Games Analysis |OT| Time To Argue About Pixels And Frames!

Is this game built using Scarlett devkit on the series X | S?

I am just speculating here but what your buddy might be suggesting could be implementation of VRS, SFS and velocity architecture etc.

What we are seeing today is simply the raw performance delta which devs might have achieved because they may have the sufficient time to optimise the game.

Anyways, there is still a lot of potential from all the three machines.

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:laughing:

-VRS applied to the real-time cinematics on the Xbox Series X allowed for dynamic resolution to run an average of 10% higher, and in the best cases, removed the need for any downscaling altogether.

-We recommend taking 30-50% of the savings as an estimate of what you’d expect to get back from a proper Tier 2 implementation.

-Software-Based VRS also has some trade-offs including implementation complexity and the overhead of a de-blocking pass. One possibility is to use a hybrid of both techniques, switching between VRS techniques based on the characteristics of the rendering pass.

Some interesting points from the article, VRS if implemented correctly could result in upwards of 30% performance gain. VRS is being done on hardware on Series X and DX12 compatible GPUs in the case of GEARS 5 (possible to use a hybrid of SW/HW implementation) as compared to software on PS5 without the full RDNA 2 suite.

Surprised at the gap in performance in hitman, will be interesting to the performance gap when VRS 2.0 and mesh shaders start being implemented by 3rd parties.

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Great to see the Xbox flaunting some of it’s on paper muscle. When we all purchased this box, i am sure this is the kind of difference we were expecting. I own both consoles and I am excited for games on them both but I would be lying if I didn’t say I purchased my Xbox in the expectation that third party games would run better.

I bought an LG CX to take advantage of VRR that MS offered and I am glad that Hitman three sticks to that native 60 fps, thanks to my TV i wont see the drops in the flower area but I will get to enjoy the beautiful crisp 4k image that DF says really stands out in this game, thanks to it’s art style.

Incredible that we are seeing a 30 percent resolution difference and higher setting of Shadows.

I do feel we are that early on in the generation that we could see improvements to the flower area, and the PS5 version may also get a bump in resolution…if there is headroom to spare.

ALl in all, great performance for the series family. It’s about time! :smiley:

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Interesting that the SSD performance is so close in hitman 3.

I see some People say that we will see the PS5s SSD superiority in first party exclusives, so using that logic if seriesx/s first party exclusives have faster loading times or crazy never seen before detail + geometry that must mean the seresX|S have the better SSD?

Or does it only count for ps5 exclusives :stuck_out_tongue_closed_eyes:

People are seriously underestimating XBox game studios and think sony have some kind of monopoly on advancing graphics tech, they really dont understand how visuals advance. Visual advancements comes in waves and whoever is first to release a game that uses new visual techniques, is deemed the best graphics.

Obviously, artist talent and time factor in because a hand made environment that has taken many hours to create is going to look better then a environment that took a fraction of the time.

But, the big visual increases come from creative uses of new technologies and theres so much new stuff these new consoles can do that we will no doubt see amazing an unexpected things from both platforms.

A good example of this is the water in sea of thieves, even though the X1 was weaker , rare was creating a visual element which had never been done before, which is why it could hang with huge blockbusters like uncharted 4, even though uc4 had a better overall visual package, sea of thieves could still be competitive with it because the water was new and a priority.

I think Ninja Theory will actually be the first dev to really push next gen visuals, not forbidden west, gow Ragnarok, returnal or rachet.

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That is one thing that I never quite understood with the PS5 comparisons. We never got confirmed wording from Sony that the PS5 SSD was sustained performance, and then there is other factors to take into account such as CPU used to decompress.

There is absolutely no denying that games such as spiderman load in game within a few seconds and it is very impressive to see. So I imagine in a controlled environment such as an exclusive we will see some amazing things.

Saying that, what in reality would we really noticed betweena two second load and 3.5 seconds on the Xbox? lol

Although, on third party games the loading time isnt even half a second difference (Hitman 3) so its pretty damn amazing that the xbox is literally dealing this kind of performance, with more capacity.

We know xbox can offer sustained performance at 2,500 MB/Ps so maybe there is a chance its hitting 3.5k etc at short bursts, I have no idea and this is from my ass.

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Plus cerny never showed any demos showing how his new custom SSD would benefit games. It was just words, almost like speculation, a bit like he did with the physics demo for the PS4, at least he provided a demo for that, but in reality the ps4 has no physics secret sauce. The x1 could do anything the ps4 could do but just at a lower resolution.

Also cerny said that 5gb/s was the sweet spot per frame for next gen, so maybe 8 or 9 would be overkill because the GPU might have trouble rendering and lighting all that data.

I still think the GPU is the most important component for visuals, it does not matter if you could throw 100gb per frame at it, the gpu still neds to render all the ploygons, textures, shaders, light sources, particles etc

The GPU will start to be the bottleneck when you start to chuck to much data at it.

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According to Western Digital, the Xbox Series X’s WD SN530 SSD isn’t a stock OEM drive that’s limited to PCIe Gen3 x4 performance. Instead, the drive has been outfitted with a special ASIC that enables both PCIe Gen3 x4 and Gen4 x2 performance, which allows for up to 3.938 GB of max throughput. For reference, the Series X targets 2.4GB/sec in uncompressed data transfers.

Read more: Xbox Series X's WD SN530 SSD has custom ASIC to support PCIe 4.0

Series X SSD has a max throughput of 3.93 GB/sec for uncompressed, so the theorethical max for compressed data would be around 7.5GB/s compared to 5.5GB/s and 9GB/s for PS5.

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Likely the loading times themselves are impacted by some other stuff (cpu compression for example) than solely ssd speeds.

PS5 1st party games do have a very small loading time on ps5, but the ones that do also loads very fast on ps4 too, so I think it’s just them designing very well around loading in general.

Both have dedicated hardware decompression blocks, the bottleneck will likely be the GPU/memory.

At the end of the day current games even with insane geometry will probably not top out the SSD speeds, game design needs to change before we get close to saturating the SSD speeds. Currently the only game that uses these insane speeds look to be Ratchet and Clank.

Forza Motorsport will probably be the first game from Xbox 1st party to utilise the SSD properly, racing games have always had to dance arounds LODs and pop in at high speeds.

There are, Series X loads all games faster except for Borderlands 3.

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I’ve always been of the view that the PS5 SSD was a bit of a white elephant. Especially the SSD speed itself rather than the wider I/O intergration and improvements (which we see on both consoles). As others point out in many games you are load limited by servers/GPU/CPU/decompression so your SSD speed advantage is largely irrelevant there. In others where the SSD speed really is limiting factor you would need (for this to be a tangible advantage) to see for example, a game that took 60 seconds to load on XSX to load in say 20 seconds on PS5. Because if a game loads in under 30 seconds on SX then however much faster the PS5 is, is largely an irrelevance. So you need to see an advantage that matters three things:

  1. The SSD to truly be limiting factor
  2. The load times to be LONG
  3. The PS5 to undercut the SX by way more than 50%

You might see that in one game or two games, or no games. But across the board? No.

I just don’t really think the diminishing returns were worth the cost of that drive to Sony…

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Yeah, but the hardware compression blocks do not handle all possible compression scenarios. So a portion of cpu/gpu should still be used for that matter.

I think The Medium should leverage the ssd as well. Perhaps not on PCs where it can use more memory, but on consoles it will likely stream 2 sets of assets simultaneously quite often. That would be very hard to optimize around with limited memory space and long seek times on HDDs.

Agreed. Ms showed a very sample of SFS and compression in the SS reveal. In a very small area they could load GBs of texture data on demand as the user turns around or gets closer to the texture. So even the slower SSD on SX seems to be fast enough to enable this scenario.

Why do these comparisions always expose people with bad math?

its 360p and over 2.5 million pixels more on Series X

And why buy an expensive 4k TV when you can’t see the difference between 5.8 million pixels and 8.3 million pixels? Maybe the Xbox Series S is the better console for these optical challenged gamers and Microsoft was onto something with their 2 console strategy :wink:

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I am really surprised that there is almost no difference in loading times. I have absolut no knowledge of game development but it seems that the IO speed of the SSD is just one part of loading times. Maybe the faster GPU on series X plays such a big part (since it needs to render all the data) that it almost completely offsets the more than double IO speed of the PS5. If that would be true, the question is who hit the better balance between gpu, cpu und io speed?

IO is really a complex thing with lots of involved subsystems. We already saw this with backwards compatibility. Series X SSD is 50-100 times faster than the HDD in the One. But loading times of older game where one 2-3 times better, sometimes even less. So a 2-4 times faster SSD like in the PS5 results not in 2 times faster loading speeds. But the (almost) parity is surprising, i agree.

I don’t know if Hitman 3 uses the newer APIs for accessing SSD storage and the compression blocks directly. Probably not, it is a crossgen game and they may have not the ressources to implement a complete different IO path for the nextgen versions. So there might be some potential for next gen only games left.

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Let’s be humble.

We have no idea how Outriders, RE8, Far Cry 6 will go even though those games are months away.

RE8 will be really interesting mainly because of Dusk’s past comments on Capcom having difficulties with the PS5 hardware.

mjpopcorn.gif

Did some math. And found that even at the area where frames dip below 60 to 50, XSX is still pumping 20% more pixels then PS5 in a sec.

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