Games Analysis |OT| Time To Argue About Pixels And Frames!

I think it was mostly about the last part where the character flies and everyone was saying this was only possible due to the SSD of the PS5, but then the same demo was shown a few days or weeks later on a laptop with a mechanical hard drive.

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Seems mostly the same as PS5 except that it looks washed out as hell compared to PS5 and it seems to be a widespread issue as DF says, so surely they’ll fix that. It does not look great at all right now though.

Xbox has the edge with VRR though.

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BrazilPixel’s Silksong FPS and Resolution analysis(no comabt), for Switch/2 and Xbox Series S/X.

For both Xbox’s Resolution is 1440p at both 60fps and 120fps.

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Sounds like a weirdly low resolution for a game looking like that. I would have expected native 4K/60fps.

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https://x.com/jezcorden/status/1966095808350269885?s=46&t=O_AGT9SEnlptKOF_2SxtqQ

I haven’t played it yet but at least they’re working on it.

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Is it even a full game to remaster?

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They don’t know. it’s a suscriber question they try to elaborate on. I didn’t see the leak but it seems to be extensive, for them to speculate on.

I should have posted that on the Community Hangout thread. My bad.

I haven’t followed the leak, beyond titles of threads, but I never saw any suggestion of a full game being avaible.

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Yes. It’s pure speculation on their side “put X devs on the game and maybe they can do something”. It almost never work that way, especially as old as this is already.

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This channel’s always been solid and seeing the abysmal performance of Borderlands 4, being yet another massively underperforming UE5 title, just goes to show how fucked so many elements of the industry are. My 9070XT and 7800X3D combo handle everything I throw at it with ease, but it would apparently struggle with this, just as a 5090 would. Epic has been gaslighting the industry for years, UE5 has continued to be a letdown, and games being pushed are beyond unoptimized (and spare me the “it only happens in AAA” bullshit, I have plenty of indies that run abysmally or broken as well.)

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That actually makes me want to give the quality mode another try. It’s really a lot better looking all around.

It really is.

After I tried it last week once I got to the open world I just couldn’t go back. Plus it seems framerate remains stable. It’s 30fps, but doable. Certainly more doable than a framerate that is 60fps at first and then goes way below it and on top of that screen tearing, hell no.

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Haven’t watched yet, as I’m still watching the Borderlands 4 breakdown.

Edit: Started watching and my first curiosity is if the memory set up is the same as consoles, because I remember the last time they tested an APU with a similar set up to consoles(that I watched). It was slower than it would have been on a console.

This was pretty interesting, the Strix Halo being a tablet APU, but set into a desktop setting with a 140watt max power(120 seems to be the max Richard could get) is able to match up pretty well against the PS5 using similar settings. This does make wonder if the future iteration of the Strix Halo, will be the next update for handhelds and how good would it be with 17watts of max power and less memory to use.

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If the FPS feels as bad as Oblivion does for me (VRR does nothing), Borderlands 4 would be literally unplayable for me.

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Yep. After playing for a couple hours in quality mode, it’s a better experience. And I will almost always trade graphics for a higher FPS.

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Pretty telling that nearly every AAA game using a custom engine has good to excellent performance this generation while it appears UE5 won’t be actually decently performance (for most games) until like version 5.7 if ever. Of course there are some outliers (Hellblade 2 etc.)

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