuals and the atmosphere and immersion of all the regions (at least through 6+ chapters).
I was once told by a very senior manager that the iron triangle of SW development (look it up younger people it’s not very trendy anymore) was a false and outdated concept and that scope, schedule and quality can be kept the same whilst reducing resources because “efficiency”. He was wrong. People are naturally efficient in the main and will always try to expend the least effort to get the desired result.
So it’s not a big stretch of the imagination to link this apparent reduction in quality of deliverable to a sudden reduction in resources (that’s human beings to us normal folks).
Wonder how many times they will have to deliver updates twice for the costs to outweigh keeping they guy who knew how to do it properly.
In my experience the long term costs are almost always higher than the short term savings but the exec. responsible will invariably have moved on by the time this becomes apparent.
Yeah I feel like this is a risk as graphics get more complex, Forbidden West is a visually stunning game but I frequently found it to be too visually busy. It was frequently hard to read the visual language of the video game.
Agreed. HFW is in my opinion the best looking game of the current generation along with Avatar: Frontiers of Pandora but most of the time, it’s too much. They went overboard. lol
Nice. Will definitely download and try this out. Rebirth, got Granblue yesterday in the mail from GameFly and now a demo of Eve’s ass, err, I mean Stellar Blade.
Some would say the Spider-Man New York map is already overused and old at this point after Spiderman, Miles Morales, Spider-Man remastered, and Spider-Man 2….
. An online game would be another Spider-Man game using the same old map?