Gears Discussion Thread: What should the future of the series be?

I enjoyed TLOU 2 gameplay more than Gears 5 as well .

I never played Division 2 so I can’t comment but what I am talking about is having control over your actions, that is what I mean by saying precision. Controlling your character, getting in or out of cover or even cancelling is vastly superior in Gears…does that mean less fancy animations? sure but I’d get precision over better looking animations.

Gears can be played at 2x (maybe even 3x) the speed of TLOU2 (watching any decent player and you will see what I am talking about) and there’s a reason for that. Most players think of Gears as the slow, get behind cover with you Lancer and wait for the enemy to pop it’s head thing, well it’s way more than that and the complexity/depth of the mechanics is what makes this possible.

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I do like that Coalition has variety in terms of environments in their settings and its not all “beautiful destruction” like the first 4 games.

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Gears 4&5 were the closets Xbox 1st party has gotten to that Sony 3rd person cinematic action game. A lot of that is because of the technology, animations and environments. That’s a lot feel Coalition’s abilities are wasted on the limitations of the Gears franchise.

Some people enjoy Ryse more than Devil May Cry 5 but that doesn’t mean much or add anything worthwhile to the discussion when we are strictly talking about mechanics/depth.

edit: nah

Pretending that Gears is this high precision shooter by comparison is especially funny as a critique.

If you’ve played any of ND’s games in the last decade, you would understand that’s a design choice. ND try to simulate more realistic gunplay for player immersion and as a means to incentivise players to think more strategically about their approach to encounters. They want players to use the full bag of tricks made available to them.

The moment to moment gameplay encompasses more than the simple act of aiming and shooting and cover mechanics. This approach is not inherently better or worse than Gears, it’s just different and a matter of preference.

What’s also clear from your apparent lack of familiarity is that you’re assuming the SP gunplay is representative of the PvP mode. When is this the case in modern games? MP modes almost always have different tuning and balancing, I know Uncharted 4 did.

You’re misinformed and come across as bitter, I suspect because TLOU 2 looks better and plays better than Gears in the eyes of many, which is weird, but okay, at least just be honest about that.

Did you actually play TLOU2 or nah?

Oh I did too, overall mechanically TLOU is superior, but it’s not a shooter. Gears still I think has better pure shooting.

Oh so now you shitting on Ryse ? Thats blasphemy . /s

youre dead courteney cox GIF

This reads like something from that other place. God forbid people actually have different fucking experiences. Yikes.

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I didn’t speak to his experience with the game. Not once.

Ya man was claiming TLOU 2 is “all about eye candy” and drawing false equivalencies between games that have entirely different approaches to gameplay.

Assuming he’s bitter is the more charitable interpretation.

It’s pretty apparent that you are clueless when it comes to Gears, that’s normal as a lot of people don’t dive into the mechanics and you clearly don’t have a basic understanding of Gears gameplay and the basic concept of what makes mechanics precise or not.

You saying that Gears has different balance in MP when I am specifically talking about controls and mechanics proves that you are clueless about what I am talking about (different gunplay in MP than SP? lol). You seem to know much about Naughty Dog games (and you seem desperate to defend them for whatever reason) but not Gears and that’s fine but please at least inform yourself about the topic first and then try to be a smartass.

Also it’s funny that you are accusing me of being bitter and uninformed. :rofl:

Are you also one of those who said that Killzone 2’s controls were realistic and didn’t have any problems because it had a “different approach” than the rest of the decent controlling FPS games? :stuck_out_tongue:

TLOU2 gameplay tbh has more variety and approaches to situations than most Gears games. If I wanted to make a mess and go all out I could and if I wanted to stealth around and try to conserve ammo I also could … in Gears every situation plays and ends the same way.

Also Gears is a more “Arcade” style shooting no? TLOU2 is more precision based in that regard and I really liked it as someone who has absolutely loathed the gameplay from every ND game besides Lost Legacy.

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…

You are projecting.

I’ve played every Gears since original launched and know every one of them inside out. I can talk about Gears lore all day. Gears is many things, but a precision shooter it is not. It never purported to be and it never was.

I did not say anything about Gears’ balance.

In fact, I have not offered any critique of Gears’ gameplay or design because I know it’s great.

Because I actually played the games.

Clearly you’re not reading properly. We can try again later, perhaps when you reign in your emotions.

Before that though, answer the question - have you played TLOU 2 or not?

I’ve never liked Killzone or played much of them so I can’t speak on the matter, but this console warrior angle you’re going for it very amusing.

It’s a particularly silly comparison to make. Halo vs Killzone makes sense. Hell, Gears vs Killzone is more of an argument. Those are all sci-fi shooters that don’t particularly care for realistic gunplay or immersion. They don’t aim for the same tone and semi-realistic physics as TLOU so that isn’t reflected in the design.

Very simple stuff if you cared to think for a second.

I agree with everything said here. But I think Gears still has better shooting, and it’s evident in that it has so far sustained 6 mainline games.

I can’t imagine a full game campaign with TLOU2 with only the shooting, because it was supplemental and complementary to the whole dynamic gameplay experience. On its own, it wouldn’t be nearly be as good imo.

I didn’t know that saying ND prioritizes good looking animations over precision was gonna be such a controversial thing but here we are. And as I already said they are different design philosophies and I don’t want that in Gears nor I think that it will make the game any better…is that a weird thing to say? :thinking:

That’s not speaking to his personal experience with the game.

That’s speaking to the absence of it.

Reading can be difficult, but c’mon.

Dude you are talking about all kinds of nonsense like MP tuning, different approaches, tone and semi-realistic immersion when I was specifically talking about freakin’ cover controls, like are you for real? are you so upset that you can’t read? if anyone has to reign in his/her emotions and come back later to the thread it’s not me for sure.

About the Killzone 2 thing sorry but I couldn’t think of another popular game that played so bad and still being defended so much so that console war angle wasn’t by choice. Sorry that I mentioned a Sony game though, it must have been really hard for you.

So my suggestion to you is relax, take some deep breaths, play Gears for starters (it’s a great series you know!) and then come back to talk about COVER CONTROLS again.

Thats a given that the series will evolve

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