I mean the whole “25 years in the making” is marketing jargon mostly, but I do believe Todd Howard when he says that only now they have the technology to fully realise the studio’s vision.
Also, when it comes to marketing for this game nobody should be concerned because this thing will be plastered everywhere come November 2022.
Kind of a shame that other forums and reddit are constantly trying to downplay the game. They say people shouldn’t be hyped because we haven’t seen gameplay yet, which is a fair enough point, but the same people who make these points are also the people who keep trying to compare this game with Cyberpunk, ‘jokingly’ call Todd Howard a liar and keep trying to tell people it can’t possibly be good because of F4 and F76, which kind of goes against their statements that you can’t judge a game before you see gameplay.
It’s honestly starting to annoy me, and it’s not limited to Bethesda. The same applies to Obsidian.
Think the 25 years in the making is a reference to the cancelled sci fi rpg Bethesda was working on before Morrowind, it’s still marketing jargon though.
I would personally rather have an instant travel from world-to-world system, unless they make space travel intuitive and actually a fun game in its own right.
I have poor directional sense, in real life and games, making a lot of games that include some kind of navigation ‘getting lost simulators’, which is not a very fun genre.
It is indeed in reference to Starfield, not necessarily the game, but the idea of a spacefaring RPG. It’s a cute limit slogan if you are into all that.
I am willing to bet money that these people wouldn’t say this at all had it still been coming to PS5 as well. We haven’t seen gameplay yet, true, but that would go for any new IP and by any studio and that includes Sony studios in my opinion. BGS proved themselves with Morrowind, Oblivion, Fallout 3, Skyrim and Fallout 4 and only one misstep with 76, which isn’t fully a BGS game.
If it’s a brand new studio, with people that don’t have a track record yet I’d agree, definitely wait and see then but this is a studio that has a stellar track record as far as I’m concerned.
I mean if they could make piloting a really appealing and fun mini game in itself then that’s good. I just really dread the idea of having to do something boring, laborious and potentially getting lost in-between any section of fun gameplay.
I mean it’s common sense when you consider his idea of a “grand space RPG”… that Todd has said could only be done with the hardware that is available now, and a complete engine revamp. He also said starfield takes significant influence from Outer Wilds…
We’ve also seen leaked images of spacecraft which seem to be customizable.
Well, I doubt it’s going to be Kerbal space program or Microsoft flight simulator levels of complexity… so I wouldn’t worry.
For Todd’s vision of a Sci Fi epic which has never been done before… flyable spacecraft and traversal between planets is key. Gives you that next level of immersion…
I mean it would be more realistic if you had to do your grocery shopping, household chores, pay your bills and take a shit once a day in GTA, but I don’t know if it would make it a better game.