Games Analysis |OT| Time To Argue About Pixels And Frames!

Developers have a choice with XSX, they can run 3.6ghz with 7c14t available to them, or they can run at 3.8ghz with 7c7t available. (1 core and 2 threads is reserved for OS tasks at all times, hence not 8c/16t)

We don’t know which they’re using unless the developer tells us. I don’t know if anybody has explicitly mentioned yet. Some games scale very well with thread count (Doom Eternal for example), while others do not scale well past certain counts. For ones that don’t scale well, they’d generally prefer the extra 200mhz.

They’re both equally valid it just depends which one you’re comparing to. I suppose yes some people will switch to whichever one sounds smaller or bigger based on which makes their argument sound more convincing, but a lot of the time people pick randomly. It’s been a long running confusion with numeric comparisons even outside games.

The other confusing resolution thing is that since it’s in two dimensions you often have to square or calculate square roots to get pixel counts, rather than just comparing horizontal or vertical line numbers. And if you try to compare non-square pixel ratios and whatnot, it becomes even harder, haha.

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We have games at sub 1800p on the Series X and we’ll see more on both systems going forward. So I agree with @PsyDec, let’s not get carried away.

Unless it’s been confirmed, I’d be really surprised if you couldn’t disable SMT on the PS5 as well. How many threads are used will vary from engine to engine. Dirt 5 uses SMT on both the Series and PS5 consoles for example and that’s a launch title.

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Hey guys, please don’t bring up posts or drama from the other site, even if it’s just poking fun. This is not the place for that.

Thanks.

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Don’t forget the DualSense, without it, Series X is barely next-gen :smile:

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What they say is true though? You even say so yourself.

Plus this stance is consistent with DF, they have said on games like vahalla (after patches) and cod cold war look great on seriesX despite it having lower DRS bounds.

DF are not biased. Case closed. And i will be reporting anyone who says they are.

Chill, mate. There’s been dozen of posts since mine and we agree the wording is to avoid ammunition for fanboys. If you look for my posts in this 1200+ posts thread you will see that I always defended DF.

But sure, report away.

Edit: In fact, you are reporting a post I made in reply to a moderator of the forum lol I think they are well aware of what I’m saying.

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I have not reported u.

But you do imply that DF are biased here, dont you?

“I just found it funny that PS5 has a significant technical disadvantage ant it still “looks wonderful” and the Series X has some minor drops that would need to be “Improved”.”

Whats funny about it? 1800p @ a locked 60fps is perfectly acceptable given the PS5 hardware, where as if those dips could be improved in that one area on both series console it would improve the game very slightly. They are not saying that the PS5 version is better, they even say that they think the seriesX is best console version.

Its kind of like a chef saying this filliet steak dish would be better with tarragon instead of parsley in the sauce, but this 5guys burger is perfectly fine.

Now the chef thinks the fillet steak dish is better then the burger but some “improvement” done to the steak dish would make it even better.

Like I explained to Kage, I just found the wording funny. And like Prog said, it seems to be clear how they go out of their way to cover any fanboy attack they might receive after so much shit they’ve been through in the last couple of months. I also mentioned how I’m on the group of people who wouldn’t notice any difference if both the PS5 and Series X versions were right in front of me.

It just amazes me how I’m accused of saying DF is biased right when they put in the title that Xbox has the advantage – the first time in a long, long time they state a clear “winner” in the title of both the YouTube video and Eurogamer article.

But yeah, we seem to be on the same page and it was just a misunderstanding after all. I’ve been always the anti-doom guy, highly criticizing when people attacked John on Twitter and also telling people to calm down whenever a 5 FPS advantage to PS5 surfaced.

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Those games that are sub 1800p have yet to be optimized, Hitman 3 is a clear differentiator in power where one console is 4k/60 and the other is 1800/60.

That’s a massive difference.

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If I recall correctly… Previous Hitman games were rather CPU intensive so Hitman 3 may be similiar.

The PS5 has a fixed power budget and has to balance that power between the GPU and CPU. If you run the GPU harder it uses power from the CPU. This may require devs to target lower GPU settings on PS5 to have enough CPU consistently available to run smoothly. This might explain why the devs opted to run at only 1800p on the PS5.

This is not the situation on Series X. So the devs could opt to maximize the GPU usage without impacting CPU usage.

Just some thoughts on the situation. They may not be correct. It’s something we won’t know unless the devs explicitly talk about it.

Played the dubai mission last night (series X) looks really nice…i had the hitman 2 missions show up and were playable but I can’t remember buying that game :man_shrugging: hitman 1 missions were greyed out

Haven’t been following this thread much lately but came here to say this one surprised me. I asked for an update from my developer buddy last week and he said it was going to be about a year before the Series X consistently pulled ahead. So I don’t know if this is a special case of IOI being ahead of most 3rd party devs in Direct X, if Microsoft offered them extra help or if this is a sign of a bigger gap than expected in the future. Some features just got turned on. Tools still have a ways to go. Devs need time to use what they just got. This shouldn’t be the gap today. Nice to see someone get good results with the hardware right now.

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This is incorrect, there are multiple optimized Series X games that are under 1800p including DMC5, Watch Dogs Legion, Gears 5, Ark, AC Valhalla, and more. Seriously stop it with this nonsense.

Yeah you’re correct. The number of NPCs have stressed the CPUs on last gen consoles, so that could play a part here. Another factor could be the memory bandwidth, which is lower on the PS5. The few frame drops we see are likely related to memory bandwidth issues since they all seem related to alpha effects. If the PS5 version were running at 4K, it’s likely we’d see frame drops in similar instances but to a greater extent. So the lower resolution makes sense in that respect as well.

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Alex from Digital Foundry has said he has heard the tools on series X have improved…

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Yeah saw that. I’ve heard the same. Just didn’t expect the results right away. There’s still things not being used yet that will make an impact.

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Thank you for mentioning this.

I was simply comparing 1800 vs 2160

But in reality it’s simliar to area of the rectangle situation. Both the sides being short by half results in quarter reduction in area.

I thought it was just 17% difference but yes, it is 31% difference with XSX being the base.

Here is a quick math for anyone else interested :sweat_smile:

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I think the target is to achieve 2160*3840, so it’s common to assume 2160 as the base for comparison.

It’s more like saying Xbox is achieving 100% of the target but PS5 only 69%.

Im sorry but I still dont know what you find funny about there “wording”. Ive looked at other posts and cant see an explanation, im not trying to catch u out or anything im just genuinely curious.

It’s actually 2.5 million pixel difference.

It’s basically the same ratio as what 900 vs 1080 was between X1 and PS4.

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I wonder when NXgamer will do his comparsion and the mental gymnastics he will go through to make it seem like the seriesX advantage does not matter :joy:

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