PlayStation 5 |OT| This SSD has no limits

Yeah. But I do think there is a certain sentimental value associated with Media Molecule. It’s a UK studio, and Jim Ryan is from there and it’s one of the more prestigious OG studios of Sony. Japan Studio (or technically “consolidated around Team Asobi”) was easier to kill for Playstation because they shifted their HQ to Cali, Japan was no longer a viable market for them at least to the degree it’d been before, and the games weren’t selling either, and soon all the important talent were bleeding away.

Media Molecule used to make very successful well renowned games, then their publisher got interested in an alternate hardware market (Vita) and the studio was put on making games for that, and then that venture failed, and now the studio had to scramble for what to do next, and then they did what can only surmise to be a super passion based community driven sandbox type experience. Sound kinda familiar? :smirk:

They also have like 50-ish employees, which is crazy for a first party studio and I just went through their wikipedia and it says Media Molecule has that built into their philosophy to remain as small as possible. I’m feeling like that philosophy in the current day is working against the scaling and ubiquity their passion projects could love to have.

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In fact, apparently Kojima modelled his own studio’s size and culture around Media Molecule’s after visiting them in 2016. He set a limit of 100 employees at Kojima Productions. As we know now, that wasn’t the entire strength of what Death Stranding used. There were around 70 people from Guerrilla across all departments that helped on the game, but that just wasn’t made into a big announcement.

I’m thinking the Initiative is in a similar place right now, and the outsourcing/“partnering” with Crystal Dynamics thing has kind of always been the plan.

Anticipation Popcorn GIF

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Sony are such weirdos when it comes to this stuff man

They’re #shook

The more it changes, the more it remains the same.

I think it’s a thing for every platform, so apparently it’s a Mihoyo thing and not a Sony thing. It’s pretty telling that everyone assumes it’s Sony’s fault because they’re so backwards about this kind of thing, though.

This whole Days Gone Bend Vs Sony Vs Bend featuring Crazy Podcaster Jaffe saga is far more interesting that the character of Deacon St. John.

Days Gone WAS good though.

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It would be easier to read if it was out for more platform like the Switch. If it was fine there but not PS, then we’ll know.

I think that statement was based on the mobile and PC versions, but I really don’t know the first thing about this game. Just wanted to pass along information that seemed relevant and hoped someone more invested could clarify.

See, that makes much more sense lol.

There was no way Days Gone was outselling GOT.

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yep. The weebs would’ve gone to war otherwise. Thankfully, the clarification came swift and clear.

Personally, I do believe that Days Gone is over 10m but since it’s dead, Sony isn’t going to promote it considering that Tsushima just had a DC released and expansion. Plus, it released a year earlier so wouldn’t be surprising to me at all.

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I wonder why their multiplayer has little to no hook if they have games that sold a lot. It’s like people see the movie and put it away for a long, long time.

Making a multiplayer game takes a different kind of skillset.

I agree. It’s just when you look back, even Killzone 2 or 3 didn’t take off in multiplayer scope. Good games, but longevity seems short.

Cos i feel they don’t have the same respect for MP as MS do, MS studios (343, coalition ect.) I feel treat the MP side just as much as the SP 50/50 like most of the time. It feels like SONY still live in the 360/PS3 era where everything had a half assed / supported MP.

Then there’s the origins of the companies, PS2 verses the OG xbox, the philosophies back then still reverberate through the companies today.