I remember articles when the 360 launched saying they didn’t need the console because the graphics didn’t look much better than the previous gen. Most of us Xbox enthusiasts held onto hope due to that Gears snippet during a montage running at 10fps. Perfect Dark Zero looked bad. My most played game (by far) until Oblivion launched was Geometry Wars. A few months after launch once Oblivion and GRAW launched and the Fight Night demo came out, we felt better. From a technical standpoint, was underwhelming on launch day. Was talking to a longtime gaming friend about it yesterday.
We could be in for a similar cycle. Once Cyberpunk and it’s next gen patch come out next year and some first party studios are finally ready to reveal gameplay of things they’re working on, people will probably forget about where things stand today.
Either way, I feel like we’re fighting over minor, insignificant things for the most part. I hope they patch the screen tearing. Otherwise, the user experience on both games is very similar. I feel like the primary advantage with the Series X hardware is something that could be leveraged by first party for things like physics, AI and ML. Counting pixels and blades of grass feels like it’s jumped the shark.
It’s impossible to tell without knowing how they captured it. The SX version definitely looks sharper which may suggest higher resolution but the capture will arguably make that difference.
Ah, I did watch the 4k version, but on my laptop at 1080p (though in some X vs Pro comparisons the difference in definition between them is usually very noticeable), so that could be why it didn’t seem that different for me. But I saved it to watch on the big screen once I get home
It would be a surprise if it’s higher resolution than PS5 after all, because even John from DF said it was true about the resolution dropping lower than PS5.
Ok, paused the video in a few frames and does look like to be more defined on SX. But the colors are also quite different so I dunno if it’s just the compression algorithm kicking in
So, as expected early generation games from third parties like Ubisoft are basically the same. It’s going to take talented developers to get the most out of these machines, and I expect it to be pretty close for the average gamer.
There isn’t a “fuzzy” 900p thing this time to distinguish. I expect less than native 4K on most games because upscaling techniques like DLSS allow power-hungry features like RTX at 60 fps. We will see what the situation looks like in another couple of years. Also, many third parties will make the effort for games to appear the same - or close enough that games have to be truly ANALYZED to see the differences. Some engines will run better on Xbox, though. I just don’t think games will be the defining factor here.
SDK issues are ultimately something Xbox should have had sorted out, just like having launch games. There really is no defense that is anything more than excuse making. It doesn’t matter why they are behind and are in this position, only that they are and that is unfortunate.
Development cycles don’t always fall on the launch of a new console, and with the push for Gamepass it makes even more sense for MS, and looking at the launch almost all games have been focusing on cross gen anyway as these consoles are more upgrades in that regard than brand new machines meant to replace the older gen right away. GMes like Gears Tactics, COD Cold SR and Watch Dogs look phenomenal honestly compared to their last gen versions so I don’t know how you are not blown away by those games.
Assassin’s Creed is pretty much identical on both consoles and the extra frame rate drops here and there (on both consoles by the way so it’s not one sided) means nothing in the grand scheme of things. Wouldn’t be surprised if Ubisoft pretty much aimed for parity on this title. Watch Dogs might tell a different story as it runs a locked frame rate and has heavy use of ray tracing.
We don’t know how the SDK would be without covid. Could be something that would be a non issue in the original schedule, and not something that could be planned for.
Regarding launch games. I disagree completely. Yeah, they had less day one games, but only because they decided to hold games just to make it for launch. It’s simply a different strategy. Sony wants to sell PS5’s so they hold stuff to launch with it (and artificially limited PS4 availability such as DS). MS wants to keep gamepass subscribers so they released games throughout the whole year, and you can enjoy all them on SX.
Can we please stop this bullshit? Ignoring the hundreds of thousands dead from COVID and the near shutdown of entire industries, and the effects that it had on gaming development (a hobby), should be a ban-able offense at this point. So of course the SDK’s development was affected far more than Sony’s, because the PS5 was supposed to launch last year subsequently giving devs like Insomniac and Ubisoft considerably more time. I’m unsure if you’re not an adult, or if you’ve been lucky enough to work in a field not affected by COVID (though that’s nearly impossible to imagine), but the impact it’s had on my industry and so many others cannot be overstated.
Secondly, the hardware is more capable than the PS5 so just give it some time before being so damning.
Take a deep breath and relax. Bannable offense? What are we that other forum now? Of course Covid impacted things, but let’s not act like Sony wasn’t equally impacted. They managed to get a console out with launch titles and a more robust SDK. Your claims of who started what when are just guesses and it still matters not. Xbox and Sony both had a job to do under the same limitations, and frankly, Sony just did it better.