PlayStation 5 |OT| This SSD has no limits

Nah, that seems like a scam.

DualSense battery life is already abysmal, I cant imagine having it be worse. During my play through of God of war, which was a somewhere between 20-30 hours, I went through four full controller charges (swapping out controllers).

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Yeah, I had to get a second controller right away to deal with that. Which is a horrible solution really.

It’s a very nice controller otherwise though, the regular DualSense that is.

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Yeah, overall it’s the best controller they have ever made. I could live without the speaker and don’t find the triggers particularly compelling, but I do like that haptics.

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It’s that apple effect, feeling premium while being a dog turd in reality, way overpriced, with useless gimmicks, features that nobody use. They add them to bump up the price lol

Apple is not a device, it is a life style :joy:

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If it had asymmetrical layout I may have made the jump on it. I feel the news about shorter battery life than the dualsense killed any hype I had for it

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That would have been better than all the other features. But then they would have had to admit its superiority.

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They don’t need to admit, when it already known. Literally every other company use it. From Nintendo, with Switch Pro Controller, which is basically a 1 to 1 copy of the Xbox Controller layout.

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Huh, Astro’s Playroom was a neat little thing. Cool way to get to know the new controller, surprised it was an actual game.

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You can just go into a store these days and buy a console. What a time to be alive!

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You can indeed. My local Walmart, Meijer, and Gamestop (the only three stores I check as I typed this) all have them in stock and available for pickup.

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So, I just finished playing God of War Ragnarok and I have some random thoughts.

Overall, the game was great. Personally, I don’t think it was a 90+ game, but it was solidly in the 85-87 range for me.

I can’t remember the last time I played a Playstation game this close to launch. I normally wait 6-12 months after launch and pick them up on sale, but my son was eager to play this one so I bought it for him/us on Christmas morning. I was pretty shocked at how many bugs I encountered. None were game breaking, or even that major - but I could barely go a single play session without encountering something weird.

  • Being “locked” into a cut scene position after the scene was over.
  • Being stuck in combat after all enemies were dead.
  • Not being able to trigger events that were supposed to happen.
  • Unkillable enemies (this one required a restart).
  • Gateways not triggering when clicked on (walked right through it but was still in the same zone).

There were others as well, but those are the ones that stand out. I can’t remember playing a Playstation game with so many bugs, but perhaps that’s because I usually play them much later after launch.

My biggest gripe with the game was just how “locked down” it felt to me. Everything seems so scripted and controlled and there were so many relatively tiny play spaces (boxed in by walls to climb or cracks to squeeze through). While I was playing the game I kept thinking about Stray and how lots of people were griping that it had “fake platforming” because you could only jump or climb when a button prompt allowed you to . But that is exactly how GoWR is as well. Why the heck can’t this god jump unless a button tells him to???

My last random thought is on rpgs vs action adventure games. GoWR has so many rpg mechanics. Everything from gear to skill trees to character level to leveling individual powers and weapons is in the game. Yet this is so clearly not an rpg. This is a story about Kratos and Atreus (and Freya) - not you. The player does not get to make any meaningful decisions (that influence the story). We don’t even get any meaningless dialogue choices. The story was great and I enjoyed playing it, but in some ways the game design just made me want a real rpg even more.

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If I am being generous I would give it an 80. Outside of the shear polish of it, and the story, the act of playing the game was an absolute slog to me.

It has great moments, but the amount of the game that is spent watching cutscenes, holding forward running down linear paths so characters can chat, and engaging in segments where the entirety of your agency is hitting the button it wants you to hit is kind of absurd.

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I agree with all those gameplay gripes, but I never felt like the gameplay was a slog. Part of that may have been due to my decision to turn down the difficulty after the first couple of fights. I was winning the fights, but they felt like wars of attrition at the base difficulty. That was not the type of experience I wanted with the game.

I think a lot of it, to me, was that it had a similar problem as the first game. There are so few enemy types that once you learn how to handle each it all became wrote.

My outlook on it could also be skewed by the fact that I played the holy hell out of Elden Ring this year and that game is the absolute antithesis of GOW and I couldn’t get enough of it.

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Ragnarök is a absolute Masterpiece

  • Gameplay is absolutely sublime - vicious combat that when it clicks makes you feel incredible
  • Insane amounts of production values - set pieces, enemy encounters, bosses, side content.

The game is massive. I have been playing everyday for almost a week, and spent like 20 hours playing over the weekend and im still not close to being done. This is by far the biggest most ambitious game Sony has ever produced, and now I understand why it took 4.5 years. So much new content here that it really boggles my mind. I am in love with the gameplay loop. I love exploring, mini bosses, the combat, new story missions. The side missions have gotten a huge upgrade. This is how you make a video game. GOW 2018 was already as close to perfect as you could get.

This is GOW 2018 on steroids, and every single Studio should learn from it. Just ditch those vast empty open worlds and make something hub driven like this where exploring every inch feels rewarding, and progressing through the story isnt punishing but fun.

The crater area is fantastic. So much to do here for an entirely optional area you can only get to through a random side quest. And then it has secret areas inside the secret area

This sort of stuff that is entirely missable is what takes this game up to S Tier

Honestly I don’t know how guys already finished this game. The crater is the biggest side content I’ve seen in any game ever. Is just too big

The Berserker Twins down after nearly 4 hours straight! Man that is a hard fight, harder than Sigrun in the first game I think

Not mine video but the beserker Twin is the game’s hardest boss

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I did love the crater area. It was probably my favorite part of the game.

One other thing I should mention is the post credits content. Without getting into spoilers, this game has a true epilogue (involving multiple little quests and quite a few surprises) that is truly well done. This is something I wish more games would do. Hats off to the developers for taking the time and care to (and money) to add this content to the game.

PlayStation version of the Red Ring of Death?

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Ill have to risk it, the fan in mine makes a ticking noise if I put it horizontal. If it breaks Ill just never replace it.