PS5 might as well end up outperforming their specs in time, but right now it is behind a 5700 too.
But that is a bit more in-line to the expected as it matches the 5700 specs with the caveat of sharing bandwidth with cpu, ssd and audio instead of having exclusive access like 5700 does (though a bit of that could be counter balanced because amd always improve rop compression and cache on newer architectures so they are more efficient with the same BW)
I can only put this down to immature tools on the Series X. From working with PC hardware for almost 15 years the Xbox has a bandwidth advantage in ram, faster CPU and a wider more powerful GPU. The only thing I can point to is API dev tools. Unless there is some insane bottleneck in the hardware design.
Iâm absolutely loving my series X so I expect these issues will be ironed out once the DX12U tools improve.
Phil said a few times that the hardware was ready but he was worried for the platform and tools not be up to par for launch. When covid hit he even said that these is the only concern he had about SX getting delayed as they wouldnât wait for any game.
So I assume itâs not planned. They most likely intended to have the final performance in time for the games to launch.
Not being funny but a few weeks back Iâd heard things were a lot tougher than theyâve turned out. Xbox put some mad work in to get up to par. ACV was not close to 60 which is why footage wasnât being shown.
Letâs just appreciate the work in the pandemic to have such a good launch. The fact people are arguing over a frame here or there is a good result.
The tearing is a function of all Xbox consoles not just the series X. Needs a patch.
I was thinking to myself "they could have been more upfront about this. Yes the system in terms of specs is the most powerful but tools also have to mature. But then I read your post. I wasnât aware Phil had spoken about that at all. Thatâs definitely good to know.
This sure puts things much better in perspective. It wonât matter to silly people on social media who will use this as âammoâ or whatsoever but then again they donât matter either.
Hope all is solved soon. And that Ubi person needs to get real and be honest next time. Should have just said itâs dynamic for both.
Iâve spoken to a few people Pre launch and it was hairy. Also do not expect a huge gap at any point - Sony have some good implementations and the gap will be lower than the hardware percentage suggests, itâs going to be an even gen with some games perhaps even being better on PS5 as they have some stuff that Iâm told improves shader performance over the Xbox.
Iâm guessing the launch titles will improve a bit for Xbox but just donât expect a meaningful difference in performance is what Iâve heard.
I also think the difference on One X and Pro came down to resolution and those differences will be less marked with RT and 60 FPS targets in play. In short I think we will be looking at much more equivalent performance this time round.
But when it comes to shaders, Xbox has that with RDNA 2. Itâs just going to take time. But Iâm fine with PS5 performing on par and looking on par but it would be just kinda strange if it takes the lead. But I guess what you say about the hardware percentage could be true.
But hell, it certainly shouldnât underperform like it seems to be doing now with WDL and ACV. But with all things considered, it was to be expected and itâs unfortunate but it should improve. Hopefully sooner rather than later. Because I really donât want XGS games to suffer from this.
I would almost say I wish MS had not waited for RDNA2 so that the tools wouldnât be behind. With the messed up state of the world right now which will cause game development to take longer itâs very unfortunate if this is yet another issue. Whereas for PS5 it seems to be mostly âsmooth sailingâ or at least close to what was expected.
But what do I know? Haha, nothing. In time Iâll look back at this message and probably think âhow could I have said such a foolish thing about RDNA2â. Once itâs being fully utilized.
They waited for RDNA2 so that it helps their cross PC platform development. Bottom line is I think the state of launch games is good news. Because it was looking worse a month or two back.
To be honest the hardware this gen is amazing, from the S, to PS5 and XSX. We get huge upgrades in CPU and IO and this is all we could ever hope for. Devs have a huge playground this gen to innovate in a lot of areas and Iâm eager to find out what we will get in this generation.
Exactly this. The series X and S are a joy to use. I donât get why people are getting hung up whether they are a frame or two worse than the PS5. All consoles have huge power itâs not really relevant anymore.
The real question is how long will it take for them to reach the desired performance. If it takes a few more months than OK, but if he are talking more than like 8 months to a year they could be in a very bad light.
He talked about these in quite a few interviews back then but I think this is one of the times where he said it (hardware OK as he took it home last year and platform was stretched)
Pardon me if itâs not this one I canât watch right now
Despite people being eager using NXGamer as a source (who seems focused on PlayStation content), I wouldnât worry.
With whatâs happening in the world right now, and MSâs decision to wait until the full RDNA 2 menu was ready, it wouldnât be a surprise if the DX12 API isnât performing as expected on XSX hardware yet, and developers are still adapting to use the Game Core development kit which supports console, PC and mobile. Thatâs a big change from the previous SDK which just supported console.
What weâve got for XSX is impressive IMO, but its coming in hot. Forza Horizon 4 patch includes downgrades from Xbox One X (which most people didnât even notice until Digital Foundry highlighted that issue), Watch Dogs ray tracing patch arrived late. Developers always get more out of console hardware as time goes by, XSX wonât be an exception.
Series X launched on Tuesday. Its Friday. A bit early for the concern, no?