This is essentially SeriesX/PS5 in handheld form. Although getting console equivalent performance comes at a huge battery cost.
Technically it is more powerful then consoles but it does not reflect due to it being handicapped by memory bandwidth.
This is essentially SeriesX/PS5 in handheld form. Although getting console equivalent performance comes at a huge battery cost.
Technically it is more powerful then consoles but it does not reflect due to it being handicapped by memory bandwidth.
Silent Hill f delivers an excellent overall experience with good utilisation of Unreal Engine 5 and a solid adherence to its target frame-rates, its tech credentials marred only by occasional traversal stutter - the examples noted here are about a couple of hours into the game. However, the PlayStation 5 Pro version of the game seems to be deploying PSSR with some distracting visual artefacts.
Yikes, PSSR continues to take the piss from a performance and quality perspective.
Summary comment from YT:
PlayStation 5 Performance [06:05]:
Performance Mode: Aims for a mostly locked 60fps at around 1080p internal resolution, though it can suffer from traversal stutters in more open areas. Cinematic sequences drop to 30fps.
Quality Mode: Targets 30fps at a 1440p internal resolution, offering a sharper image with fewer artifacts, but has a distracting player deceleration issue at the start of running animations.
PlayStation 5 Pro Performance [09:38]: The PS5 Pro implementation is not ideal, using PSSR which results in an artifact-ridden image with coarse noise and strobing effects, especially in areas with occluders like grass. The internal resolution is slightly above 1080p, and frame rates are similar to the base PS5 performance mode. The reviewer suggests that a version with boosted resolution while retaining TSR would have been preferable over the current PSSR implementation.
All I know, after using the far superior FSR4 for the last several months, is that I canāt wait for Redstone. PSSR wonāt even exist when Redstone releases on next-gen consoles; itās always been a stopgap (anyone pretending otherwise clearly hasnāt seen these results), the only shocker to me is how consistently terrible itās been (think default upscaler on Helldivers 2 if not using FSR/XeSS/DLSS).
I havenāt kept track much of things but does it seem that more games than not just doesnāt perform as well as they should on that overpriced console?
Or are there plenty of games that do take advantage? It seems itās the former to me, which if I was a owner Iād be pissed off af.
From what Iāve seen, there are definitely games that perform better on the Pro. When there are problems it seems to be around PSSR specifically. It just doesnāt work that well and arguably produces results that look worse than on the base PS5 for some games.
Even if I otherwise thought a Pro was worth it, I would avoid it unless they added a universal toggle for PSSR. I would prefer to let the increased horsepower of the hardware speak for itself instead of trying to use their iffy AI solution.
Iād argue that so far the PS5 Pro is a failure of a machine considering what Cerny promised (remember the āno need to choose between quality and performance mode settings anymore!ā BS?) and of course itās price point, even in the games that donāt use PSSR the results are disappointing (Cronos) or in the best case scenarios not anything noteworthy IMO (DOOM: TDA).
What I remember when I had my One X is that I didnāt have to worry about the technical side of things because I had a machine that would give me at the very least automatically better versions than the base One and also 99% of the time the best console versionsā¦now you see more PS5 Pro owners worried/asking first before a game releases how the game is on their console. Phil was spot on when he said that Pro versions werenāt needed this gen and the PS5 Pro is (so far at least) the proof that he was so right.
Plenty of posts from me here where I specifically said these consoles didnāt need mid-gen refreshes and would only result in minimal improvement for too much cost (silicon costs have been going up, not down, for years and I said that exact thing too).
reminds me of the overhyped checker board rendering on PS4 pro
I had entirely forgotten about that (as has the industry and for good reason).
Donāt agree with that feeling, really enjoyed my Pro until it was overshadowed by the Xbox one X felt power of cloud was the most overhyped disappointing promise from last gen
That aside, PS5 Pro seems to be a total con and credit to Xbox for making their call of the Series X being their Pro model in effect so right.. Really hyped to what the Xbox team are working on with their new console
I love a bit of historical revisionism in the morning. Letās compare a feature that was dropped very early on in the generation, save for one title (Crackdown 3ās⦠multiplayer, important note for later) to a feature that had dozens of videos and articles written about how it made native 4K irrelevant, only for us to be left with a ghosty, smeary mess in over a hundred games. Now only superseded by the PSSR fiasco.
Now that weāve gotten that point out of the way, letās discuss why cloud compute was dropped at a system level and itās a really easy answer: people bitched about the console being always online, and when that was dropped the inherent capabilities that were originally announced were dropped as well because⦠when you no longer have a console thatās āalways onlineā developers can no longer write cloud compute functions in their games. Now, why was Crackdown 3ās multiplayer still using it? Iāll leave that one for youā¦
Not to mention, cloud compute worked. The company that was building the Crackdown 3 MP destruction was bought out mid development and, if I recall, did not finish their work on the game. Thus the end result being less than what was originally shown.
Exactly. I swear, the people applauding checkerboarding, PSSR, Switch 2ās LCD clearly never experienced those games on better hardware (One X, Series X, PC) and as someone who has, I will call bullshit any time I hear those false narratives.
Xbox didnāt drop the cloud part or how many servers Xbox One was going to have. I feel a little aggrieved because I fell for all the talk whereas on the Pro I could see the difference on the new 4KTV with checkerboard was happy with that until dad got his then lovely new Project Scorpio and I donāt think Iāve ever seen a console deliever so much on its promise.
But before the One X thought the PS4 Pro was nice and much needed upgrade over the base consoles with cheap 4K TVs coming online
Checkerboard rendering is a dead end technology as in no one of the big 4 GPU makers (Nvidia, AMD, Intel, Apple) use it in any capacity.
PSSR will end the same. I mean this stuff was outdated when it released
Power of the cloud on the other hand works great and is part of why Flight Simulator is one of the only true next gen experiences out there.
Checkerboard was dead the moment I saw dadās One X
Xbox did push the power of the Cloud not just for Crackdown 3. Dad used to show me Turn 10 features where the team were talking about how AI in Forza 5 was going to be on a whole new level thanks to power of Cloud & Turn 10 using datacentres.. how it would be like racing online friends offline it was going to be so revolutionary capturing and crunching data for the Avtar system
PS5 Pro and PSSR looks like dead duck and happy with my base launch PS5 not that I game much with my Series x or PS5 but more on the PC since Xbox unifying Gamepass on PC.
Performance Mode
Quality Mode
Series S
Itās really impressive how successfully the One X delivered on the 4K promise, such a well designed machine and a truly worth it upgrade especially for the 500 euros that it cost and with almost non-existent hardware efficienciesā¦amazing work by the Xbox hardware team.
BTW still waiting on seeing any kind of Silent Hill F Xbox Series footage from DF, itās like the Xbox versions donāt exist. I guess they were busy making that lackluster Yotei āanalysisā promotional video, seeing how Cronos ended up comparing to the PS5 versions it kinda makes sense I guess to be late againā¦