Sony seem to becoming more and more like 360 era MS. Driven purely by hits. With the Ps1-PS3, they would fund so many games that were never going to set the world on fire, however Sony would still do it
Well if you are good enough to make games that people actually play there are better games tools you can use and then sell your creations. So there is a lack of a creator-player loop, I think.
Sad but true.
If you want to create content, why would you limit yourself to a small audience of like only 1-2 million? Make a mod for Skyrim or Minecraft and you have an active audience of 10 to 100 times that. Hardware platform is also limited and the marketplace is not open.
You also have to pay for it where Blender, Visual Studio, Unity and Unreal are free. There is no place for a product like Dreams in the current landscape
lol shawn have been taking shots left and right, good business man. him pushing for Insomniac was probably sony best decision in last 4 years
Extremely surprised how commercially successful Days Gone was and it still didn’t matter cuz of the reviews perhaps. Naughty Dog got a second chance with Uncharted, Bend should have gotten it too. More so on top, maybe Sony didn’t want two different zombie based franchises. But I don’t know, they could have put TLOU franchise to rest and continued with Days gone. Also I think Days gone was one of the only games under Sony being made using Unreal Engine and not a proprietary one.
All in all, extremely weird for such a commercial success to be completely skirted. If the first game already sold that well despite not being received as well, then shouldn’t that just make the case for a sequel which is at minimum guaranteed to do the same, but with far more improvement in every place the first one lacked in.
Days gone was only made by 100 people ? Damn .
probably for sony but who knows
Sony like other AAA companies care about first months sales at high price because that it when the money is coming.
AAA Games budget only increased not something like back in PS3 Gen. the game did it’s job and sold well but that profit was not big so i understand why Sony didn’t want to make another one. not that i agree with decision anyway the studio seems to be working on MIB game which could be big for them so there is that a guess.
Sony relation with Jeff ended on bad term, Phil should contact him to work on project he got 20 years of experience industry. DG was decent game with bugs that killed impressions on launch day.
Are they the one worked on retturnal as well?
This may be the PC port for that
that true but it says Unannounced AAA Title, so it’s either PC port like you say or New IP
Don’t talk nonsense. They employ a lot of people. The head of Media Molecules said in an interview that Sony is investing even more money in them. Moreover, she is on excellent terms with Hermann Hulst. There are literally no closing prerequisites.
They are working on a new project right now. When it comes out, then the studio and the management will decide what to do next.
damn
And what does that have to do with their output being mediocre for a couple of years now? They havent produced anything meaningful for Sony in a WHILE now and you gotta produce.
No room for sentimentality in business.
naah I would consider Dreams as a good and important project for Sony. We constantly berate Sony for forcing this blockbuster model across their first party studios, but Dreams is patently not that and it’s good Media Molecule was allowed to pursue that even if it meant it wouldn’t bring any similar success. Dreams has a small but very passionate community. It should come to PC asap, no idea why that hasn’t already happened. I see some people say “oh there are already game engines that do what dreams does but better” but that’s not entirely right. The game art and development pipeline is vast and requires multiple tools for multiple things, all operating together with clunky industry standards. Dreams brings all of that together to a decent level where hobbyists and pros alike can do some cool stuff, and eliminates the “industry” frictions. But yeah, it needs to be on PC already, and also add support for more control types.
But Media Molecule needs to also get back to doing actual games too on the side. They’re kinda like Rare with SoT right now, but without any of that significant success to justify being a one project studio for so long.
By the way, apparently it was either Rare or Lionhead on the chopping block and they chose to shut down the latter. MS must be relieved that SoT turned out to eventually be such a success cuz otherwise they’d be in this exact same situation that you describe Media Molecule to be in, if not worse.
This.
I dont wanna see any studio closed as a video game lover but as someone business oriented its looking kinda spooky unless Sony just turns there head completely.