PlayStation 5 |OT| This SSD has no limits

I don’t really get why people are making a big deal about this. These modes have been in every game they’ve released, they just have one less mode.

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Oh you know why.

I can already imagine the usual suspects going: Phil Sphincter should be ashamed of himself, Forza isn’t even running RT in all modes and not even in 4K, Spider-Man can do it all the way up to 60fps with no visual compromises! #GreatnessAwaits #XboxSeriesShit

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Sounds like they decided to lower the resolution in their 60 FPS mode so they could keep RT reflections. Just a design choice. I probably would prefer the resolution in this case because it is only RT reflections and on limited surfaces.

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and the quality of the rt reflections aren’t great either.

I am honestly not impressed by Spiderman 2 graphics. Not enough improvement from previous games imo.

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I don’t care that much about the graphics, I’m more concerned that it looks like just more of the same overall. First game got old long before I finished it.

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ya i dont get how this game can have all these modes with rt and starfield cant have a a 60 fps mode

Its simple. Starfield has actual systems working while other games don’t.

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Same. Doesnt look much better than the PS4 original.

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Yeah, I mean they have added a new part of the city, so that’s cool. But if its just going to be the same gameplay again, no real big changes…

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Completely different game designs.

Makes no sense to compare them, they’re both doing different things.

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IDK im 30 hours in and I love it btw but you have small areas each loaded in separately. these areas dont seem to have the density of spiderman and thats open world and its 60 fps. I keep hearing about the scop but im starting to disagree

I dunno, those areas have a lot of interactable objects in them with life like physics. Does that count as dense? There are also a number of underlying systems.

You can disagree all you want, but you can’t just look at a picture and tell where a systems resources are going if you don’t know how resource intensive things are.

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To be honest, I never game at anything over 1440p on my PC, I don’t think I massively gain anything at 4K, compared to 1440p. I’ll almost certainly get higher frames and higher graphical settings than any console game and I’m only using a 3070ti.

The physics in Starfield alone is crazy never mind the amount of textures required for ever persistent things in the game.

Two completely different games, that are good at what they do.

[quote=“pg2g, post:6275, topic:2428”]

I dunno, those areas have a lot of interactable objects in them with life like physics. Does that count as dense? There are also a number of underlying systems.

You can disagree all you want, but you can’t just look at a picture and tell where a systems resources are going if you don’t know how resource intensive things are.

[/quoI see your point for sure I just feel like at the min they could of added a 40 fps mode at least

All of these useless comparisons is why gamers today sucks. They’re two completely different games and there’s no point comparing the two. It’s of course much easier for spiderman to have seamless loading while Starfield def has to do more stuff to load due to how massive it is. It’s sad that gamers have turned on Bethesda after they released fallout 76 because I don’t remember gamers being this toxic towards them.

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