Joseph Staten had always said Seasons, and repeats it again. I had not seen this earlier, but confirms the expansion of season 1 impacts coop and forge. https://www.eurogamer.net/articles/2021-11-19-halo-infinite-the-big-interview-with-343-head-of-creative-joseph-staten
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You touched on it there: campaign co-op and Forge. You had said campaign co-op would come roughly three months after launch, and I know you’ve extended the first season to May. What does that mean for your target windows for those two features, which I know everyone is really looking forward to?
Joseph Staten: Yeah, at the time that we talked about campaign co-op and Forge I said our goal is to ship campaign co-op in Season 2 and our goal is to ship Forge with Season 3. Yes, we are extending Season 1. So our goal still remains what I said before, which is to ship campaign co-op with Season 2 and Forge with Season 3. But those remain goals. Those remain targets. And we can’t commit to any hard dates right now, because as we’re seeing with this multiplayer beta, other things might move up in the priority stack for us. If it turns out that our progression system just isn’t working the way that we intended, if we need to move some of these bigger rocks that I talked about sooner then we as a team will make those decisions and will clearly communicate to our fans why we’re why we’re doing certain things.
To be clear, we haven’t made any decisions along those lines yet. We’re still 48 hours into our beta. But we are listening, and we are genuinely listening and learning from our fans. And we’re not just going to stick to a plan if we learned that there are other more important priorities.
So that’s where we are as a team right now. I often say to the team, look, it was a really challenging year that we just went through, a lot of hard work, I think that this coming year is going to be filled with at least as much, if not more, good, hard work for the team as we really stand up this live service. And really make good on all of our promises to fans.